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1  Game Development / Game Mechanics / Re: Java port of Bullet Physics Library on: 2010-12-04 02:54:19
Hi Jezek,

I saw that you added the contributed Character class (it was actually by "SomethingNew" and not by me) but I did not receive any feedback when I contacted you so I have set up my own branch of your bullet port here. I sync it with your mtn version from time to time.

This branch is used in jMonkeyEngine3 for the physics simulation. It adds a HeightfieldTerrainShape contributed by the same guy and a maxForce parameter for the vehicle (as in the latest bullet version). If you care to add anything from this branch, its at your disposal.

2  Game Development / Game Mechanics / Re: Java port of Bullet Physics Library on: 2010-04-01 16:29:42

For jMonkeyEngine we are using jbullet and its a fantastic port, thank you!

As you might have noticed, the KinematicCharacterController has been updated in the latest native versions and we adapted the changes in our jbullet version (jump and gravity works now).  I already tried to contact you, jezek, via email but you never seem to answer Tongue

I have sent you the changes via email, if you did not receive it you can download a fixed version of KinematicCharacterController from our forums here.

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