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1  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2013-01-04 02:58:45
Ha! I probably shouldn't take your obvious troll bait seriously, but I'm a sucker. Wink Maybe you should click the OSS projects link in my signature? I'm the author of libgdx upon which Spine is built. I give away libgdx, Kryo, and many other projects for free. I also maintain and support users of my projects for free. People who write OSS know what they are doing when they choose a license that allows others to profit for their work. Who are you to judge people who would follow the author's licensing to profit? There is nothing wrong with wanting to be paid for my efforts. Software engineers need to eat too.

And finally, just to mention:

"It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES / WebGL, JAVA"

Just suppose that:

OpenGL ES / WebGL = $ 6000
JAVA (Eclipse IDE) = $ 500

SPINE = $ 7000 / or never written !

Sorry for the hard words !

PS: I forgot to mention "lwjgl"!

2  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2013-01-04 02:47:42
the two above are of course the main contributors, but the projects has as many other open source projects lots of authors. I also contributed some lines to it(like 5 or so) Smiley

Great man, does that mean that you also have your share(cut) in the "Spine" !?
3  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2013-01-04 02:26:40
Hee,  persecutioncomplex Roll Eyes Shocked

So, who is the real author of the libgdx.
4  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2013-01-04 01:51:10
Oh my God!

You and people like you disparage the whole work of Open Source community, this is a shame.
Although it is really great what you've done, but this just is not fair, that you take someone's work and willingness to share their work to the community, and with that you want to earn money.

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