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1  Game Development / Game Play & Game Design / Re: Adding networking capabilities on: 2010-03-23 01:12:16
You aren't going to find any magic solutions. The best implementation is the one that is least likely to become unsuitable as you add more to your program. If you don't know which one that is, we can't help you without learning more about your program than you do, which is silly. If you pick an implementation that later becomes unsuitable, it's not the end of the world; just refactor it. Bottom line: just do it.
2  Games Center / Archived Projects / Re: Battlement - action/strategy multiplayer game of teamwork on: 2010-03-22 20:48:38
1 thing you may look at adding is a score board. Maybe show the connected users a Kill/Death score and maybe a win/loss score.
That's already on the to-do list. The scoring will attempt to measure your skill based on wins and losses. If there were anything based on kills, players would spend less time playing the game the way it's intended in order to artificially increase their rating.
3  Games Center / Archived Projects / Battlement - action/strategy multiplayer game of teamwork on: 2010-03-19 20:38:53
Hello. I'd like to showcase my Java applet, a multiplayer action/strategy game called Battlement. It's been in development for about a year and I've received lots of positive feed back about it.

Battlement is a grid-based game - you press the arrow keys to move from tile to tile, spending one energy per tile. You regain 2 energy per second up to a maximum of around 7, depending on your class and abilities. Melee weapons are used simply by moving against the enemy. The damage done is dependent on your weapon, your opponent's weapon, and your opponent's facing. It's relatively easy to learn, but hard to master.

You can play here: Feedback is appreciated.

4  Discussions / Miscellaneous Topics / Re: Wasting my life programming ? on: 2010-03-19 17:09:42
I do not understand people who make video games but don't play video games. If you program for the sake of technology, why not make a simulation or tech demo?

whenever I play a videogame. I am constantly thinking about how to implement the things that the game uses. And it drives me crazy. cause I cannot just simply enjoy the game Sad.
I may not entirely understand where you're coming from, but if I am distracted by something I can't let go, I find it helps to write it down in a spiral bound notebook I keep for the purpose. After writing it down, I know I will come back to it later, so I don't have to worry about forgetting it.

umm, practicing for a sport and playing video-games are very different. sports are good for your health, they circulate the bloodflow get hte heart pumping.
You are deprived if a video game has never elevated your heartrate and made you feel adrenaline.

video-games may work your mind a bit, make you think quickly but too much video-games is bad for your health in an abstract way, because if you spend 1 hour playing video-games that is 1 hour you took from doing something active.
If you're talking about action games, then you're not entirely correct; action games are light exercise. Sure, sports are better for you, but games are still better exercise than reading, watching TV, or doing deskwork. Also, with both hands tied up, you can't munch on potato chips. Wink
5  Game Development / Newbie & Debugging Questions / Re: A little hand to the absolute newby? on: 2010-03-19 16:11:04
I wonder wich would be the ideal api to make 2d games?
There is no ideal API. They all have advantages and disadvantages. I can suggest, however, the Java2D engine, which I used to make Battlement.
6  Game Development / Newbie & Debugging Questions / Re: Weird rendering glitch on: 2010-03-19 15:55:33
It's probably a browser problem. I would ask your customers what browser they're using if I were you. It looks like the applet is not being repainted after it is invalidated. Calling the applet's repaint() method after it loads might fix the login screen. As for the loading screen, consider using this kind of loading screen instead.
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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