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1  Game Development / Newbie & Debugging Questions / Re: rotation creates garbage? on: 2004-01-08 23:51:41
well, after reading your post i decided to try to use a different format for the image. I switched from using gif, to using png, and now it doesn't have the white pixels around the edge anymore! Cheesy Thanks a lot!

Now i have another quesetion. When i rotate the image, the image gets aliased, is there a method or something that i can call to get it anti aliased?
Thanks a lot in advanced!
2  Game Development / Newbie & Debugging Questions / Re: rotation creates garbage? on: 2004-01-08 17:24:21
well, here's my code

public void paint(Graphics g) 
     //draw the background
     Graphics2D g2d = (Graphics2D)g;
     AffineTransform origXform = g2d.getTransform();
     AffineTransform newXform = (AffineTransform)(origXform.clone());

     //Center of rotation is the center of player
     newXform.rotate(GetAngle(), playerX, playerY);
     //draw image of player
     int x = (playerX - Lil_Man.getWidth(this)/2);
     int y = playerY - Lil_Man.getWidth(this)/2;

     g2d.drawImage(Lil_Man, x, y, this);


thanks a lot for any help!

[edit]: the getAngle() method returns a double of how much angle is needed to rotate to face the mouse
3  Game Development / Newbie & Debugging Questions / rotation creates garbage? on: 2004-01-08 05:41:17
Hello everyone, i am makinga top down view shooter game and i currently have the character facing where ever the mouse it. I am doing so using the graphics2d rotation method. It works fine and all, but i noticed that around the edge of the image there are white pixels scattered. Is this normal? Is there any way to get rid of it?
Thanks a lot in advanced!
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