Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Mechanics / Re: ALife , Sodaplay & Springs on: 2004-09-22 12:23:44
there's another topic here related to spring-based creatures.  they've actually been evolved with a simple genetic algorithm to run like the wind. Smiley

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1095590540
2  Java Game APIs & Engines / JOGL Development / Re: java.net: Creating Virtual Creatures with JOGL on: 2004-09-21 08:06:11
thanks!  

it was really exciting to see the evolution of these creatures happen overnight.  usually the surprises we get from our computers are malfunctions, but these were positive surprises.   Smiley  it's a remarkably straightforward algorithm.

it's true that the graphics are not core for this, but fast graphics is the only way i can make the elastic interval model accessible to people.  now with the running creatures it seems that everyone intuitively understands and appreciates it.

what i would like to do with it is create darwin@home (like seti@home) so that multitudes of computers can evolve creatures in parallel.   this would allow exploration into other dimensions of evolution beyond only evolving movement, like growth, or hunting/fleeing behavior.  with a distributed computing based ecosystem, it might be possible to evolve creatures that are hard to kill in a gaming context, for example.

if you see potential for collaboration, let me know.
3  Java Game APIs & Engines / JOGL Development / java.net: Creating Virtual Creatures with JOGL on: 2004-09-19 10:42:20
i wrote an article for java.net recently about my project, where i evolve running creatures:  Grin

http://today.java.net/pub/a/today/2004/07/20/fluidiom.html
4  Java Game APIs & Engines / JOGL Development / Re: Unexpected Signal 11 outside the VM on: 2004-09-19 10:33:37
i had the same thing Angry

what i ended up doing was a fresh install of SuSE 9.1 (i was on 8.2, with lotsa modifications).  that probably won't help, but at least you know that you're not alone with this problem.
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (88 views)
2013-05-17 21:29:12

alaslipknot (96 views)
2013-05-16 21:24:48

gouessej (128 views)
2013-05-16 00:53:38

gouessej (123 views)
2013-05-16 00:17:58

theagentd (131 views)
2013-05-15 15:01:13

theagentd (119 views)
2013-05-15 15:00:54

StreetDoggy (161 views)
2013-05-14 15:56:26

kutucuk (184 views)
2013-05-12 17:10:36

kutucuk (185 views)
2013-05-12 15:36:09

UnluckyDevil (191 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.081 seconds with 21 queries.