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1  Discussions / General Discussions / Re: ECTS 2004 - Earls Court London on: 2004-09-02 18:04:22
We went today and got a chance to meet the great guys from crystal squid.  I would just like to say a big thanks to Dom and Simon for their words of encouragement.  These guys know the games industry and were a true pleasure to talk to, I hope it goes well for you guys and may our paths cross again.  Pop in and say hi to AMD, they take the time to address performance issues on the latest platforms ... FX51 and the dual (impressive) opteron.  Really worth a visit.

G D
2  Game Development / Networking & Multiplayer / Re: java 1.1 compatiable 3d engine? on: 2004-07-10 12:07:53
Well if Java 1.1 is good enough for EA ...
Click Me Cool
G Darc
3  Games Center / Java Technology Game Development Contest - 2004 / Re: NewsFlash - Winner on: 2004-06-30 08:17:19
Quote
Why oh why does everyone think streamed video is a good thing anyways? It's about as nice as having trousers which can display a video on your arse
Actually the quality was quite acceptable.  Grin

However ...
<ThreadJack>OK here is the platform independant technology for those with a petite arse then :-P http://www.on2.com/jplayer/index.php3 </ThreadJack>
4  Games Center / Java Technology Game Development Contest - 2004 / Re: NewsFlash - Winner on: 2004-06-30 07:55:11
oNyx: Give this link a whirl Linky

GD

*I would hazard a guess at the convoluted delivery method being due to the fact that it is an interface to lots of Sun related media*
5  Games Center / Java Technology Game Development Contest - 2004 / Re: NewsFlash - Winner on: 2004-06-29 15:33:30
I have placed a link to the webcasts/streams on the first post.
6  Games Center / Java Technology Game Development Contest - 2004 / Re: NewsFlash - Winner on: 2004-06-29 15:01:06
Chris looked a bit rushed, he just had time to mention the winner and show Java Quake runnning :-) at 300 fps.
7  Games Center / Java Technology Game Development Contest - 2004 / NewsFlash - Winner on: 2004-06-29 14:48:41
The Prize goes to Super Elvis :-)
Congrats Caz.

* Side note, the Phantom console will support Java
* Side note 2, Looking Glass opensourced during general session.

Watch the stream (when its up)
8  Discussions / General Discussions / Re: ECTS 2004 - Earls Court London on: 2004-06-24 11:52:47
Ill be there, I hope Nandos is still round the corner  Grin
Blah: If you convince Chris to make a handfull of JavaGaming shirts available Ill show you some Guerilla marketing in action (no stand required).

Im also dying to try out the new MS/Sun friendly alliance  Wink
Quote
Whaddya mean?  "you're not willing to give us half your stand" ?!?! ..Hehehe


GD
9  Games Center / Java Technology Game Development Contest - 2004 / Re: Contest closed NOW? on: 2004-06-24 10:28:13
Judging always seems to feature beer and we all know it takes hand eye co-ordination to fly a plane.
Grin

*Spelling too
10  Discussions / General Discussions / Re: A new complete JavaGaming website ? on: 2004-06-24 09:57:44
Thats a good idea
11  Discussions / General Discussions / ECTS 2004 - Earls Court London on: 2004-06-24 07:36:21
Details of this years ECTS show are available HERE

you can register online HERE

It would be nice to see a SUN stand.

GD

*And ofcourse the GDCE details GDCE details
12  Discussions / General Discussions / Re: Library / Resource section on: 2004-06-24 06:37:00
ECTS 2004
Earls Court London

I shall start a new thread with details ....

PS I may clean up this thread the community way
13  Discussions / General Discussions / Re: Library / Resource section on: 2004-06-23 19:35:47
Lost in translation Tongue
Fair enough, apologies if I misunderstood.
Ill buy you a beer if I see you at ECTS

Bi-Polarity must be catchy.


OK post can now be De-Rezed

Guile
14  Discussions / General Discussions / Re: Library / Resource section on: 2004-06-23 14:51:29
UberMod HuhGrin

Kev: No need this topic will self distruct after Blah has read it.

Guile
Nearly Banned -j0k3  Tongue
15  Discussions / General Discussions / Re: MegaCorps Online - Java FPS with realti on: 2004-06-23 13:54:20
Cheesy Impressive: Same problems here concerning Z fighting and Texture anomalies this might help

Spec:
Athlon XP 2400+  
1.5 GB
XP sp1
Radeon 9200

1  
2  
3  
4  
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[A9PortalNode]-> Starting in: greenroom
Building VBO
LOADING VERTEX SHADER: data/skugg_vertex.cg
A9GLCGVertexShader()::init()::PROFILE_VP20
CG ERROR : The profile is not supported.
Reseting 13.0972
Reseting 13.1616
16  Discussions / General Discussions / Re: Library / Resource section on: 2004-06-23 13:36:55
[Rant Alert]
No idea why every post seems to turn into a battle, I shall make the effort one last time...
If anything you have just proved the point that a free unbiased and "open to all" forum is the best place to discuss links.  Otherwise how could you have expanded on the strengths or weaknesses of two MMOG technologies (Zona & Grex)?

As to the link to Zona;  I understand that Grex is your baby, excuse me for thinking you might be interested in what other companies are doing with Java rather than pandering to your ego.  If you recall the whole purpose of sharing links in the first place was to capture the state of Java in the games industry.  Although I could send you a link to your own website or the feature on Javagaming if it makes you happy. Grin

This is me in a nutshell:
Gaming should be fun - When i'm on JavaGaming or in front of my desktop I should be having fun.
I did not sign up for www.ForumJousting.com or www.YouShallConformToMyNarrowDefinitionOfAcceptableJavaGaming.org [no dont bother] In view of this I simply chose to play in a bigger sandbox (if you will pardon the pun).

Though not in sequence and gleaned from recent replies this should sound familiar and should not be misconstrued as a personal attack.

**Parental Advisory::not to be taken out of context.**
Quote
God, but I *hate* applet games.
Quote
And you need people filtering the submissions
Quote
Or is it that I'm "in charge" and reserve the right to remove or reject anything?
Quote
entirely discounting the grexengine, which I'm obviously biased towards
Quote
Unless you can come up with a good reason, I'm going to remove them.

A forum and community should be a free exchange of ideas in my opinion, whether the views are in  concert or diametrically opposed to ones own *Not Filtered*. This one also includes the Freedom to have you set fire to any of my posts, remove links from the Wiki (or even better) add your own.  This way extreme ideas can be tempered for the common good.
You have openly admitted to being biased, hating applets and seem to think every post is a personal attack against you or Grex.  This topic could have resulted in a one click reference to anyone who doubted the adoption of Java as a serious gaming proposition.
[/Rant Alert]


God bless
Guile D'Arc
17  Discussions / General Discussions / Re: Library / Resource section on: 2004-06-22 17:27:20
Quote
If I set up the back-end stuff, would you consider working together to gather lots of data and put it all on JGF?
Reasn I axed 4 all of us to share linx was cuz im 2 la-z 2 find them all myslf.  Seriously though I think that a community approach would be better especially as I have a weird sense of loyalty to the Folks here For championing the cause for so long Smiley (Oh the early days of Cazs terrain demo and ChrisMs Space Ghost Avatar).  Although it could be an addiction to this forum as I get twitchy if I dont visit for a while.
Quote
Yup. We don't like *creative* people around here. Ideas are bad.
Shame I had a killer idea for your Survivor game, nevermind hey Tongue
Quote
Seriously, though, I was being critical...

No need to be sorry, your bipolar personality is fascinating  Grin

God Bless
Guile dArc
18  Games Center / Archived Projects / Re: Hallucinogenesis alpha test on: 2004-06-22 12:17:53
Found the problem alt tabbed across to background and the Half frame rate was caused by

Firewall dialog x3 Communication Attempt by Javaw.exe
and
Modeller complained about Direct3D Device connection lost due to interaction with Direct3D by another application.


My Bad.
GD
19  Games Center / Archived Projects / Re: Hallucinogenesis alpha test on: 2004-06-22 11:33:28
Cas: Framerate has taken a dive on my system in this incarnation.

spec:
Athlon XP 2400+
1.5 GB
XP sp1
Radeon 9200

Here is a thought... Change Elvis for Johnny Bravo and sell it to the cartoon network.

any day now mumma
G D'Arc
20  Discussions / General Discussions / Re: Library / Resource section on: 2004-06-22 11:25:27
Cas: That will teach me to post BC (Before coffee). whaddya mean didnt get you.

Blah: I actually didnt want to post in the wiki in the first place Tongue.. To explain:
It would be nice to have a single point of reference as to the comercially viable games companies making use of Java in the industry and with technology of interest to developers.

Please take your time to check out the links;
Superscape have Swerve studio

Sumea have been touting the Sumea Engine for a while (Check Goodies section)

Zona have an MMOG  solution that makes use of java server side.

Which leaves Blam (Polished game some will find inspiring)

The applets section already existed I just thought it rude not to add something Smiley

Anywho,
That will teach me to contribute next time  Grin
21  Discussions / General Discussions / Re: Library / Resource section on: 2004-06-22 06:51:10
Doh!
Thanks Mate

* Mind you: Tumble weeds. *
OK updated the links section... anyone else ? Tongue

Developer Resources Links on JavaGaming Wiki, not to be confused with Libraries of any descripition Smiley
Har Har
22  Discussions / General Discussions / Library / Resource section on: 2004-06-22 06:11:30
Hi All,
What do you all think of having a section devoted to links to usefull information wrt Java gaming?
This section would also include links to companies or other 3rd parties involved in the java gaming biz. Additions could be replies to main topics and once verified the [Sticky] list topic would include the resource.

a typical example of a usefull document would be
The Games Industry Is Not Playing Around

and a typical site list could include the likes of
www.superscape.com
www.sumea.com
www.blam.com
etc etc.

Regards
G D'Arc

oops Fathammer not java related ;-)
23  Java Game APIs & Engines / Tools Discussion / Re: JAR Creation Tools for JDK 1.1? on: 2004-06-12 00:32:14
Hi DanS3,
A quick method is to zip them up (winzip or such like) rename the file to whatever.jar and then specify the jar file/applet class in you applet tag ..

code="target class file contained in jar" archive="whatever the jar file.jar"

But I advise you download the jdk, as using suns classes to develop applets is more rewarding as you remain within the bounds of Real Java and not Mutant Java as oNyx likes to refer to it ;-).

Also be aware that the  Jar tool serves more purposes than just packaging, so its worthy of consideration.

Please take a look at Jar Files
I draw your attention to these sections to illustrate the point
Understanding The Manifest File
Signing and Verifying JAR Files

Regards
Guile
3:00 am Tired
zZzZ
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