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1  Game Development / Game Mechanics / Scaling entity by screen height (simulating depth on orthographic camera) on: 2014-06-30 00:59:36
Help please.

i want my entities to be at 100% scaling (for example 128x128 pixels) when they are at 40% of the screen height (for example 480 pixels at 100%), so when they are at 41%, they are at 99% scaling (126,72x126,72 pixels).

any idea?
2  Games Center / WIP games, tools & toy projects / [LibGDX]Vandal on: 2014-06-23 03:23:01
Been working on this for some months now. Getting back to math took me a long time.

Objective: Throw water balloons to colorless people and animals that walk backwards
Controls: Just click screen.
Music: random 3 songs at start, just close it and open it again to hear.



To Do:
-Main Menu
-Fix Animations
-Scale enemies based on distance
-Add score
-Improve Animations
-Give a feeling of depth.
-New background

That for now, need some feedback to add more stuff Smiley

Desktop: https://docs.google.com/file/d/0BziW53Fw7ZDqM1B2VFBhWm5vTjg/edit

Any feedback is appreciated

Check out the prototype for a source code: http://www.java-gaming.org/topics/iconified/33025/view.html

Sebastián.
3  Games Center / WIP games, tools & toy projects / Re: Pixel Bowl on: 2014-06-10 17:52:36
OMG it looks fantastic!

i get mixed feelings about this, on a way it reminds me to the Captain Tsubasa games from NES, Final Fantasy Tactics from PSX, and Heroes 3 for PC.

It inspires me Smiley

keep it up!
i wish it was a "follow" feature in JGO
4  Games Center / WIP games, tools & toy projects / Re: Schermutseling on: 2014-05-12 20:04:49
hahaaa
i love it.
This skeleton things and the faces, pretty good!
A song, like some fighting one, would be great, and some funnny sound effects too.
Grin
5  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG on: 2014-05-08 15:05:23
seems quite interesting.
i think it would be much interesting with some music in the background, at least Guile's Theme (:
6  Games Center / WIP games, tools & toy projects / Re: Cool Ranch - Lonely farming sim on: 2014-05-05 18:07:42
wow, nice game you have there.

As i play, i imagine a fun childish song playing in the background.

Keep going!
7  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-05 04:42:58
30MB?

Might want to compress any sounds/images you have, that is a hella lot. If you have created a Javadoc make sure you don't include it in the Jar.

Yeah, i need more experience in this field of the "jars", but since its just for study purposes (of main mechanics) i didnt get into it and leave it that way, with all the test assets and sounds  and 3d objects and test classes, you know.

Will get into jars as soon as I have a full game Smiley

Thanks!
Sebastián
8  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-05 04:38:06
Looks pretty good to me! Obviously just needs some more functionality and better people and such but it looks good so far! Keep it up!

Thanks!
Since its a prototype, i thought it was ok at this point, in terms of main mechanics of the game... so to... "the worst is over".

Now im going to make a full game out of this, and will improve everything i can within my time and a release date (so to push myself)

Smiley
Sebastián
9  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-05 04:33:39
Looks pretty good. By the way, why not use GitHub releases to host the downloads?

Because im a noob at github and uploads and stuff.

If you could link a tutorial or something where i can see this, would be great.

Thanks for the feed back Smiley its just a prototype tho
10  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-04 02:11:14
Make sure your sharing is public so we don't have to request access to download the jar.

Done. Thanks
11  Games Center / WIP games, tools & toy projects / [LibGDX] Virtual Bart Valdal Minigame Prototype on: 2014-05-04 00:29:48
Hello jgo.
I have been studing how to make this particular game:

<a href="http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=</a>

So i made a prototype of how it could be achieved. Using LibGDX (v0.9 pretty much)

It uses 3 cameras, 2 orthographic and 1 perspective, it has a loading screen to avoid akward freezes, and it works with the Parabolic Position Function (it can be improved).



In thank of all jgo has given to me, i return again giving too you jgo too. I hope it helps some beginners and everyone who wants to achieve something similar.

Github respository: https://github.com/scanevaro/VandalPrototype
Jar: https://drive.google.com/file/d/0BziW53Fw7ZDqWDlicGtncXBFNnc/edit?usp=sharing

Thanks
Sebastián.
 
12  Discussions / General Discussions / Re: How do you not get bored of a project? on: 2014-03-07 15:35:48
http://www.gamasutra.com/blogs/ChrisShrigley/20140128/209509/Staying_Focused_and_Motivated_as_an_Indie_Developer_Working_Alone.php   Pointing
13  Game Development / Game Mechanics / Trouble figuring out a Catapult simulation on: 2014-03-05 22:36:37
I want to make a game similar to this one and cant figure out how to move the "tomato"

<a href="http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=</a>

I know that i can get Y from the position of the yellow line in the middle.
What i cant figure out is how to set when the "tomato" will hit the ground.

Some help please?
14  Game Development / Newbie & Debugging Questions / Re: New to java, where do i start? on: 2014-03-04 15:34:04
1) try the official Java Tutorials (http://docs.oracle.com/javase/tutorial/getStarted/index.html). You can try this too, i havent though: http://www.codecademy.com/
2) I use Eclipse IDE too, but there are a lot more and as good as Eclipse (Netbeans, Intellij..), for a starter id say try Eclipse or Netbeans.
3) "Thinking in Java" has everything you need to know about Java.
15  Game Development / Game Play & Game Design / Re: Is this game made in Perspective or Ortho Projection? on: 2014-03-03 21:12:41
It seems as though the image of the school is an orthographic projection yet below that it's a perspective projection. When the depth is increased, the orthographic projection moves upwards. The sprites are all orthographic and are scaled at certain depths.

It does seem quite odd though.

yeah. but what a fun game Cheesy

thanks a ton men
16  Game Development / Game Play & Game Design / Is this game made in Perspective or Ortho Projection? on: 2014-03-03 20:51:59
Im trying to make a similar game to this one and from the start i cannot tell if this is a Perspective projection or an Orthographic one.

<a href="http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=</a>
17  Games Center / WIP games, tools & toy projects / Re: Heroes of Umbra - 2D Sidescrolling RPG (Dec 2013 Updates!) on: 2014-03-03 16:09:42
10/10!!!!!!!!!!!!!!
loving it!
18  Games Center / Showcase / Re: Asteroids on: 2014-03-01 04:22:19
I have been listening to the music of this particular game (AstroRock) this past 2 days. Love'd it since the first time i heard it.
Maybe you can get some ideas for your game from this one, it was a fun game. You could even get it somewhere on the internet

<a href="http://www.youtube.com/v/4JtBQ4u4BXs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/4JtBQ4u4BXs?version=3&amp;hl=en_US&amp;start=</a>
19  Games Center / Showcase / Re: Asteroids on: 2014-03-01 03:43:08


win7 64
20  Games Center / Android Showcase / Re: [Libgdx-Android] Boogie Time! on: 2014-02-28 02:11:41
You had a crash? What happened?

not much i can say:
white screen. music playing.
touch seem to work.

then crash and sent the error
21  Game Development / Newbie & Debugging Questions / Re: No I/O error in Eclipse on: 2014-02-28 02:04:09
debug your app from start to finish? or it wouldnt even run?
22  Games Center / Android Showcase / Re: [Libgdx-Android] Boogie Time! on: 2014-02-28 01:23:21
sent you a error log to google.

Smiley
23  Games Center / WIP games, tools & toy projects / Re: Code15 - Top Down Shooter on: 2014-02-26 21:10:51
I think you need to change your profile photo Cheesy

yes please haha
24  Game Development / Newbie & Debugging Questions / Re: Hard to start a project. on: 2014-02-25 19:26:28
There are some tips to keep the motivation up, thats a real problem.

But for Art only a lot of practice makes it perfect.
My advice is to try to enjoy that process, maybe if you set little objectives.

A lot of people have been in your boat.

Good Luck!

http://www.gamasutra.com/blogs/ChrisShrigley/20140128/209509/Staying_Focused_and_Motivated_as_an_Indie_Developer_Working_Alone.php
25  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LibGDX dealing with context loss on: 2014-02-25 14:07:02
I dont know if im getting you problem/request, but i use this code to unable the back button (on every activity the app has)

try it:
1  
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@Override
   public boolean onKeyDown(int keyCode, KeyEvent event)
   {
      boolean ret = true;

      if (keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_SEARCH)
         ret = super.onKeyDown(keyCode, event);

      return ret;
   }


Hope it works for you.
26  Discussions / General Discussions / Re: My next step as aspiring developer on: 2014-02-22 20:18:40
I really suggest finishing the game completely before you add it to your resume. Whether you put it on Google Play or whether you build it for iOS is totally up to you; just make sure you complete the game. A near-complete buggy game looks so much worse than a 100% complete game.

K, thanks!
So first just make it 100%. Then i will post the source here on JGO
27  Discussions / General Discussions / My next step as aspiring developer on: 2014-02-22 20:00:49
Hello again JGO.

so i have recently posted the game i have been working this past 3 months (http://www.java-gaming.org/topics/iconified/32187/view.html)

The game has some missing minor features and a few minor bugs, but its on a healthy state.

What i wanted to ask is what should be my next step, as i dont know the "Game Developer Route" and any idea would work:
-Can i add this game to my resume? how should i add it?
-Should i fix/add those minor stuff before i add to resume?
-Game is built for Desktop and Android, does it add much to build it for IOs?
-Should/Can I push the game onto Google Play?

I already have an idea for a game i want to work on (not a remake, an original idea):
-Should i just jump onto it now?

Those are my concerns and dont know a better place to ask them but this forum.
If anyone can help me.
Thanks in advance.
Sebastián
28  Games Center / WIP games, tools & toy projects / Re: Duck Hunt (LibGDX) on: 2014-02-22 19:46:29
Yes share the source code.

It is a clone/remake of a classic, I am presuming the graphics are already public domain so really you have nothing to fear in terms of theft.

Also about the bug, the text being written in the wrong places. This is due to different resolutions and is a common problem, try using a fixed viewport with your camera or read up on DIPs ( think that is the right acronym )

K. Thanks!

That is really good!

Only one issue; and this is a fatal flaw with the game. In the end, when it says 'fly away,' you cannot kill the dog! I clicked, tried the all the common cheat codes, but nothing worked! I think this may be a bug with your coding. I would suggest checking if you are disabling the gun during cutscenes. This seems to be a common issue with duck-hunt remakes...

Other than that horrible part, it is good! I love that you got good music to flow well into the different parts of the game. It seems you took the same assets from the original. Overall, it seems very true to the original!

I love it! But fix that bug. It just... breaks the game.
-wes

PS:
Just let out the source code. I probably won't use it, but maybe someday a person new to libGDX will come and say "hey, I want to make an arcade game in libGDX! I wonder where I should look for help!"

haha! thanks!

yeah, that was the main objective of sharing the code, for jgo, for beginners, to thank the forum.

will do after i ask one more thing!
29  Games Center / WIP games, tools & toy projects / Duck Hunt (LibGDX) on: 2014-02-22 17:01:22
Hello JGO

To get to know how it is to make a game (the structure and everything), i have re-writen this classic NES game.

It took me from December 2013 to 17th February 2014, about 2 hours a day, even weekends.



Desktop Version:
https://docs.google.com/file/d/0BziW53Fw7ZDqRU1PMDczNGl5TjQ/edit

Android Version:
https://docs.google.com/file/d/0BziW53Fw7ZDqYy1qNWtHemJEdkk/edit

Missing Features:
-Types of Ducks
-Ducks flying animation top and top-right-left
-?

Bugs:
-You can shoot ducks on Game Mode B after they have already flyed away and even without shots available.
-On some android screens the strings showing "Round" "Fly away" "Game Over" are shown at a wrong position.
-?


Source Code:
https://github.com/scanevaro/JDuckHunt

Thanks everyone.
Sebastián
30  Discussions / General Discussions / Re: I have rewriten Duck Hunt (Win-Android) on: 2014-02-22 01:06:59
This look interesting! Are you planning on making the source code available?

i actually am planning on sharing the source code here on Java-Gaming to thank the forum for helping me on my start.

i will make a new topic to share it and ask some stuff.

ill send you a PM when i do

Thanks!
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