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1  Games Center / Showcase / Re: Hovercraft on: 2014-10-22 15:47:03

I've just pushed out version 1.7 (or the scanevaro update as I like to call it  Wink), if you have time; update your version and let me know what you think.

On an un-related note; how far into the game have you gotten?

Love that SplashScreen/TitleScreen, simple and fast.
And the main menu looks much better.

I got only to chapter 2, level 4 HAHA.
Love my update hehe
2  Games Center / Showcase / Re: Hovercraft on: 2014-10-15 16:22:39
I love it love it love it!
I showed it to some friends and got really hooked with it!
You should be really proud Smiley

its a fun, simple, lovely, and brillant game.

A critic? mmm I havent tryed the last update, but maybe some ambient or instrumental music?

Also, i would have no problem if you add some ads on the pause dialog, and main menu.
Ah, also too, a splash screen i think it could add some more seriousness/profesionalism, if thats what you want.

Keep it up  Grin
3  Games Center / Showcase / Re: Hovercraft on: 2014-10-08 18:03:29
I love it!
4  Games Center / WIP games, tools & toy projects / Re: Manbow2 port on: 2014-08-25 14:55:56
very nice!

id like to play it to give feed back.

love me some oldschool plane shooters (i miss you Raiden  Cry )
5  Game Development / Game Mechanics / Scaling entity by screen height (simulating depth on orthographic camera) on: 2014-06-29 22:59:36
Help please.

i want my entities to be at 100% scaling (for example 128x128 pixels) when they are at 40% of the screen height (for example 480 pixels at 100%), so when they are at 41%, they are at 99% scaling (126,72x126,72 pixels).

any idea?
6  Games Center / WIP games, tools & toy projects / [LibGDX]Vandal on: 2014-06-23 01:23:01
Been working on this for some months now. Getting back to math took me a long time.

Objective: Throw water balloons to colorless people and animals that walk backwards
Controls: Just click screen.
Music: random 3 songs at start, just close it and open it again to hear.

To Do:
-Main Menu
-Fix Animations
-Scale enemies based on distance
-Add score
-Improve Animations
-Give a feeling of depth.
-New background

That for now, need some feedback to add more stuff Smiley


Any feedback is appreciated

Check out the prototype for a source code:

7  Games Center / WIP games, tools & toy projects / Re: Pixel Bowl on: 2014-06-10 15:52:36
OMG it looks fantastic!

i get mixed feelings about this, on a way it reminds me to the Captain Tsubasa games from NES, Final Fantasy Tactics from PSX, and Heroes 3 for PC.

It inspires me Smiley

keep it up!
i wish it was a "follow" feature in JGO
8  Games Center / WIP games, tools & toy projects / Re: Schermutseling on: 2014-05-12 18:04:49
i love it.
This skeleton things and the faces, pretty good!
A song, like some fighting one, would be great, and some funnny sound effects too.
9  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG on: 2014-05-08 13:05:23
seems quite interesting.
i think it would be much interesting with some music in the background, at least Guile's Theme (:
10  Games Center / WIP games, tools & toy projects / Re: Cool Ranch - Lonely farming sim on: 2014-05-05 16:07:42
wow, nice game you have there.

As i play, i imagine a fun childish song playing in the background.

Keep going!
11  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-05 02:42:58

Might want to compress any sounds/images you have, that is a hella lot. If you have created a Javadoc make sure you don't include it in the Jar.

Yeah, i need more experience in this field of the "jars", but since its just for study purposes (of main mechanics) i didnt get into it and leave it that way, with all the test assets and sounds  and 3d objects and test classes, you know.

Will get into jars as soon as I have a full game Smiley

12  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-05 02:38:06
Looks pretty good to me! Obviously just needs some more functionality and better people and such but it looks good so far! Keep it up!

Since its a prototype, i thought it was ok at this point, in terms of main mechanics of the game... so to... "the worst is over".

Now im going to make a full game out of this, and will improve everything i can within my time and a release date (so to push myself)

13  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-05 02:33:39
Looks pretty good. By the way, why not use GitHub releases to host the downloads?

Because im a noob at github and uploads and stuff.

If you could link a tutorial or something where i can see this, would be great.

Thanks for the feed back Smiley its just a prototype tho
14  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-04 00:11:14
Make sure your sharing is public so we don't have to request access to download the jar.

Done. Thanks
15  Games Center / WIP games, tools & toy projects / [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-03 22:29:48
Hello jgo.
I have been studing how to make this particular game:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

So i made a prototype of how it could be achieved. Using LibGDX (v0.9 pretty much)

It uses 3 cameras, 2 orthographic and 1 perspective, it has a loading screen to avoid akward freezes, and it works with the Parabolic Position Function (it can be improved).

In thank of all jgo has given to me, i return again giving too you jgo too. I hope it helps some beginners and everyone who wants to achieve something similar.

Github respository:

16  Discussions / General Discussions / Re: How do you not get bored of a project? on: 2014-03-07 14:35:48   Pointing
17  Game Development / Game Mechanics / Trouble figuring out a Catapult simulation on: 2014-03-05 21:36:37
I want to make a game similar to this one and cant figure out how to move the "tomato"

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I know that i can get Y from the position of the yellow line in the middle.
What i cant figure out is how to set when the "tomato" will hit the ground.

Some help please?
18  Game Development / Newbie & Debugging Questions / Re: New to java, where do i start? on: 2014-03-04 14:34:04
1) try the official Java Tutorials ( You can try this too, i havent though:
2) I use Eclipse IDE too, but there are a lot more and as good as Eclipse (Netbeans, Intellij..), for a starter id say try Eclipse or Netbeans.
3) "Thinking in Java" has everything you need to know about Java.
19  Game Development / Game Play & Game Design / Re: Is this game made in Perspective or Ortho Projection? on: 2014-03-03 20:12:41
It seems as though the image of the school is an orthographic projection yet below that it's a perspective projection. When the depth is increased, the orthographic projection moves upwards. The sprites are all orthographic and are scaled at certain depths.

It does seem quite odd though.

yeah. but what a fun game Cheesy

thanks a ton men
20  Game Development / Game Play & Game Design / Is this game made in Perspective or Ortho Projection? on: 2014-03-03 19:51:59
Im trying to make a similar game to this one and from the start i cannot tell if this is a Perspective projection or an Orthographic one.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
21  Games Center / WIP games, tools & toy projects / Re: Heroes of Umbra - 2D Sidescrolling RPG (Dec 2013 Updates!) on: 2014-03-03 15:09:42
loving it!
22  Games Center / Showcase / Re: Asteroids on: 2014-03-01 03:22:19
I have been listening to the music of this particular game (AstroRock) this past 2 days. Love'd it since the first time i heard it.
Maybe you can get some ideas for your game from this one, it was a fun game. You could even get it somewhere on the internet

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
23  Games Center / Showcase / Re: Asteroids on: 2014-03-01 02:43:08

win7 64
24  Games Center / Android Showcase / Re: [Libgdx-Android] Boogie Time! on: 2014-02-28 01:11:41
You had a crash? What happened?

not much i can say:
white screen. music playing.
touch seem to work.

then crash and sent the error
25  Game Development / Newbie & Debugging Questions / Re: No I/O error in Eclipse on: 2014-02-28 01:04:09
debug your app from start to finish? or it wouldnt even run?
26  Games Center / Android Showcase / Re: [Libgdx-Android] Boogie Time! on: 2014-02-28 00:23:21
sent you a error log to google.

27  Games Center / WIP games, tools & toy projects / Re: Code15 - Top Down Shooter on: 2014-02-26 20:10:51
I think you need to change your profile photo Cheesy

yes please haha
28  Game Development / Newbie & Debugging Questions / Re: Hard to start a project. on: 2014-02-25 18:26:28
There are some tips to keep the motivation up, thats a real problem.

But for Art only a lot of practice makes it perfect.
My advice is to try to enjoy that process, maybe if you set little objectives.

A lot of people have been in your boat.

Good Luck!
29  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LibGDX dealing with context loss on: 2014-02-25 13:07:02
I dont know if im getting you problem/request, but i use this code to unable the back button (on every activity the app has)

try it:
   public boolean onKeyDown(int keyCode, KeyEvent event)
      boolean ret = true;

      if (keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_SEARCH)
         ret = super.onKeyDown(keyCode, event);

      return ret;

Hope it works for you.
30  Discussions / General Discussions / Re: My next step as aspiring developer on: 2014-02-22 19:18:40
I really suggest finishing the game completely before you add it to your resume. Whether you put it on Google Play or whether you build it for iOS is totally up to you; just make sure you complete the game. A near-complete buggy game looks so much worse than a 100% complete game.

K, thanks!
So first just make it 100%. Then i will post the source here on JGO
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