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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library for Sixense Products on: 2014-02-03 14:58:18
I gave up on this one. I used a OSC streamer software that streams the hydra sensor values into a UDP localhost socket.
Not the best way, but the only way i could make it work.
That's really disapointing.
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library for Sixense Products on: 2013-08-30 18:17:10
I tried the dll from the motion creator 2. I tried the dlls from the latest Razer SDK....
nothing works........
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library for Sixense Products on: 2013-08-30 15:41:47
No problem, thanks for replying

SixenseJava32.dll and SixenseJava64.dll both are in the "lib" folder. also, i tried with java 7. Still not finding the native lib.

Meanwhile, I've found a C++ software that streams the sensor data over UDP, not optimal, but good enough for now...

OK I get it. It's looking for sixsens.dll that was provided with the Razer drivers....

now my path is set to " ./lib;C:/Program Files (x86)/Razer/Hydra "
but i get another exception...

Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\Program Files (x86)\Razer\Hydra\sixense.dll: Can't find dependent libraries

4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library for Sixense Products on: 2013-08-21 07:13:11
Thanks for this wrapper, but i need some help.

Sixense.init() throws me

Exception in thread "main" java.lang.UnsatisfiedLinkError: no sixense in java.library.path

Yet I included the libs like i always do: the jar and the DLLs (I'm using windows 8 / java 6) are in a "lib" directory and
the path is defined by -Djava.library.path=./lib/


prints "./lib/"

Any idea ?

5  Game Development / Game Mechanics / Re: Java port of Bullet Physics Library on: 2013-01-10 16:36:44
Hi everyone,

I hope there's still someone around this topic, cause I've a memory issue with JBullet.
It seems to generate a lot of " int[] " when calling DynamicWorld.stepSimulation.

I did profile the software using the JVisualMachine, it seems the memory leak is comming from com.bulletphysics.utils.Stacklist.<init>

I have no idea what is going on, the but garbage collector is running every 5 or 6 seconds to clean the mess, which cause my 3D app to freeze for half a second every 5 or 6 seconds.

Any idea ?

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