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1  Java Game APIs & Engines / Android / Avoiding garbage collector in Android on: 2010-03-04 02:55:42

 I am building a game for android that requires me to use a physics engine (I am using Phys2D). Before creating the physics world I get a frame rate of more than 60fps. Once I create the world and start it in the game loop I get a sharp decrease in the frame rate (drops to ~20). I think that the sharp decrease is due to the fact that the Garbage collector is working like crazy after the world is created.

Is there a way around it? is there some other way I can create the physics world without having the Garbage collector working all the time?

2  Java Game APIs & Engines / Java 2D / Re: Units in Phys2D on: 2010-03-02 14:22:46

Sorry I didn't reply sooner. I thought that I was suppose to get an email notification once someone respond the the thread.
Thanks for the reply.
3  Java Game APIs & Engines / Java 2D / Units in Phys2D on: 2010-02-28 14:28:19

 I am new to Phys2D and I have a question regarding the units of measurement used by the engine.
What are the units used for radius,width and height (of a box),mass, restitution and the units when I set  force to a body. The documentation doesn't mention anything about units.

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