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1  Game Development / Newbie & Debugging Questions / Re: The book "Developing Games in Java" on: 2003-12-04 07:29:45
Hi !

I bought this book on Amazon a few days ago and I read almost the entire content, so I can now criticize it ;o) Well, briefly, it rocks !

At least for me. I have already read 10 thousands of articles and tutorials on the web and a couple of books too. However I am a true beginner in the game world althought I have ideas about a majority of the vast amount of subjects involved in a game creation. Furthermore I know really well Java for professional purpose.

This book really is not for Java beginner and that alone is a really good point. Because it's rare. The chapters are well organized and there is good explanations along the code. I learnt how a basic (full java) 2D and 3D game engine can be laid out and my ideas are much more clearer.
So if you are like me a beginner in game dev but not in java, i just recommend it.

PS: it does not cover the OGL not J3D stuff but JOGL is too young and it's not it's goal.

Thanks inconnu!
Have you done any example yet?
Since it's the only available one at the moment (from my list), I think I'll get it for Christmas.
2  Game Development / Newbie & Debugging Questions / Re: The book "Developing Games in Java" on: 2003-12-01 17:41:57
Thanks zparticle,
opening it right now....
3  Game Development / Newbie & Debugging Questions / Re: The book "Developing Games in Java" on: 2003-11-28 10:00:51
>> As it happens I have a pre-press outline of Shawn's book. Let me look....

Is there any link where I can read anything about the book?


On whether you jump straight into 3D or not.  There are two considerations.  The first is that 3D requires some pretty sophisticated math.  if your not already extremely comfortable with vector algebra (in particular transformation matrices and vector products) you probably want to wait and attack that after you've written a simple 2D game or two.

Secondly there is just a lot more that you need to do, both in code and in art, to build a 3D game so that might also be a reason to do a 2D one first.

I'm fine with Maths, Physics and any technical/engineering thing (too many years at Uni). Though, I don't want to spend too much time on my first "project", so as you say, I think I'll try first with simple 2D to start with.

Herkules: do you know of any up to date book that people are happy with? Or do you have any other advice for a begineer as me (with Java experience, but not games experience)?

BTW, I'm not in a hurry, I'm really really busy until January, but once I can start, I want to do it as quickly as possible. So I'd like to read something in my free time (just reading the book, but not working on it).

Thanks again,

4  Game Development / Newbie & Debugging Questions / Re: The book "Developing Games in Java" on: 2003-11-27 17:51:28
Thanks Jeff,
so far all the reviews I've read are quite good. But I guess you can't really trust all of those (displayed on a web that sells the book).

About the Shawn Kendal's, is it orientated mainly to 3D, or there's plenty of 2D/general as well?
I'm sure I'll love 3D, but I don't know if I should first go for 2D. Any comment on that?


5  Game Development / Newbie & Debugging Questions / The book "Developing Games in Java" on: 2003-11-27 16:23:45
Hi there,
I'm thinking about starting with some game development when I finish my MSc (next month). Although there's usually lots of info on the web, I really like to learn from a book, following all the code samples and projects.

So far, I'm thinking about buying Developing Games in Java (

Could anyone give me some feedback about this or any other book? Any recomendations for somebody with about three years experinece in C programming (as a hobby, and some subjects at Uni) and one year experience in Java from an MSc in Computing?


6  Java Game APIs & Engines / J2ME / Re: A Question for iPAQ's Jvm! on: 2003-11-13 06:12:22
Swing comes with CrEme MAX. Probably CrEme STD as well but I forget now. We used the MAX version.

Cas Smiley

OK, could you please tell me the file name of the .cab that you downloaded?

7  Java Game APIs & Engines / J2ME / Re: A Question for iPAQ's Jvm! on: 2003-11-12 12:39:02
The only JVM on iPaq that supports Swing is NSICom's CrEme 3.2 JVM. It's not a bad VM, either, but it's terribly slow.

Cas Smiley

Hi there,
I'm using an iPAQ 3630, running Swing with CrEme, but it didn't work without adding the Swing classes. Do you know how to get Swing without having to modify/adding anything at all from/to the JVM?
8  Java Game APIs & Engines / J2ME / Re: Which config and profile are you using?g on: 2003-11-12 12:34:28
Tortosie in MIDP PP is also in midlets as well..

anything written for PP is compatible with MIDP because it is MIDP..

I don't agree, MIPD is CLDC based, and PP is CDC based, so they don't share the same libraries. Of course that, pieces and bits will be compatible, after all it's Java.
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