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Games Center / WIP games, tools & toy projects / Re: T.H.A.D.
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on: 2013-04-02 08:22:46
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Well, one thing is obvious, I'm not able to make game in 7 days that is not a simple action game. I put most of the 'game logic' in on the last day. So for example you don't start at the village, but in a dungeon level with different tileset, also the intro text is really horrible, sorry for that  . Right now this is really a tech demo more than a game, but I'm working on it.
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3
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Games Center / 4K Game Competition - 2013 / Re: Judging panel results.
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on: 2013-03-26 12:24:13
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Big thanks to the judges for their work, really great to have such feedback. I always got worst score from Appel and that is cool by me. The best part about it is the score metrics we get. You can make your game more popular by naming it FamouseIP4k and take a niche game-play mechanics form another game. So Braid4k would be the BOMB!!! (seriously considering making it  )
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Discussions / General Discussions / Re: Question about bundling custom OpenJDK
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on: 2013-03-25 08:17:46
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Thank you, really appreciate it. I'm happy to see such good responses on this topic. First of all: No. We talked about this a lot on this forum, and 5 years ago maybe, but today, no. As for the “size doesn't matter" issue, there are stores that will charge you for the size of your content (they are paying the 3G traffic) and you have to scale your price (and still be able to compete). So this will be another place where this myth doesn’t apply  .
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6
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Discussions / General Discussions / Re: Question about bundling custom OpenJDK
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on: 2013-03-24 08:37:53
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I did some research on this topic. Following this document it is OK to exclude some parts of Oracle JRE when you are redistributing it as a private application runtime. But modifying the jars (rt.jar) is prohibited. I'm using this for my conclusion. ... (i) you distribute the Redistributables complete and unmodified, and only bundled as part of Programs, (ii) the Programs add significant and primary functionality to the Redistributables, (iii) you do not distribute additional software intended to supersede any component(s) of the Redistributables (unless otherwise specified in the applicable README file), (iv) you do not remove or alter any proprietary legends or notices contained in or on the Redistributables, ...
On other hand OpenJDK is GPL v2 with Class path exception which means if I modify the source and build a smaller binary, I just have to provide the modified source. But It is hard to find anything about modifying the binaries. I suppose that by providing information that this is a derivative work, made by removing stuff it should be legit (maybe providing scripts used in the process). Still if anyone have some interesting links or real life experience, please share  .
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7
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Discussions / General Discussions / Re: Question about bundling custom OpenJDK
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on: 2013-03-23 15:11:44
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shrinking the jre isnt necessary anyway...
I think that ~80MB is still a lot. Recently I got Legend Of Grimrock and the whole installation is 400MB, and that is a pretty popular game with lot of content. Netbeans is 80MB (Java SE only). So if I want someone to try just a demo or an alpha, requiring them to download additional 90MB could make a difference. I know that I would raise eyebrows. In my current situation it would by 7MB vs 90MB.
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Games Center / WIP games, tools & toy projects / T.H.A.D.
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on: 2013-03-23 11:29:42
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Hi, I had great time and gained lot of insights on my weaknesses trough the Java4k challenge. So when the 7DRL 2013 was announced, I was in. I stripped down my year old project and started a new roguelike game. Sadly, the same problem has arisen, technically and visually I'm happy with the result, but the gameplay is lacking. Now I want to use it as a base for a really polished and finished game (true chances are slim  ).  If you are interested in the 7DRL version, you can get it here. Any comments or critique are appreciated. I'm using LibGDX so an andorid version is also plausible.
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Discussions / General Discussions / Question about bundling custom OpenJDK
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on: 2013-03-23 10:36:23
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Last week I have finally decided to upgrade to Java7. I downloaded the small online installation package, but it was unable to download anything. OK, so I downloaded the offline version. Ever since I can’t run ANY applets (it's not security policy, they just crash). After the big anti Java news campaign these last months, many security issues, recommendation of uninstalling Java and the permanent “it's slow” dogma this last fail made me really worried.
So I started to look around on bundling my own OpenJDK JRE. I have come across some Cas' posts on couple of sites and basically did the same as he did with OpenJDK. The JRE is now only 6MB. The performance level is little lower but otherwise my pet project runs nicely (true I tested it only on my machine).
My question is: is it OK to bundle such modified JRE? I know that Cas claims no one cares, and he is doing it with the Oracle/Sun JRE for years. Still, is it a gray area or is it 100% legit?
Thanks.
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Games Center / 4K Game Competition - 2013 / Re: [WIP] fear4k
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on: 2013-02-26 16:17:35
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Thanks, the goal is to survive as long as possible. The end screen is missing stats such as play time and killcount. The code is not well written, so there is not much space left for more powerups or monsters  .
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Games Center / 4K Game Competition - 2013 / [WIP] fear4k
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on: 2013-02-26 13:57:47
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Hi, this will be my third and last entry. Probably the most annoying and unplayable game this year  . I was unable to get any decent sound of heartbeat so I tried to make for it with visual effects. There is a small chance that you will spawn in wall, in that case press R for restart.  Latest version is here. 'Enjoy'
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13
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Games Center / 4K Game Competition - 2013 / Re: [WIP] 4096 B.C.
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on: 2013-02-15 13:16:49
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Actually, I try to have these games done quickly by not getting every glitch under control. For example, the texture scratching is just a clamp of infinite wall height, because it took me 3 seconds and a proper solution would take couple of minutes (or hours as I'm horrible at time estimating). My greatest weaknes in software development is that I can't let go a software before it is 'perfect'. I'm not comfortable to show something that has flaws, so I try to use these small contests as training to get the 'shit' good enough  .
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Games Center / 4K Game Competition - 2013 / Re: [WIP] 4096 B.C.
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on: 2013-02-12 00:23:24
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Added portals as level goals and more types of enemies. I'm out of space, so this is the final version (if no major bug arise). The enemies are sometimes stuck in the walls, it's annoying I know, but they are ghosts and are immune to debugging. Would be cool, to implement the idea of invincible enemy boss and a 'boss slayer' weapon but the source was a mess and this was the easiest game-play implementation. You can try the game here.
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Games Center / 4K Game Competition - 2013 / Re: Wizzy 4K
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on: 2013-02-06 22:15:21
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This looks fantastic. There is absolutely no feel of something missing despite the size restriction. Game-play is nice, graphics and sound really go well together.
Well done.
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Games Center / 4K Game Competition - 2013 / Re: [WIP] 4096 B.C.
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on: 2013-02-04 01:50:35
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I finally added some basic game-play. Now you will be able to destroy most of the walls and battle with the first (hope not last) enemy type. The fire is gone as I'm running slowly out of space. I'm not 100% happy with the visuals, but at this time I will not put much effort in this direction. Instead I have to focus on 'good enough' level generation and more game-play elements, as the final stage of the game should be a action dungeon crawler. All the effects and techniques used are old school tricks and algorithm like cellular automata (fire), raycasting and blured noise covered in many articles and tutorials. You can try the new version here.
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Discussions / General Discussions / Re: Gaming contests for people under 18?
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on: 2013-02-02 23:19:38
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That what categories are for. In every normal sport competition there is gender category and age category. In physical contest its clear that a 12 year old will not beat a 21 year old (if both are trained) and also 50/60+ will have their own category. If there is any doubt if age matters then this can be a solution. So there will be the best overall and the best in his own category.
Cheers
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Games Center / 4K Game Competition - 2013 / [WIP] 4096 B.C.
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on: 2013-02-01 13:07:54
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Hi, after I epically failed with my second attempt for a 4k game last week (too hideous to show), this week I came up with something new. 4096 B.C. will be a retro 3D shooter using ray-casting technique. There is no game-play right now, but you can walk around and shoot frost balls. Packed jar is around 2.5KB without much optimization, so there is some space left for enemies, level generator and better procedural textures.   You can try the work in progress version here. Any comments or critique are appreciated. Enjoy.
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Games Center / 4K Game Competition - 2013 / Re: [WIP] 4096 A.D.
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on: 2013-01-15 08:25:40
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This is probably the final version, which means I'm fairly happy with the gameplay. There is a new type of meteorite, which is getting bigger and bigger throughout the whole game and is spicing it up quite well. I put up an online scorecard for the best score, but it is fairly simple and probably will be compromised (will be reset every day). Enjoy. play it here
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Games Center / 4K Game Competition - 2013 / Re: [WIP] 4096 A.D.
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on: 2013-01-11 16:16:25
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Hi, I implemented keyboard support. You can use cursor keys or WSAD, sadly the right mouse for movement is gone for now. The size went up, so it requires pack200 now (hoped to tame it under 4k without it). I hope I would be able to use the new 400bytes for some more game-play. You can still try the work in progress version here.
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Games Center / 4K Game Competition - 2013 / [WIP] 4096 A.D.
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on: 2013-01-09 15:31:36
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Hi, I'm presenting my first 4k entry, a simple space shooter. It is nothing breathtakingly innovative, but it has some nice graphic effects.  You can try the work in progress version here. Any comments or critique are appreciated.
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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