Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (563)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (605)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Mechanics / Re: ALife , Sodaplay & Springs on: 2004-09-22 10:23:44
there's another topic here related to spring-based creatures.  they've actually been evolved with a simple genetic algorithm to run like the wind. Smiley;action=display;num=1095590540
2  Java Game APIs & Engines / JOGL Development / Re: Creating Virtual Creatures with JOGL on: 2004-09-21 06:06:11

it was really exciting to see the evolution of these creatures happen overnight.  usually the surprises we get from our computers are malfunctions, but these were positive surprises.   Smiley  it's a remarkably straightforward algorithm.

it's true that the graphics are not core for this, but fast graphics is the only way i can make the elastic interval model accessible to people.  now with the running creatures it seems that everyone intuitively understands and appreciates it.

what i would like to do with it is create darwin@home (like seti@home) so that multitudes of computers can evolve creatures in parallel.   this would allow exploration into other dimensions of evolution beyond only evolving movement, like growth, or hunting/fleeing behavior.  with a distributed computing based ecosystem, it might be possible to evolve creatures that are hard to kill in a gaming context, for example.

if you see potential for collaboration, let me know.
3  Java Game APIs & Engines / JOGL Development / Creating Virtual Creatures with JOGL on: 2004-09-19 08:42:20
i wrote an article for recently about my project, where i evolve running creatures:  Grin
4  Java Game APIs & Engines / JOGL Development / Re: Unexpected Signal 11 outside the VM on: 2004-09-19 08:33:37
i had the same thing Angry

what i ended up doing was a fresh install of SuSE 9.1 (i was on 8.2, with lotsa modifications).  that probably won't help, but at least you know that you're not alone with this problem.
Pages: [1]
wxwsk8er (49 views)
2015-03-20 15:39:46

Fairy Tailz (42 views)
2015-03-15 21:52:20

Olo (26 views)
2015-03-13 17:51:59

Olo (29 views)
2015-03-13 17:50:51

Olo (33 views)
2015-03-13 17:50:16

Olo (40 views)
2015-03-13 17:47:07

ClaasJG (29 views)
2015-03-10 11:36:42

ClaasJG (36 views)
2015-03-10 11:33:01

Pippogeek (45 views)
2015-03-05 14:36:23

Pippogeek (37 views)
2015-03-05 13:56:12
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!