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1  Games Center / Showcase / Re: Grapple - Android 2D platformer (finally released to Google Play) on: 2015-12-18 14:14:25
Played this one after seeing it in wip... it's well done.

Interesting concept, well implemented.  I liked it.
Thank you! I appreciate the feedback.

Uses box2d right?
It does, yes. It's built with libGDX and the physics is Box2D.

Did you do the art yourself?

Where'd you get the music/sounds?
Most of the art is from OpenGameArt (A Platformer in the Forest and deadEarth's music), I can't really do any graphics or music so I'm relying on Creative Commons assets. Some of the sounds are done by me but most are from freesound.org.

(I'm assuming you're solo or small team)
I am just me. By myself. On the train to and from work. Smiley
2  Games Center / Showcase / Re: Grapple - Android 2D platformer (finally released to Google Play) on: 2015-12-15 08:35:52
Moved Smiley

Much obliged.
3  Games Center / Showcase / Re: Grapple - Android 2D platformer (finally released to Google Play) on: 2015-12-10 07:45:18
I just realized I've left this here in WIP, does anyone know what I need to do to move it away from the Work in Progress board and onto the Showcase one as I am considering this one done?
4  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-12-06 08:28:13
Spotted a typo, when you assign the initial points for a new character (yes, I am starting over again on this game now that there are so many updates) it says ¿Why does everyone hate you?, and it comes with weird upside down Spanish question marks Smiley
5  Games Center / WIP games, tools & toy projects / Re: Floodgate - Randomly Generated Sewer System Search Thingy on: 2015-11-18 08:20:20
"Randomly Generated Sewer System Search Thingy", now that's a game I didn't know I wanted to play until I saw it  Smiley

Looking forward to seeing what sort of problems or puzzles you can come up with for this game mechanic.
6  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-11-18 08:16:31
Last updates:

v.0.5.828 - 15/11/15

-Save your game at will! You can save in any outdoor area.

Does this mean I can save just before entering a dungeon (for example) and if I get killed I can just reload the save and try again?

Yes. Still there are a few limitations:

-You don't choose slot, each game you play is always saved in the same slot, so you'l overwrite the previous save.
-There can't be enemies nearby.
-You can't be very low on hitpoints.

The first one is there because I want this to be a choices&consequences game, mainly in the dialogues. I want people to make meaningful choices in conversations.

The second and third are a consequence of that. If you save your game in a situation of unavoidable death, you'd effectively lose your game.

Good, I like that you're making sure actions have consequences. I think the game play would be ruined by a too forgiving save-load methodology.
7  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-11-17 07:52:28
Last updates:

v.0.5.828 - 15/11/15

-Save your game at will! You can save in any outdoor area.

Does this mean I can save just before entering a dungeon (for example) and if I get killed I can just reload the save and try again?
8  Games Center / WIP games, tools & toy projects / Re: The Count Lucanor on: 2015-11-11 07:56:03
I just watched your Announcement Trailer on YouTube, your game is gorgeous.
9  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-10-29 08:01:33
I've not played this for a while (trying to learn a new language instead of playing games on my way to work) but I gave it another go today. I really like the lighting you've added, the towns look much more of welcoming, safe havens when you arrive at night. Really adds to the feel of the game, well done.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-29 07:57:49
Realised my Hovercraft game has reached 10,000 downloads on Google play.
It made my day.

Congrats man may the download keep rising! Our game hasn't reached even thousand yet maybe in time Sad
Thanks!
It took mine close to a year to get to 10,000, be patient Smiley
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-27 07:56:11
Realised my Hovercraft game has reached 10,000 downloads on Google play.
It made my day.
12  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-10-26 08:47:33
The game seems to be one of the best 2D RPGs out there
You are not wrong.
13  Games Center / WIP games, tools & toy projects / Re: Questica -- A procedurally generated rpg adventure! on: 2015-10-06 08:20:55
This is looking really promising!
Do you have any estimate on when you think you'll have something ready for us to try (in a week, a month or a year)?
14  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-09-11 06:18:29
Spotted a weird artifact by the Orc stronghold south east (?) Of Kingstride.  It looked like I was up on the palisade,  also the loot dropped by an Orc also appeared "up there".

15  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-09-10 12:36:57
Is there a life-or-death reason for choosing colored Comic Sans as the font for NPC names?

http://www.comicsanscriminal.com

Hmmm been wanting to change it for a while, other people has been telling me the same.

Don't change it without listening to it's defence speach!

Although, having said that, change it if you can.  persecutioncomplex
16  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-09-10 06:14:31
So I spotted something weird today, when I get to Kingsbridge sometimes Grisela is a man. If I then leave (for example go to New Garand and stay at the inn there) and come back she's back to looking how she looked the first time I met her.

17  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-09-09 09:44:34
YOUR PROFILE PICTURE IS THE HEAD OF ITHARRAK THE FIREDANCER!!!  Shocked
18  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-09-07 06:25:30
v.0.5.797 - 5/9/15

-Traps added! Be careful in dungeons.

--
Regarding this, please if you want to help testing them, the dungeons including traps are Lannegar Mine, Bandit hideout near Kingsbridge, and tombs near New Garand.

I have been looking at the traps and they're annoying. Usually I am told I stepped in one where  I am surrounded by Bandits that I am fighting, there's no way I could see the trap och even read about spotting them in the combat log.

Also, Adam spotted some traps on to step into them right after (classic Adaon).

And once Adaon spotted a trap whilst unconscious on the ground, which leads me to think he was just faking the injury to avoid combat (again, classic Adaon).

Perhaps a visual que could be added so that I could spot the traps earlier? I like the idea of the traps but right now it feels a bit too random.

I tried the traps in Lannegar mine and the Bandit hideout.
19  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-09-04 06:49:01
The new sprites are way better than the old ones, thank you for making them crisper.
The game does seem less resource intensive after the last update, I'll try to see if I can spin it up on one of my older devices that previously struggled to run it.

I like how complex some of the quests are, the main quest line in particular, it's much more engaging than a lot of other games were essentially all the quests are variation on "fetch 10 of these" or "kill 5 of those".
(story spoiler below!!!)
The part where you get imprisoned and lose all your gear is excellent, and really does make you want to pursue the main quest line to completion.


How much time are you spending on this on a daily basis, if you don't mind me asking?
20  Games Center / WIP games, tools & toy projects / Re: [Android] Blu’s Travel: Now with online leaderboard! on: 2015-09-04 06:41:18
On the jump controls; the new ones are way better than the old one where you "charged" a jump and then released it, but it's still very difficult. I think it's because the jumps are too sluggish.
On some levels it's just luck if you complete them on the first try as it's a lot about remembering when to jump, rather than seeing the obstacles ahead of you and deciding when then appear.

Addition of leaderboard was a nice touch.
21  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-08-27 06:01:09
Getting some crashes (sent reports) after the latest update. It started when I was fighting in Gorx, but now I can't even resume the game.
Makes me wish I had backed up my game.

Oh well, it's a reason to try a different class next time.
22  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-08-25 07:13:48
This game is just getting better and better, the main quest-line is exciting and engaging.

I can't seem to find Anton Gerdt though. Where am I supposed to find him after having found the Journal?

There's like a weird palisade south-west of Kingsbridge, there are goblins up on ladders that I can't attack and if I stand in the middle of the palisade I can rest there. What's up with that?

Also, cross the river north of Lannegar and then after the river take the canyon to your far right, there's a cave there that you can't enter.

Also, I'd like to re-iterate my point about the hired help, I know you told me to get a companion but you really need to make the ones you can hire last at least a little longer.

Anyway, if anyone needs me I'll be in Inori dessert collecting venom sacs.


23  Games Center / WIP games, tools & toy projects / Re: Ooze - Android 2D Jumper on: 2015-08-24 07:35:48
A few things I would like to hear about:
  • Are the game mechanics easily understandable/learnable? I wanted to minimize the amount of text that is displayed; with that in mind, I'm hoping the game is self explainable.
It was easy enough to figure out the mechanics, although I did play it for a bit before realizing that I could double-jump.

  • How does the gameplay feel? Too difficult or too easy? This is meant to be a competitive game. (there is an obstacle that requires an accurate jump to bypass, should this be nerfed? Does it ruin the gameplay?)
I've only played it for a little bit but it does feel pretty hard to traverse the obstacle that is made up of two blobs on the floor and one on the ceiling between them.

Does it ramp up in difficulty as you progress?

  • Does the game perform well on your device? Are you experiencing lag in certain situations?
I tried it on a Samsung Galaxy S5, ran smoothly. I'll try it on some lower end hardware tonight.

  • Are the game menus easy to understand and navigate? (As I've mentioned before, I want to minimize text... so I'm trying to use symbols for buttons rather than specifically saying what the button does... 'Play', 'Restart', ect..)
This was all easily understood.
One weird thing, when the game is paused, I have to hit a pause button to resume it. A play button would have been more intuitive for me.

Thoughts on the interstitial ad:
   An interstitial ad currently displays on the 'game over' screen after 1 minute of actual gameplay time when the user clicks the retry button, but I'm displeased with how I'm showing the interstitial. It literally jumps pops into your face (which may cause accidental clicks which I absolutely want to prevent)... how should displaying an ad be handled? Would you mind sharing your own experience with displaying ads?
I not a big fan of ads in games but I think that if you're going to use a full screen ad you placed yours in the best place. It appears after I click continue so it does sort of reduce the risk of click-stealing.


General comments;
I would expect my phone's Back-button to take me back to the main menu if I click it when paused.
Sounds and music are good, but I'd prefer it if the music didn't re-start when I die. It's almost disruptive to have the music on when it keeps restarting.
Graphics are cool, font used fit well with the graphical theme of the game.
Is the bottom bar thingie on the splash-screen supposed to be a progressbar? It does not fill for me when I start the game.


Overall I think it looks and feels polished, well done. Keep it up.
24  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-08-20 19:29:11
Found two bugs.

First one is some chests (the one in the example below is from the Bandit camp just west of the New Garand farmlands) seems to have incorrect bounds. This means you can walk into them.


Second one is really perculiar and you're going to think I am making this up.
I was rescued Constanze from the Bandits in the cave just outside of Kingsbridge, but I died on the way back. So I restarted from the Inn and this time I walked all the way to Constanze's cell without running into any Bandits, not NPCs appeared. And Constanze wasn't in her cell. I then explored the caves a bit to see if I could find any NPCs and I managed to spot one and when he attacked me he walked backwards! Strangest thing ever, he sort of moon-walked over to me and attacked me whilst still facing the other way. Behavior was reproducible every time I restarted the game. It stopped happening after I had another sleep at the Inn, and then I was able to rescue Constanze again.
25  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-08-19 07:00:29
Spotted a weird bug today. When I walk up-and-left or up-and-right, and only when I am actually in motion, there's a a black dot flickering above the head of my avatar (at a distance of about the same height as the avatar).

In other news; I let go of my OCD and stopped exploring the game in my I-am-doing-one-area-at-a-time sort of strategy and just went off. That was a lot more interesting and I must say it's a very impressive game you've got here. I played it on my way to work today and for the first time in my life I wished my commute was longer so that I could have played more Smiley

26  Games Center / WIP games, tools & toy projects / Re: [Android] Blu’s Travel (Testers wanted!) on: 2015-08-18 08:13:33
Here some gameplay of the new jump-system.
I'm still not sure whether this system is good for the gameplay or not.
Not trying to sound too harsh, but this is not good for gameplay. It's unplayable if you ask me.

Can you not try "traditional" platform controls where you jump higher the longer you press, but you still begin the jump as soon as you press the jump button?
27  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-08-17 11:13:04
Quote
It could obviously be me being crap at the game.

I think it is Karma. Hovercraft is too difficult!!!!  Grin
Could be.

Now seriously, Skills are unbalanced. Looking at my metrics I've found that depending on skill choices, some players struggle too much. For instance, for a low-level warrior, Resilience and Whirlwind make the game much easier. A rogue with Stab is sooo much better. And in later levels, new skills are needed, to incorporate new combat mechanics and make the game more interesting in the long term.
I am playing as a warrior, low level (because I started from scratch again), and it is not exactly hard, but it's difficult to go far before I have to run back to the tavern for some well earned sleep.

In sum, current skills are just a "sketch". The good news is, I already have the skills designed and drawn in my board...
Looking forward to that. I don't mind it being hard, it's the repetitiveness of slowly gaining enough money to buy gear to progress further that I am not fond of.

Any update to skills will include a refund of skill points, so current testers can re-allocate all their skill points.
That is cool, a very good idea.


hehehe, funny! that could get a spot in many modern art museums.

Yeah, sorry, I've been fooling around with asset manager, it is a loss of openGL context since some of my assets are still loaded static... Please close game entirely and reopen, I'll try to get it fixed in the next days.

EDIT: in theory, fixed in .772, just uploaded.
What a coincidence, that's where I fix my bugs as well; in theory.
28  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-08-16 16:25:35
The game isn't too easy, nor is it too difficult (as long as you play it somewhat safe). The fighting mechanics work well. The conversations with the NPCs are hilarious and the questing is fun!
When you say "play it somewhat safe", how safe do you play?
I am asking because I feel that my skill progression is a bit slow. It feels like I go back and forth from the town and Lannegar mine and on every new trip I only make it slightly further into the mine.

It could obviously be me being crap at the game.
29  Games Center / Featured Games / Re: Exiled Kingdoms -Android RPG- Now with video! on: 2015-08-12 21:55:02
Bug report (sorry):
I ran into a weird issue, I had just saved and exit to the main menu and when I then picked continue game the screen look really strange.





I was using a Samsung Galaxy 5.
30  Games Center / Showcase / Re: Grapple - Android 2D platformer (finally released to Google Play) on: 2015-08-11 19:50:48
Changes look good, some more feed back

The grappling hook graphics - They block the help text when you go past help sticks. I can't therefore read all the help, it might be the size of graphics for the controls that I have on, the level that introduces the grappling hook is a prime example.

The grappling hook length is fixed, to me its intuitive that if I jump closer to a ceiling the length of the rope is smaller. when you need to use the grappling hook to open more doors the rope is too long to get on the next platform. I managed it but I am not really sure how Wink

Other than that, I agree with ziozio. The lenght of the hook shouldn't be fixed, if you throw it to a closer wall/ceiling, I'd like it more if it resulted in a shorter chain.

@ziozio, I've moved the text that's displayed when you read a sign higher up on screen, hopefully that alleviates the controls hiding the text issue.

I've also changed the way the King grabs onto the grappling hook chain, so that he doesn't always grab hold at the very end. If it attaches to something early, he will grab hold higher up, leaving the extra bit dangling below him. This should fix the concerns of @ziozio and @DavidBVal.

It's all in version 1.09 which should be with you shortly (when it has filtered through Google Play).
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