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1  Discussions / Miscellaneous Topics / Re: What is with version 3? on: 2014-12-17 10:16:17
Can it just be a coincidence?
2  Discussions / Miscellaneous Topics / Re: Tips on Streaming Game Development (on Twitch) on: 2014-12-13 20:02:11
You weren't doing anything wrong. Its just that the other guy was doing everything better than you.
3  Games Center / WIP games, tools & toy projects / Re: SilenceEngine - A 2D/3D Game Engine on: 2014-12-13 09:40:01
Why is the Scene static?
4  Game Development / Newbie & Debugging Questions / Re: Losing pixels in 2D game. on: 2014-12-13 08:47:30
glad we could help?  Clueless

Give hi'm a medal!
5  Game Development / Newbie & Debugging Questions / Re: Projectile angled to mouse? [Slick2D][LWJGL] on: 2014-12-13 07:10:56
There have been a million threads like this before. Please use that sexy search box in the top-right corner.
6  Discussions / General Discussions / Re: Books for Game Programming on: 2014-12-12 15:09:40
Great free e-book.

http://gameprogrammingpatterns.com/contents.html
7  Discussions / General Discussions / Re: Books for Game Programming on: 2014-12-12 14:18:09
I don't really read any books, but I think your question is too broad. Are you looking for ANY book about game programming? There are so many different areas, I think you need to be more specific: graphics, sound, entity handling, data handling, programming patterns and much more.
8  Game Development / Newbie & Debugging Questions / Re: Starting a Java Game, Where to Start? Eventually want to be network multiplayer on: 2014-12-12 09:53:26
@gouessej

If it is tricky for you, it will be a disaster for a first timer.
9  Game Development / Newbie & Debugging Questions / Re: Starting a Java Game, Where to Start? Eventually want to be network multiplayer on: 2014-12-12 09:23:37
If you need advice you are not ready for this.

You should start with pong. It will teach you a lot of stuff if you will make it multiplayer. Also, stick with 1 platform for now, say Windows. Making everything cross platform is hard work.
10  Game Development / Game Mechanics / Re: Textboxes and talking to NPCs on: 2014-12-12 08:34:51
The src!
http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398
11  Java Game APIs & Engines / Android / Re: Libgdx Android not reading textures on: 2014-12-11 17:10:26
I'm not quite sure about this but it might be that you cannot save to that place where Libgdx stores your assets, because it is inside your apk file. Use Context.getFilesDir() method to get a place to store you files.
12  Game Development / Networking & Multiplayer / Re: Developing a multi-player game - How should I approach this? on: 2014-12-10 17:15:18
What's with the double post?
13  Discussions / General Discussions / Re: Simple 3D modeling software suitable for games? on: 2014-12-10 14:46:07
Blender
14  Game Development / Newbie & Debugging Questions / Re: Kryonet sendToTCP/UDP Optimization? on: 2014-12-09 14:09:12
The only faster way would be to use a HashMap or an array (array is not really practical).

List was probably used for convenience in some other place of the code.
15  Game Development / Newbie & Debugging Questions / Re: [LibGDX,Desktop]Remeber the window position on: 2014-12-09 11:44:38
Well then split your problem.

Test if setting the position is wrong, or you saving the position is wrong.
16  Game Development / Newbie & Debugging Questions / Re: [LibGDX Desktop]Remeber the window position on: 2014-12-09 11:00:11
Save the position of the window when you close it to a save file you have and when next time you open the window set it's position to that from file.
17  Game Development / Newbie & Debugging Questions / Re: Object duplicating while moving it? (lwjgl) on: 2014-12-06 12:32:26
Are you doing
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glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);

every frame? Make sure you are.
18  Game Development / Newbie & Debugging Questions / Re: Object duplicating while moving it? (lwjgl) on: 2014-12-06 12:25:45
How do you know it started drawing it twice? If GL was drawing it twice you wouldn't even notice, because it would be pixel perfect on top.
19  Game Development / Newbie & Debugging Questions / Libgdx HTML problem on: 2014-12-06 07:14:48
I'm trying to port my game to Libgdx and run on HTML, however even in super dev mode mode with 1 single rectangle rotating I get stuttering. I thought maybe I should try to compile the project to HTML and put it on an actual web. When I did that, the web doesn't load Libgdx thingy.
http://spacegame.net84.net/

I'm thinking this could be a problem with the host since it is free. ( 000webhost )

Also, for some reason there is super dev refresh even though I didn't select to compile in super dev mode. Any ideas?
20  Discussions / Business and Project Management Discussions / Re: [PAID] BTCDraft.com is Looking for Games on: 2014-12-02 21:52:41
Here I have a galaga clone.

http://www.java-gaming.org/topics/windows-mac-linux-modern-galaga/32922/msg/308564/view.html#msg308564
21  Discussions / General Discussions / Re: Advanced Java topics on: 2014-11-28 21:06:26
C++. It will change the way you think about Java. After I started programming with C++, Java became more like a scripting language for high productivity and worse performance.
22  Game Development / Newbie & Debugging Questions / Re: Saving and loading gfame data with file i/o on: 2014-11-28 20:40:26
I would go for the json.
23  Game Development / Newbie & Debugging Questions / Re: Loading a font without Slick. on: 2014-11-28 06:35:54
I have been working on text rendering lib.
https://www.mediafire.com/?xd9e54mb516k8d1
https://github.com/gamingchris3/jfreetype

No idea how well it works on other computers, but seems to work fine on mine. Here is some quick code which will get you started.

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JFreeType freetype = JFreeType.createInstance(); // Don't do new JFreeType(), I haven't gotten to prevent that
freetype.create(); // Initialize library

JFreeTypeOptions options = new JFreeTypeOptions(); // Just a data class used to call native functions
options.font = "C:/Windows/Fonts/Arial.ttf"; // Path to font. If you are using windows, should work.
options.text = "Any string of text"; // Any text you want to draw
options.size = 20; // The size of the font.

Bitmap bitmap = jfreetype.render(options); // Returns a bitmap, width and height and pixels

if (bitmap == null) {
   // in case there might have been errors and your application didn't crash :D

   String log = null;
   while ((log = freetype.getLog()) != null) { // get logs until there is none left
      System.out.println("JFreeType log: " + log);
   }
}

int width = bitmap.width; // the width of the returned texture
int height = bitmap.height; // the width of the returned texture

// A direct ByteBuffer. I think you can use it directly as texture data
// to load textures to OpenGL.  The format is RGBA. This is very bad,
// since it should be ALPHA.
ByteBuffer textureData = bitmap.pixels;

freetype.destroy(); // clean up, might not be fully functional
24  Discussions / General Discussions / Re: PrepperCraft! - A free voxel game. on: 2014-11-27 08:39:20
Please don't start with databases. Those are made when you have a huge amount of users, and you need to store huge amounts of data, which needs to be nicely grouped. If you are just starting to make your first game, RAM will be plenty.
25  Discussions / Miscellaneous Topics / Re: Cloning Retro Games With Java on: 2014-11-26 18:56:37
You should try searching for that games art online somewhere. I didn't try anything like this before, but I think there might be some art for old games.
26  Game Development / Newbie & Debugging Questions / Re: Java code migration to Android on: 2014-11-26 09:37:53
What do you mean by native Java? Is it native code, or is it java code?
27  Discussions / Miscellaneous Topics / Re: C#, did Microsoft just want to be different? on: 2014-11-24 20:26:48
At my work there is a lib made by some guy who used to work there and List's .size funcion is called .Usage() o-o
28  Game Development / Newbie & Debugging Questions / Re: [Libgdx] Basic code stuttering on HTC Desire 816 on: 2014-11-23 12:00:58
Ok after 10 hours I finally managed to get a rotated square with native code. Seems that it also stutters, which means its the device's fault.
29  Discussions / General Discussions / Re: LWJGL or Unity, UDK, Cryengine on: 2014-11-23 11:39:07
Why does everyone think they need to 'upgrade' to 3D? There are more than many pro game developers who only develop 2D games.
30  Game Development / Newbie & Debugging Questions / [Libgdx] Basic code stuttering on HTC Desire 816 on: 2014-11-22 12:15:20
I started making my little game for Android (Not so little anymore), using Libgdx. Recently I started testing it on some shit device (Sony Ericson Xperia, really old, slow device) and the game was running pretty well. Then I borrowed android device from my bro, and the game seemed to stutter like crazy.

I created an empty Libgdx project with nothing in it, and ran this basic code.
http://www.java-gaming.org/?action=pastebin&id=1135
Even when rendering this basic rotating square, the app seems to stutter. (Running on HTC Desire 816)

Any ideas? I wouldn't really want to rewrite all the code I have written so far in C++ o-o
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Definite guide to supporting multiple device resolutions on Android (2014)
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List of Learning Resources
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List of Learning Resources
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