Show Posts
|
|
Pages: [1] 2 3 ... 11
|
|
1
|
Java Game APIs & Engines / OpenGL Development / Re: Help with LWJGL?
|
on: 2007-09-02 02:17:10
|
Edit: I can't find too many tutorials, either. I've tried that NeHe website, but when I download all I get is a .jar fle.
jar files are just zipped (or pack2000) files, unzip with wathever compression software you are used to and ther you are
|
|
|
|
|
6
|
Java Game APIs & Engines / JOGL Development / Help with NeHe Tutotorial 7: flag effect
|
on: 2007-03-31 19:30:16
|
Hi all. I'm having some problems with this lesson of the NeHe tutorials: i see the flag as it was a blind instead a curtain, as you can see in the screenshot, because the sub-quad rows are not connected  my code is almost the same from the tutorial, save for the jsr-231 specific things like texture loading. why im getting this effect?
|
|
|
|
|
8
|
Games Center / Archived Projects / Re: Action packed CAVEFLYER..
|
on: 2007-01-22 22:49:02
|
im very novice on Java, my code, heh, its very novice ( just learned how to use classes,heh ) so, sorry, but i really, really, need to improve myself before i release my bug filled codes to public.. anyway, i have an bufferstrategy.drawimage ( x,y,size,size, x2,y2,size2,size2 ) witch i use to zoom image to in and out by differing thouse size values ( to make it smoother you may want to try with MATH.sin or MATH.cos)..
no problem, thanks aniway 
|
|
|
|
|
13
|
Games Center / 4K Game Competition - 2007 / Re: 4kimon - Simon in 4k
|
on: 2006-12-15 14:34:44
|
1) when a color is used in a pattern twice or more (without switching colors), there needs to be a break in the flash so it is obvious that the color is being used multiple times. currently if the pattern is red,blue,blue,green, it almost looks like red,blue,green
2) it is annoying to have to click "start" every time you match the pattern.
Thanks for the comment, as i said there is't plenty of space left 1) done & 2) done (click only to start playing)  i have also uploaded a debug version (>4096B) that pops up messages with possible exceptions/errors it's here
|
|
|
|
|
18
|
Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k
|
on: 2006-12-11 21:02:43
|
Thank you all for the feedbak, it's really apreciated  . I've removed the time limit for the first level of each map size, as a training level. One board I got had just one server and one client. Nothing happened when they were connected  Happened after I successfully solved previous map, not sure if that is related. that's really weird, it has happened to me that not every tile is filled, but i've never had only two tiles 2. board generation - I've gotten several hard boards that have maybe 2 clients, and maybe 20 squares with tubes. Might want to check to make sure 90% (or whatever) of the board is covered, else regenerate the level?
I've been thinking on doing something like that, but i need to squeeze some more bytes to check and it will take linger to generate a board. 3. Sometimes the game declares you the winner before the piece has finished rotating or the tubes are all filled in. Also it'd be nice to be able to move the dialog and see the completed board.
I'll try that, i've been toying with the idea of replacing the dialogs with drawn text, i'll see which one is smallest  So better scoring system and map generation to come.
|
|
|
|
|
19
|
Games Center / 4K Game Competition - 2007 / Re: Help! I R n00b
|
on: 2006-12-11 20:16:27
|
i have found that sometimes if/else sentences are smaller than '?' inline comparations, specially comparing ints, don't ask me why  On sounds, i'm working a litle one procedural, if i manage to get some more time to play with it (just got my first job as junior java programmer and i have to catch up  ) i'll post something soon.
|
|
|
|
|
22
|
Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k
|
on: 2006-12-05 14:42:19
|
I have raised a litle the time limit, big map should be no longer impossible. Ok. That's what I thought. It just seemed like there were some that were impossible to do that.
It can be very dificult sometimes, but every screen has a solution. The game generates the map solved and then shuffles it. I'm not having losts of time now, but i will soon, so every sugestion is beeing heard even if i don't apply them inmediatly 
|
|
|
|
|
26
|
Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k
|
on: 2006-12-02 01:48:49
|
thanks for all your coments  Time is short and it's not showed anywhere. Nice entry.
time is shown in a bar over the board, just under the "java aplication window" thing... i should sing the jar in the meantime, to remove that anoying notification execute javaws without arguments, edit->preferencia->advanced->security->(something about showing protected zone indicator)
|
|
|
|
|
27
|
Games Center / 4K Game Competition - 2007 / Re: jnetwalk4k
|
on: 2006-12-01 20:59:28
|
Thanks for trying! Time limits need to be adjusted, they are harder than i expected  anyway i'll try to squeeze some bytes to add a time switch. "Wire" images are generated once and rotated every time the tile changes, "terminals" and "server" images are generated each time they are drawn, but i use dirty tiles technique, so i only redraw the tile that is rotating when a tile is rotating. here is the source but i advise you that it's a complete mess
|
|
|
|
|
28
|
Games Center / 4K Game Competition - 2007 / jnetwalk4k
|
on: 2006-12-01 20:24:41
|
First submision for me this year. This is a litle something i did this summer, when i was isolated from the internet and only with a low-end laptop with me. I spent most of the time i should had spet studying playing with the games that kde has on the default kdegames package, and specially with knetwalk until i got bored of it, and decided to go for my own implementation of the tubes game: JNetWalk 4k which is very similar to knetwalk but in this game, you have an anoying time limit  It needs lots of polishing, but i've been quite busy lately, so it'll have to wait or remain as it is now [edit]Changed link to javaunlimited[/edit]
|
|
|
|
|
|
Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
|
|