thanks!
it was really exciting to see the evolution of these creatures happen overnight. usually the surprises we get from our computers are malfunctions, but these were positive surprises.

it's a remarkably straightforward algorithm.
it's true that the graphics are not core for this, but fast graphics is the only way i can make the elastic interval model accessible to people. now with the running creatures it seems that everyone intuitively understands and appreciates it.
what i would like to do with it is create darwin@home (like seti@home) so that multitudes of computers can evolve creatures in parallel. this would allow exploration into other dimensions of evolution beyond only evolving movement, like growth, or hunting/fleeing behavior. with a distributed computing based ecosystem, it might be possible to evolve creatures that are hard to kill in a gaming context, for example.
if you see potential for collaboration, let me know.