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1  Games Center / Featured Games / Re: Desert Stormfront - Real-Time Strategy (RTS) on: 2013-02-11 03:34:08
If you have Desura, I could send you a promo code for free!? Please message me if you like  Grin
that i so very kind! but yall did amazing work on this, so im just gonna pay for it and support yall! Smiley
2  Games Center / WIP games, tools & toy projects / Re: Unlikely Heroes on: 2013-01-24 16:55:56
Thanks Apo and Harris6310!

Is it going to be multiplayer?
This is a good question. I want it to be multiplayer, so im gonna go ahead and say yes. Initially i was planning on making this an mmorpg. But seeing as i know very little about sockets and how servers work, i've been thinking about just making a small multiplayer option like in minecraft or terraria. However, the multiplayer aspect of this game will not arrive for quite some time, because again, i know very little of sockets and servers.

on that note, if any of yall have preferences on how you think the multiplayer should be, please leave a comment! 
3  Games Center / WIP games, tools & toy projects / Re: Unlikely Heroes on: 2013-01-24 16:15:05
I really like you project  Wink actually this is exactly what I was going to try making. Did you make this in Java? I don't know if you have the time but could you please tell me wich programs you used to make your house and character?
haha of course its in java! thats why i posted it at "" Smiley. and i would love to tell you what im using, so here we go.

For all the sprites(images/textures) i start out in mircosoft paint. Paint is not very high-end, and doesnt even support transparency, but its just what im most comfortable with, and i think its great for pixel-art. So once i've got a sprite looking how i want it to(or at least close enough) i load it into like paint but way more stuff you can do, and its free!) and add transparency and then im done! Also, i use one massive spritesheet to load my images into java

but to be more exact, i made my character by drawing a quad, and then binding the sprite of choice on it. Slick is what i use for textures and binding and all that stuff. it makes life so much easier

As for the houses, they are drawn programmatically(thats not a word...) so i actually coded them using lwjgl with java. Im no 3d modeler, so im planning on avoiding using any actual 3d models in this game.

So basically, what im using for this is: paint,, slick, lwjgl and most importantly, java.

Hopefully this was helpful! And i look forward to seeing your project when it comes!

4  Games Center / Featured Games / Re: Desert Stormfront - Real-Time Strategy (RTS) on: 2013-01-23 21:01:45
Wow this game looks amazing! It reminds me so much of the first(and best) Red alert, which was one of the first games i ever played. i am totally buying this! but im broke Sad so it will probably be a while.

anyways, great work on this! Smiley

5  Games Center / Featured Games / Re: State of Landscape on: 2013-01-23 20:55:54
Also, i was wondering where you learned to render realistic terrain and water and stuff like that. I've only learned how to do really basic 3d graphics, so im trying to expand my knowledge Smiley

I spent something like 2-3k hours on State of Profit, which is where I learned how to do 3D. The fancy things in this engine I learned since I started working on it about 3-4 weeks ago. Most of it comes from googling around and testing things out and figuring out how other people did things and then doing things the way I envisioned it. My best advice is: Be curious and push yourself Smiley


Ok kool, thanks! Thats pretty much how i've learned what i know about 3d programming thus far. Searching countless forums and articles and wikis haha. usually once i understand the theory of what im trying to do, i can prototype it in java. And then after rewriting my code a couple times i'll get a result closer to what im looking for. Lately though i havent been trying very hard to learn this more advanced stuff, sometimes I just get exhausted by it. But this project is super encouraging! keep up the good work!
6  Games Center / WIP games, tools & toy projects / Re: Unlikely Heroes on: 2013-01-23 20:29:36
Glad you like it! haha, i too love gameboy-related stuff. and i'll be sure and update yall as soon as i get enough new content to be worthy of an update Smiley

so true! Which is another reason why im considering switching to larger tiles. I want the characters to be easily distinguishable from each other. Also, it would be kool to be able to make more variations of armours and weapons, instead of just changing the colour, which is pretty much all i can do in 16x16 tiles.
7  Games Center / Featured Games / Re: State of Landscape on: 2013-01-23 20:16:06
This is so awesome! and i think a farming game is a super good idea. i would definitely play it a lot Smiley. Also, i was wondering where you learned to render realistic terrain and water and stuff like that. I've only learned how to do really basic 3d graphics, so im trying to expand my knowledge Smiley

8  Games Center / WIP games, tools & toy projects / Re: Unlikely Heroes on: 2013-01-23 05:32:30
Thank you Longarmx! and dont worry about the game music! it will be just as awesome, if not more so! Though it will most likely be a bit more soothing haha. Or at least until you're in an epic battle or something.
9  Games Center / WIP games, tools & toy projects / Unlikely Heroes on: 2013-01-22 23:42:18
Hello! im Roochie. I just found this site a couple days ago and joined immediately. Some of the projects on here are so awesome, i just hope that one day i'll be able to create something as kool and interesting as some of yall's projects are. But anyways, i didnt make this post just to talk about how exciting everyone else's projects are, i actually just wanted to share some screenshots of a game i've been working on for at least a month now. It didnt have a name until about 2 seconds ago... but hey, i had to write something in the subject bar, so its whatever. Idk if will keep that name forever, but i do kinda like it, so maybe i will. Anyways, here are some screenshots:

As you can see, its a 3d/2.5d gameboy-ish looking game. As far as gameplay goes, its gonna be an rpg with heavy inspiration from zelda, pokemon, and the elder scrolls series. However, i havent gotten very far in the dev of this game, theres not even physics yet, so i dont think you'll be able to see any of those influences yet(besides in the graphics).

Now, before anyone accuses me of stealing sprites from pokemon, lemme just say that i drew all the sprites myself in microsoft paint/ All my friends that I've shown this too say it looks just like Pokemon, which is awesome, cause i <3 the pokemon games, but i don't want anyone to think that i ripped the graphics from firered. Cause i didn't. I spent long hours carefully crafting them. The sad part is, i'll probably have to re-draw everything, because at the moment im using 16x16 tiles, which looks awesome from afar, but when you get close to stuff(npc's to be exact) its just really hard to look at. So im probably gonna redraw everything in 32x32 tiles, and when i say probably, it means there's an 80% chance that it will happen Smiley

Finally, as far as sound goes, i plan on creating all the sounds myself(including the music for the game) in an 8bit style that reflects the looks of the game. I already have a few 8bit songs on my soundcloud(, which you can listen to if you want(u should probably listen to asdf, its the most popular one). But i don't feel that any of them really fit they game, as they weren't made specifically for it.

Anyways, thats pretty much it for now. I'll try to have updates as frequent as possible, but don't expect too much, im a daul-credit student so I've got lots of homework all the time

Thanks for reading! Smiley

ps. earlier i forgot to mention that this is an fps haha, which is pretty important i guess. So hopefully if you didnt notice that before then this will clear things up. Also, i know there are some people who like having the ability to switch to 3rd person so they can see how awesome they look(or maybe thats just me...) so i will be adding the ability to switch in between 1st and 3rd person, and hopefully soon. Though honestly it might take up to a week or even two, as im pretty new to 3d programming. anyways, this little note got way too long. Woops. seeya later Smiley
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
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