Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (482)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (548)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / 4K Game Competition - 2010 / Re: Cap4Hold on: 2010-03-09 23:49:27
I'm sorry to hear you're having trouble with it. I picked the layout after testing a few on different machines. I planned to include control options but dropped the feature as I ran out of room under the 4k limit. I found using left/alt control too crowded and right control interfered with the 2nd player controls. My only priorities were making it fun for 2 players and having reasonably intelligent, tactically-minded AI and I had to sacrifice quite a few niceities to achieve those priorities.
2  Games Center / 4K Game Competition - 2010 / Re: Cap4Hold on: 2010-03-04 17:16:25
I don't get it. To be honest, I didn't read all the explanations because I was lazy at some point.

I thought it was fairly straightfoward -- capture and hold flags in a top down shooter. There's some AI interaction but it's strictly optional. I apologize for troubling you with gameplay more complicated than Snakes. Next year I will be sure to make something anyone can figure out. Perhaps Pong? Or Arkanoid if having 2 paddles is too much to handle! Wink
3  Games Center / 4K Game Competition - 2010 / Re: Mac testers needed on: 2010-03-01 22:51:14
I'm glad to hear the jar works,

Thanks for trying it out!
4  Games Center / 4K Game Competition - 2010 / Re: Game Entry: Epic Inferno. Epic win! :) on: 2010-03-01 19:17:49
The input doesn't work in linux for me either. (Ubuntu 9.10)

TF
5  Games Center / 4K Game Competition - 2010 / Mac testers needed on: 2010-03-01 17:59:22
Hi everyone,

My game Cap4Hold wasn't working on Macs (so much for Java's lauded cross-compatibility) I don't have access to one and the deadline for fixes is fast approaching so could you all test it out for me and let me know whether you run into problems?
The game:
http://java4k.com/index.php?action=games&method=view&gid=299

I put a Jar version on this site in case it's a problem with the website or the build:
http://tfric.learnkanji.ca/dump/Cap4Hold/Cap4Hold.html

Thanks in advance!!
6  Games Center / 4K Game Competition - 2010 / Re: Cap4Hold on: 2010-03-01 00:03:13
Arroy-Keys as alternative in Single-Player would be great.

I considered that too but my laptop keyboard couldn't understand two arrow keys plus the space bar.
7  Games Center / 4K Game Competition - 2010 / Re: Burning Man on: 2010-03-01 00:02:07
VERY cool!

I don't like the controls so much though--too easy to change direction in the air. Makes it hard to judge jumps.
8  Games Center / 4K Game Competition - 2010 / Re: Cap4Hold on: 2010-02-28 23:55:02
Very cool! Got to level 8. Some thoughts: Grays are too hard to see! At least on my monitor. I never know if my heal is ready, or who it healed. I also don't know how much health I have until I'm basically dead. Limiting shooting to the direction I'm facing is a huge disadvantage. Mouse shoot would be much better, if only for single player (which honestly will be most people). Maybe break it into a 1 player and 2 player version to free up some 1 player bytes? I find my teammates pretty useless. I win usually by finding good cover and spamming the enemy until they happen to stumble into my fire.

Thanks for the suggestions Nate, health is displayed in the top-left corner.

I agree that mouse control would be ideal but it takes up too much file size. Removing the second player doesn't save much because the second player is controlled by the same methods as the first player, just with a few variables changed. Bringing in the extra classes necessary for handling the mouse brought the size up by several hundred bytes. The only other option for adding mouse support would be to lobotomize the AI (and it isn't very smart to begin with so that's definitely not going to happen!)

The teammates are more valuable in multiplayer since there's twice as much healing going on. I mainly intended them for keeping the enemy busy while the player flanks. I was going to make them more interactive but without a more advanced pathfinding system (which itself would take a few K) it would be hard to pull off.

I plan on rewriting the uglier parts of this code and making a twin-stick/mouse&keyboard shooter out of it.
9  Games Center / 4K Game Competition - 2010 / Re: Cap4Hold on: 2010-02-28 20:07:30
h3ckboy  Hahaha,  Grin

I don't deny being god-like but I meant my first ever Java4k entry, not first for the year.

Anyways, let me know what you think of it.

10  Games Center / 4K Game Competition - 2010 / Cap4Hold on: 2010-02-28 19:31:42
Hi everyone,

This is my first entry, I hope you enjoy it.

http://java4k.com/index.php?action=games&method=view&gid=299


From the description:
The ultimate top-down capture & hold coop experience!

For this project my goal was to create a game with:

  • Next gen graphics and sound
  • Coop gameplay
  • Tactical AI

2 out of 3 is good enough for me.

Your goal is to eliminate your enemies (the evil greys) or to take all of the flags.

A few hints:
USE COVER! You can shoot from behind barriers but unless your enemy is close to the barrier you are probably safe.

Support your team-mates! You can provide a health boost to injured team-mates and they will act more confidently when you are close by. If you want them to play defensively, stay away from them. Once in a while you might get lucky and they will finish a level for you once you have been beaten.

Watch out for your yellow comrade! He is a bit too aggressive sometimes (counter-intuitively enough).

I'd like to dedicate this to Co-optimus.com -- my favorite game website and the one where I first heard about this competition
11  Games Center / 4K Game Competition - 2010 / Re: 11 Hours to go, time to start coding (nt.) on: 2010-02-28 19:27:20
I just finished.

Good luck Shannon and everyone else!
12  Games Center / 4K Game Competition - 2010 / Re: 11 Hours to go, time to start coding (nt.) on: 2010-02-28 14:21:44
Well Stevey, at least we're suffering together. Misery loves company!

I think I'm in worse shape than you though.... I just finished writing "Hello world" and the class file is 5K.  persecutioncomplex
13  Games Center / 4K Game Competition - 2010 / Re: 11 Hours to go, time to start coding (nt.) on: 2010-02-28 14:14:31
Alan, it will have to be a VERY basic rendition of pong -- I've got something else to finish first.
14  Games Center / 4K Game Competition - 2010 / 11 Hours to go, time to start coding (nt.) on: 2010-02-28 13:08:51
Why did I leave so much to the last day?  Huh
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (13 views)
2014-08-22 19:31:30

atombrot (28 views)
2014-08-19 09:29:53

Tekkerue (25 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (15 views)
2014-08-16 06:20:21

Tekkerue (22 views)
2014-08-16 06:12:11

Rayexar (61 views)
2014-08-11 02:49:23

BurntPizza (39 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (37 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!