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1  Discussions / General Discussions / Re: How do you not get bored of a project? on: 2014-03-07 15:35:48   Pointing
2  Game Development / Game Mechanics / Trouble figuring out a Catapult simulation on: 2014-03-05 22:36:37
I want to make a game similar to this one and cant figure out how to move the "tomato"

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I know that i can get Y from the position of the yellow line in the middle.
What i cant figure out is how to set when the "tomato" will hit the ground.

Some help please?
3  Game Development / Newbie & Debugging Questions / Re: New to java, where do i start? on: 2014-03-04 15:34:04
1) try the official Java Tutorials ( You can try this too, i havent though:
2) I use Eclipse IDE too, but there are a lot more and as good as Eclipse (Netbeans, Intellij..), for a starter id say try Eclipse or Netbeans.
3) "Thinking in Java" has everything you need to know about Java.
4  Game Development / Game Play & Game Design / Re: Is this game made in Perspective or Ortho Projection? on: 2014-03-03 21:12:41
It seems as though the image of the school is an orthographic projection yet below that it's a perspective projection. When the depth is increased, the orthographic projection moves upwards. The sprites are all orthographic and are scaled at certain depths.

It does seem quite odd though.

yeah. but what a fun game Cheesy

thanks a ton men
5  Game Development / Game Play & Game Design / Is this game made in Perspective or Ortho Projection? on: 2014-03-03 20:51:59
Im trying to make a similar game to this one and from the start i cannot tell if this is a Perspective projection or an Orthographic one.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
6  Games Center / WIP games, tools & toy projects / Re: Heroes of Umbra - 2D Sidescrolling RPG (Dec 2013 Updates!) on: 2014-03-03 16:09:42
loving it!
7  Games Center / Showcase / Re: Asteroids on: 2014-03-01 04:22:19
I have been listening to the music of this particular game (AstroRock) this past 2 days. Love'd it since the first time i heard it.
Maybe you can get some ideas for your game from this one, it was a fun game. You could even get it somewhere on the internet

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
8  Games Center / Showcase / Re: Asteroids on: 2014-03-01 03:43:08

win7 64
9  Games Center / Showcase / Re: [Libgdx-Android] Boogie Time! on: 2014-02-28 02:11:41
You had a crash? What happened?

not much i can say:
white screen. music playing.
touch seem to work.

then crash and sent the error
10  Game Development / Newbie & Debugging Questions / Re: No I/O error in Eclipse on: 2014-02-28 02:04:09
debug your app from start to finish? or it wouldnt even run?
11  Games Center / Showcase / Re: [Libgdx-Android] Boogie Time! on: 2014-02-28 01:23:21
sent you a error log to google.

12  Games Center / WIP games, tools & toy projects / Re: Code15 - Top Down Shooter on: 2014-02-26 21:10:51
I think you need to change your profile photo Cheesy

yes please haha
13  Game Development / Newbie & Debugging Questions / Re: Hard to start a project. on: 2014-02-25 19:26:28
There are some tips to keep the motivation up, thats a real problem.

But for Art only a lot of practice makes it perfect.
My advice is to try to enjoy that process, maybe if you set little objectives.

A lot of people have been in your boat.

Good Luck!
14  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LibGDX dealing with context loss on: 2014-02-25 14:07:02
I dont know if im getting you problem/request, but i use this code to unable the back button (on every activity the app has)

try it:
   public boolean onKeyDown(int keyCode, KeyEvent event)
      boolean ret = true;

      if (keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_SEARCH)
         ret = super.onKeyDown(keyCode, event);

      return ret;

Hope it works for you.
15  Discussions / General Discussions / Re: My next step as aspiring developer on: 2014-02-22 20:18:40
I really suggest finishing the game completely before you add it to your resume. Whether you put it on Google Play or whether you build it for iOS is totally up to you; just make sure you complete the game. A near-complete buggy game looks so much worse than a 100% complete game.

K, thanks!
So first just make it 100%. Then i will post the source here on JGO
16  Discussions / General Discussions / My next step as aspiring developer on: 2014-02-22 20:00:49
Hello again JGO.

so i have recently posted the game i have been working this past 3 months (

The game has some missing minor features and a few minor bugs, but its on a healthy state.

What i wanted to ask is what should be my next step, as i dont know the "Game Developer Route" and any idea would work:
-Can i add this game to my resume? how should i add it?
-Should i fix/add those minor stuff before i add to resume?
-Game is built for Desktop and Android, does it add much to build it for IOs?
-Should/Can I push the game onto Google Play?

I already have an idea for a game i want to work on (not a remake, an original idea):
-Should i just jump onto it now?

Those are my concerns and dont know a better place to ask them but this forum.
If anyone can help me.
Thanks in advance.
17  Games Center / WIP games, tools & toy projects / Re: Duck Hunt (LibGDX) on: 2014-02-22 19:46:29
Yes share the source code.

It is a clone/remake of a classic, I am presuming the graphics are already public domain so really you have nothing to fear in terms of theft.

Also about the bug, the text being written in the wrong places. This is due to different resolutions and is a common problem, try using a fixed viewport with your camera or read up on DIPs ( think that is the right acronym )

K. Thanks!

That is really good!

Only one issue; and this is a fatal flaw with the game. In the end, when it says 'fly away,' you cannot kill the dog! I clicked, tried the all the common cheat codes, but nothing worked! I think this may be a bug with your coding. I would suggest checking if you are disabling the gun during cutscenes. This seems to be a common issue with duck-hunt remakes...

Other than that horrible part, it is good! I love that you got good music to flow well into the different parts of the game. It seems you took the same assets from the original. Overall, it seems very true to the original!

I love it! But fix that bug. It just... breaks the game.

Just let out the source code. I probably won't use it, but maybe someday a person new to libGDX will come and say "hey, I want to make an arcade game in libGDX! I wonder where I should look for help!"

haha! thanks!

yeah, that was the main objective of sharing the code, for jgo, for beginners, to thank the forum.

will do after i ask one more thing!
18  Games Center / WIP games, tools & toy projects / Duck Hunt (LibGDX) on: 2014-02-22 17:01:22
Hello JGO

To get to know how it is to make a game (the structure and everything), i have re-writen this classic NES game.

It took me from December 2013 to 17th February 2014, about 2 hours a day, even weekends.

Desktop Version:

Android Version:

Missing Features:
-Types of Ducks
-Ducks flying animation top and top-right-left

-You can shoot ducks on Game Mode B after they have already flyed away and even without shots available.
-On some android screens the strings showing "Round" "Fly away" "Game Over" are shown at a wrong position.

Source Code:

Thanks everyone.
19  Discussions / General Discussions / Re: I have rewriten Duck Hunt (Win-Android) on: 2014-02-22 01:06:59
This look interesting! Are you planning on making the source code available?

i actually am planning on sharing the source code here on Java-Gaming to thank the forum for helping me on my start.

i will make a new topic to share it and ask some stuff.

ill send you a PM when i do

20  Discussions / General Discussions / Re: I have rewriten Duck Hunt on: 2014-02-20 01:19:42
Hey nicely done!  Grin

The dog made me want to shoot him just as much in this one as the real one.

THANKS! Smiley

Android version incoming Wink
21  Discussions / General Discussions / I have rewriten Duck Hunt (Win-Android) on: 2014-02-18 02:28:07
I have re writen Duck Hunt for NES to Desktop-Web-Android with LibGDX.
It still needs testing, a few bug fixes, and some features missing, but i think its on a healthy state now.

For now, desktop version

And now... ANDROID version:

It needs some fixes though.
Let me know how it is.


Edit 2014/02/25:
22  Discussions / General Discussions / Re: Need code examples on: 2014-01-12 02:43:52
Off topic, I am training to be a pilot, so I wouldn't crash! Wink
On topic, this hole I'm talking about is what you've got yourself into. You can't just learn game development in a few weeks, it takes time and patience and lots of effort and trial and error. Rather than accepting the position, you should've said you don't know much about it, and you need lots of time to learn, and then ask for a team.

Oh, yeah yeah.
Well first, i have studied Beginning Android Games 2nd Edition (Mario) and completed it in 2013, other tutorials too. Made some tries and modifications to the examples.
I do know a little about game development.
They only want to see how it works in the background (code, structure) to make a (bad) guess on how much time will it take to make one. They just asked me to show them some examples, if they see its viable, will do/try it. I have some background on it already.

It not that i took the job or anything, im already working there and developing apps for Android mostly.
Havent made a hole for me yet Smiley hehe

As I said, im working on a Duck Hunt game with LibGDX, i think it will take at least one more month to get it done, and its just for showing and will share the source code here, for the ones that are beginning as I am.

Thanks for the response, it does help me
23  Discussions / General Discussions / Re: Need code examples on: 2014-01-11 22:57:09
You shouldn't get into game dev before you know at least something about it. Sounds like you dug yourself a big hole, now you need to figure out a way to dig yourself out.

I appreciate your response.

What do you mean know at least something about it? what am i missing?
What hole do you mean?

THanks in advance
24  Discussions / General Discussions / Re: Need code examples on: 2014-01-11 03:29:32
is this for a work project or personal one.

While i would happily help out personal endeavours that are targeting a profit.. I feel reluctant to just donate my time and experience to a corporation without compensation. I would also expect that a game company would have a certain level of expertise and would not be looking for such examples if they were already established.

Write your own one's going to write a full project just for you. There's plenty enough available to be found via google.

This is the thing:

Im working at this company that makes applications for other companys, this apps are like Administration, Selling, and stuff like that.
I, myself, want to get into game development more deeply (as for a living) and this company wants to know about the posibilities.
So they asked me to show some examples to study (I been working on Android and some OpenGL ES the hole 2013 and they know) and see how long will it take to make one.
Since i was having a hard time working on my own project (just porting Duck Hunt (NES) to Android with LibGDX) just for showing and it will not be finished till at least one more month, I thought about asking for some free source code you may know about. I been working on this since October 2013.

Once i get started with a game at this company, i can get real work experience in game development and soon get a job at a game company or work on my own.

So yeah... sorry if I offended someone.

25  Discussions / General Discussions / Need code examples on: 2014-01-10 21:22:29
Hello everyone.

At my work we are in need of source code of Strategy and RPG games made with LibGDX to study the structure.

There are some projects we'd like to take and want to see a structure example.

We have all LibGDX demos and some other examples.
If you guys know about some other example please share.

Thanks in advance.
Sorry for my bad english.

26  Games Center / Featured Games / Re: FarSky on: 2013-08-01 15:51:20
Looks good!
love the atmosphere
keep it up!
27  Discussions / Business and Project Discussions / Looking for a programming partner on my project on: 2013-08-01 15:48:05
Since im not a skilled programmer, im looking for a buddy to team up.

its a Mr.Driller ( clone and it already looks like this:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Got the project already on Github.
28  Java Game APIs & Engines / OpenGL Development / Re: Totally Lost on: 2013-07-31 23:47:26
the book Beginning Android Games by Mario Zechner has a OpenGL ES chapter thats quite easy to get into.
29  Game Development / Game Mechanics / Re: Collision Detection on: 2013-07-30 22:51:01
Ok, what I should do is this:


Code is most of the time easier to understand then words Smiley

You Sir, are amazing.
Thank you a LOT.
30  Game Development / Game Mechanics / Re: Collision Detection on: 2013-07-30 22:29:32
I think you have a grid like this:

ok so grid[15][90] = air;
for(int i = 91; i <= grid[0].lenght; i++){
if(grid[15] != air){
grid[15] [i-1] = grid[15];
grid[15] = air;

This should work Wink

BTW, super weird bug [iii] doesnt get displayed

So... wait... first: im not a very experienced programmer, i just drawed the blocks on those positions.
your saying i first should draw the blocks with this grid?

Please help, i kinda know what you mean, but i have the blocks just drawed there
every block has a model a view and a controler too
Pages: [1] 2

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List of Learning Resources
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List of Learning Resources
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Good Examples
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Anonymous/Local/Inner class gotchas
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