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1  Java Game APIs & Engines / OpenGL Development / Re: Help with LWJGL? on: 2007-09-02 00:17:10
Edit: I can't find too many tutorials, either. I've tried that NeHe website, but when I download all I get is a .jar fle.

jar files are just zipped (or pack2000) files, unzip with wathever compression software you are used to and ther you are
2  Discussions / General Discussions / Re: Project Darkstar - OPEN SOURCE AVAILABLE! on: 2007-08-30 20:24:02
good news!
3  Discussions / General Discussions / Re: Post your video game setup here! on: 2007-04-01 22:18:10
i'm in infinite envy now. can't speak
4  Discussions / Miscellaneous Topics / Re: If you could change Java, the language, what would you change? on: 2007-04-01 22:02:26
bynary annotation, like byte b = %01101100

an interactive shell like python has.
5  Java Game APIs & Engines / JOGL Development / Re: Help with NeHe Tutotorial 7: flag effect on: 2007-03-31 20:51:37
ah silly me it was a missing +1 on the indexes of the points matrix  Embarrassed
6  Java Game APIs & Engines / JOGL Development / Help with NeHe Tutotorial 7: flag effect on: 2007-03-31 17:30:16
Hi all.

I'm having some problems with this lesson of the NeHe tutorials: i see the flag as it was a blind instead a curtain, as you can see in the screenshot, because the sub-quad rows are not connected

my code is almost the same from the tutorial, save for the jsr-231 specific things like texture loading. why im getting this effect?
7  Discussions / General Discussions / Re: What the hell happened to JGO...again? on: 2007-01-30 20:47:00
Windows Server 2003

blame that  Roll Eyes
8  Games Center / Archived Projects / Re: Action packed CAVEFLYER.. on: 2007-01-22 21:49:02
im very novice on Java, my code, heh, its very novice ( just learned how to use classes,heh ) so, sorry, but i really, really, need to improve myself before i release my bug filled codes to public..
anyway, i have an bufferstrategy.drawimage ( x,y,size,size, x2,y2,size2,size2 ) witch i use to zoom image to in and out by differing thouse size values ( to make it smoother you may want to try with MATH.sin or MATH.cos)..

no problem, thanks aniway  Grin
9  Games Center / Archived Projects / Re: Action packed CAVEFLYER.. on: 2007-01-21 11:16:52
it's impressive how smooth it zooms in and out, are you planning to release the source? i need to know how you did it Tongue
10  Discussions / Miscellaneous Topics / Re: ~¨~¨~ Merry Christmas ~¨~¨~ on: 2006-12-24 17:53:44
happy solstice to everyone!
11  Games Center / 4K Game Competition - 2007 / Re: 4kimon - Simon in 4k on: 2006-12-16 13:24:09
well it also prints the stack trace to the stderr, but it seems that yout audio device is busy or unavaliable.

I wont mantain the debug version anymore so try the other Tongue
12  Games Center / 4K Game Competition - 2007 / Re: 4kimon - Simon in 4k on: 2006-12-15 16:46:02
updated again, jar is currently on 3958  bytes (without a manifest) but only litle optimization has been aplied to the code, so i can still fix one or two things.

Online scoring system is working  Grin  . visit to view the high scores!

the debug version is NOT updated yet, if any of you have problems i'll update it too.
13  Games Center / 4K Game Competition - 2007 / Re: 4kimon - Simon in 4k on: 2006-12-15 13:34:44
1) when a color is used in a pattern twice or more (without switching colors), there needs to be a break in the flash so it is obvious that the color is being used multiple times. currently if the pattern is red,blue,blue,green, it almost looks like red,blue,green

2) it is annoying to have to click "start" every time you match the pattern.

Thanks for the comment, as i said there is't plenty of space left 1) done & 2) done (click only to start playing) Wink

i have also uploaded a debug version (>4096B) that pops up messages with possible exceptions/errors it's here
Click to Play
14  Games Center / 4K Game Competition - 2007 / Re: 4kimon - Simon in 4k on: 2006-12-15 01:27:35
it's so fast because it pauses when playing the tone, if there is no sound, there is no pause. i'll upload a debug version tomorrow (it's 2:30 am here  Roll Eyes )
15  Games Center / 4K Game Competition - 2007 / 4kimon - Simon in 4k on: 2006-12-15 00:04:03

Simon says, and you must repeat to advance a level! (sound highly recomended)

Simple game, lots of bytes to add features, so feedback is very appreciated, as usual Smiley

[size=20pt]High Scores![/size]
16  Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k on: 2006-12-14 11:34:17
Currently, you have to use all the cables to win, i'll set it to chech only the screens if it makes more sense, but on the original it is so.
17  Discussions / General Discussions / Re: java 6, dugg. on: 2006-12-14 11:30:34
yaiiiiiiii dedicated fullscreen on linux!!  Grin
18  Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k on: 2006-12-11 20:02:43
Thank you all for the feedbak, it's really apreciated Cheesy .

I've removed the time limit for the first level of each map size, as a training level.

One board I got had just one server and one client. Nothing happened when they were connected  Huh Happened after I successfully solved previous map, not sure if that is related.

that's really weird, it has happened to me that not every tile is filled, but i've never had only two tiles  Undecided

2. board generation - I've gotten several hard boards that have maybe 2 clients, and maybe 20 squares with tubes. Might want to check to make sure 90% (or whatever) of the board is covered, else regenerate the level?
I've been thinking on doing something like that, but i need to squeeze some more bytes to check and it will take linger to generate a board.

3. Sometimes the game declares you the winner before the piece has finished rotating or the tubes are all filled in. Also it'd be nice to be able to move the dialog and see the completed board.

I'll try that, i've been toying with the idea of replacing the dialogs with drawn text, i'll see which one is smallest Smiley

So better scoring system and map generation to come.
19  Games Center / 4K Game Competition - 2007 / Re: Help! I R n00b on: 2006-12-11 19:16:27
i have found that sometimes if/else sentences are smaller than '?' inline comparations, specially comparing ints, don't ask me why  Roll Eyes

On sounds, i'm working a litle one procedural, if i manage to get some more time to play with it (just got my first job as junior java programmer and i have to catch up  Grin ) i'll post something soon.
20  Games Center / 4K Game Competition - 2007 / Re: Vector 4K game on: 2006-12-11 19:04:21
cool game, reminds me those old star wars games.

having mouse control instead of keyboard would rock
21  Games Center / 4K Game Competition - 2007 / Re: Hotlinks! on: 2006-12-05 13:43:34
didn't the rules said that you can't modify the game once submitted?
22  Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k on: 2006-12-05 13:42:19
I have raised a litle the time limit, big map should be no longer impossible.

Ok.  That's what I thought.  It just seemed like there were some that were impossible to do that.
It can be very dificult sometimes, but every screen has a solution. The game generates the map solved and then shuffles it.

I'm not having losts of time now, but i will soon, so every sugestion is beeing heard even if i don't apply them inmediatly Smiley
23  Games Center / 4K Game Competition - 2007 / Re: 4K V-Ball on: 2006-12-05 13:32:53
Really nice! impressive for 4k but i get beaten every time  Undecided

you should try to get cursor picking Smiley
24  Games Center / 4K Game Competition - 2007 / Re: l4krits on: 2006-12-05 13:29:20

i've said it before, but i want to be just like markus when i grow old Wink
25  Games Center / 4K Game Competition - 2007 / Re: Section4k on: 2006-12-02 13:31:23
It's a lot smoother now, very nice to play, however i suck as in every other game  Roll Eyes

time is in a 1/10 factor or so, as pointed above :?
26  Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k on: 2006-12-02 00:48:49
thanks for all your coments  Grin

Time is short and it's not showed anywhere. Nice entry.

time is shown in a bar over the board, just under the "java aplication window" thing... i should sing the jar

in the meantime, to remove that anoying notification execute javaws without arguments, edit->preferencia->advanced->security->(something about showing protected zone indicator)
27  Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k on: 2006-12-01 19:59:28
Thanks for trying!

Time limits need to be  adjusted, they are harder than i expected  Roll Eyes  anyway i'll try to squeeze some bytes to add a time switch.

"Wire" images are generated once and rotated every time the tile changes, "terminals" and "server" images are generated each time they are drawn, but i use dirty tiles technique, so i only redraw the tile that is rotating when a tile is rotating.

here is the source but i advise you that it's a complete mess
28  Games Center / 4K Game Competition - 2007 / jnetwalk4k on: 2006-12-01 19:24:41
First submision for me this year.

This is a litle something i did this summer, when i was isolated from the internet and only with a low-end laptop with me. I spent most of the time i should had spet studying playing with the games that kde has on the default kdegames package, and specially with knetwalk until i got bored of it, and decided to go for my own implementation of the tubes game: JNetWalk 4k which is very similar to knetwalk but in this game, you have an anoying time limit Smiley

It needs lots of polishing, but i've been quite busy lately, so it'll have to wait or remain as it is now

[edit]Changed link to javaunlimited[/edit]
29  Games Center / 4K Game Competition - 2007 / Re: SQUARIUS on: 2006-12-01 19:12:48
i may be wrong but...

first 4k game with INTRO ever!!

works nice and smooth on an amd athlonxp 2800+ running linux (2.6.18-2-k7) and java 1.5.0_09
30  Games Center / 4K Game Competition - 2007 / Re: Section4k on: 2006-12-01 19:05:24
very nice effects, but it's too fast at 'q' quality and too slow at 'w' quality for me.

java version "1.5.0_09"
cpu MHz         : 2096.892
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