For a start, this is a nice tutorial: http://www.youtube.com/playlist?list=PL19F2453814E0E315
Especially there is a tutorial called "Minecraft 2D". *g*
If you understood german I would have another tutorial for you.
The youtube tutorials seem like they should help quite a bit. Thanks a ton!Especially there is a tutorial called "Minecraft 2D". *g*
If you understood german I would have another tutorial for you.
And nah, sorry, English only. I know, I'm lame. :C
LWJGL is just a thin wrapper around OpenGL. This means you can achieve some great performance, but you will need to write a lot of "boilerplate" to get things going. This is simply because OpenGL is rather "low level" and verbose to set up, and doesn't include convenient utilities for 2D games.
This is why it's generally recommended to use a higher level library like LibGDX. It includes a game loop, sprite, font and GUI rendering, Box2D integration, etc.
If you're keen to "reinvent the wheel" using just LWJGL, see here:
https://github.com/mattdesl/lwjgl-basics/wiki
I'll probably just learn how Lwjgl works and 'reinvent the wheel'. I like having complete control over my Engine. Which is why I made the game as far as I did without using any libraries or tools.This is why it's generally recommended to use a higher level library like LibGDX. It includes a game loop, sprite, font and GUI rendering, Box2D integration, etc.
If you're keen to "reinvent the wheel" using just LWJGL, see here:
https://github.com/mattdesl/lwjgl-basics/wiki
I will however keep LibGDX in mind, in case I can't quite get the ball rolling on my own.
Thanks so much for the help so far. With the YT tutorials I should be able to learn quite a bit.


