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1  Games Center / Showcase / Re: My first Android game AstroWarp on: 2016-12-02 14:39:38
Dude, this game is still hard as balls.
2  Games Center / WIP games, tools & toy projects / Re: Lala - Now available in alpha on Google Play on: 2016-12-02 05:53:23
Hi,

First off all I really like your game and I wouldn't change anything about the game mechanics.
Thank you.

The only thing I would improve are your graphics for the buttons on the play screen. I don't think your target group cares much about the looks of it, but IMO they don't really fit into the whole scenery. The buttons are just plain black and white and not even centered. I'd love to see some more "fancy" buttons.  Grin
I agree that it's weird that they're not perfectly centered, they're Kenney buttons but at some point I must have broken them.

In terms of "fancy", in what way would you want me to make them fancier? More color, other shape's,  different symbols?

Anyways, it's a great game  Pointing
Thank you, your feedback is much appreciated!
3  Games Center / Showcase / Re: Dating Simulator 2016 on: 2016-12-01 10:15:15
The demo video on youtube for this is hilarious.
Well done.
4  Games Center / Showcase / Re: My first Android game AstroWarp on: 2016-12-01 10:01:02
Well done on completing you first game, good job!

I found it a bit too hard and I think it would be better if the difficulty increased as you play.
On my first attempt I got hit by a fast asteroid within a second of starting the application, that didn't seem fair Smiley
5  Games Center / WIP games, tools & toy projects / Re: Lala - Now available in alpha on Google Play on: 2016-11-29 19:05:58
A note on tracking progression;

The game is aimed at young kids and because of that I don't want any online aspects, including Google leaderboards or achievements.

The way I let players track their progress is by having a home-world screen where the aliens that have successfully made their way to their space ship can be seen landing.

Click to Play


So as someone completes more and more level, that screen will fill up with colorful, dancing aliens. I am hoping kids will find that amusing.

I think I need to do something about the background though, the gradient currently in use is a bit drab and boring.
6  Games Center / WIP games, tools & toy projects / Re: Lala - Now available in alpha on Google Play on: 2016-11-27 16:56:01
This is the last time I make a game that requires level design.
I love level design, it's probably my favourite part Tongue

For my next game I am teaming up with you, @J0, whether you like it or not...
7  Games Center / WIP games, tools & toy projects / Re: Lala - Now available in alpha on Google Play on: 2016-11-27 13:04:02
Finally finished designing the last of the 60 levels.



This is the last time I make a game that requires level design.
8  Games Center / WIP games, tools & toy projects / Re: [LibGDX] Mischieviots: A light-hearted turn-based 2D RPG on: 2016-11-24 06:53:56
This looks brilliant, well done!

9  Games Center / WIP games, tools & toy projects / Re: Lala - Now available in alpha on Google Play on: 2016-11-22 16:27:41
Very nice game.
Works fine on my oneplus 2.
Thank you!

Of course it is very easy but I like systems when you can skip a hard level because you have always 5 level to play and not only one.
Yes I thought kids might get frustrated if I forced them to complete one level before being allowed to try the next, so the unlocking (at least after the first chapter) will be fairly aggressive with one completed level unlocking 2 or 3 new levels.

But overall I like  the game mechanics and found no bug in the first 20 levels.
Cool, I appreciate you taking the time to test something that's in alpha and that you're also not the target audience for (I am assuming you don't fall into the age range 3-7  persecutioncomplex ).
10  Games Center / WIP games, tools & toy projects / Re: Lala - Now available in alpha on Google Play on: 2016-11-21 07:49:45
How I deal with problems Cool

Creatively, it seems  Cheesy
11  Games Center / WIP games, tools & toy projects / Re: Lala - Now available in alpha on Google Play on: 2016-11-20 08:52:55
I have a alpha release ready on Google Play now, if anyone wants to give it a go I would be interested in hearing any comments you might have.

Lala on Google Play

Note that the game is intended for young children, so the puzzles are intended to be very simple.
12  Games Center / WIP games, tools & toy projects / Re: Lala - Now with gameplay video on: 2016-11-13 19:37:09
Trying out some different saturation levels as suggested by J0 and I am finding it difficult to decide what I like best.
I agree that the too colorful background sometimes blends in a bad way with the foreground, but I also don't like how washed out the colours look when I turn the saturation down;

Original

Saturation at 50%

Saturation at 25%


I think the problem lies in the fact that if I drop the saturation of the sky, the it looks to drab, but without a lower saturation other background elements blend with the foreground.

Any comments appreciated.
13  Games Center / WIP games, tools & toy projects / Re: Lala - Now with gameplay video on: 2016-11-10 09:18:34
One tiny issue I'd have — no worries though, nothing terrible, you can safely ignore this as I'm mostly commenting to comment — is that in some of your levels you show it's hard to distinguish between the background and the foreground, as the colours are very similar. The easy fix is to turn down the saturation, maybe play with the lightness/contrast a bit too Smiley

EDIT: that was the easy fix, your other solution being to shift a bit the background towards blue, and the foreground to red; at least that's what I usually do heheh

J0 Smiley

I'll have a stab at dropping the saturation on the background, I'll post before and after pictures for the various environments.
Thanks for the comment.
14  Games Center / WIP games, tools & toy projects / Re: Lala - Now with gameplay video on: 2016-11-07 18:35:49
I am close to done with the levels, I only have two more to do and then some tidy up. Starting to see the end of this.

I made a gameplay video, any comments on the game play mechanics are greatly appreciated:
<a href="http://www.youtube.com/v/FlM943xaxyw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/FlM943xaxyw?version=3&amp;hl=en_US&amp;start=</a>
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-17 16:49:34
Been trying to start learning libGDX. Setting everything up for the first time is... definitely not easy.
It gets better, when you're on your second project it starts to make sense.
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-13 18:00:05
I did two things today;

  • Finished the levels for chapter four (of five) of my current game.
  • Came into a new realization of how much I hate level design and how bad I am at it.

17  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-08 05:50:31
This looks awesome!
Building it from scratch, including the level editor, is impressive. Well done.
18  Games Center / WIP games, tools & toy projects / Re: Lala - Brace yourselves, winter is coming! on: 2016-09-07 11:17:26
Love the visual atmosphere you've got running Shocked
Thank you!
I wish I could take credit but almost all the graphics is produced by Kenney.
19  Games Center / WIP games, tools & toy projects / Re: Lala - Brace yourselves, winter is coming! on: 2016-08-31 14:12:07
Added winter levels, with snow.
Well, I say snow, it looks more like blurry rotating plus-signs.

Click to Play


Also half-buried candy canes.
20  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-08-29 09:26:15
If you're interested in using the engine, I'll probably release it Smiley
Release it!
21  Games Center / WIP games, tools & toy projects / Re: Lala - Android bridge building game for young kids on: 2016-08-19 15:47:33
To be fair, I think in that first gif the alien could have finished the level without minding about the tipping wood block. Wink
These aliens have very sensitive feet, upon the slightest injury inflicted they rather teleport back and start again.

They are clearly not the smartest creatures in the universe,  but that also explains why you have to help them traversing the rather simple levels Smiley
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-19 13:04:11
Built level 36 of my current game, that means I've done 60% of the work on the levels!
Not counting the ones I'll have to discard or redo  persecutioncomplex
23  Games Center / WIP games, tools & toy projects / Re: Lala - Android bridge building game for young kids on: 2016-08-17 19:04:49
The game has three types of materials for the blocks:
  • Wood
  • Metal
  • Stone
Initially these were just used to provide visual variation (and to a certain extend audio variation as well as the sound of the alien's footsteps changes depending on what he's walking on), but I've now started experimenting with having different densities associated with these materials.

So for example wood Wood being lighter than Stone leading to the right block tipping over if the following puzzle is attempted with the Stone on the left side and Wood on the right side:
Click to Play


But, if the right block is the heavier Stone block, it provides enough counter-weight to the Alien and does not tip over:
Click to Play


I am not sure if I'll just this sort of mechanic in the final version of the game though, it might be too complicated considering the age group I am targeting.
24  Games Center / WIP games, tools & toy projects / Re: Malevolent Primeval LIBGDX PC ANDROID IOS on: 2016-06-28 09:38:08
I am liking the look of this, especially the decapitating kicks Smiley
25  Games Center / WIP games, tools & toy projects / Re: Lala - Android bridge building game for young kids on: 2016-06-24 16:45:58
In this game I use dialog-boxes for simple messages, for example instructions show at the beginning of a tutorial level;

With libGDX and it's GlyphLayout it's easy to construct these.

I construct the fonts as bitmap fonts, but I generate them at run-time using the FreeTypeFontGenerator as it means I can easily modify the fonts without having to re-process my assets;

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public class FontAssets implements Disposable {
   public final BitmapFont dialog;
   public final BitmapFont menu_title;
   
   public FontAssets() {
      dialog = buildFont("fonts/Chewy.ttf", 48, 4, Color.BLACK, "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890\"!`?'.,;:()[]{}<>|/@\\^$-%+=#_&~*");
      menu_title = buildFont("fonts/Chewy.ttf", 128, 12, Color.BLACK, "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890\"!`?'
.,;:()[]{}<>|/@\\^$-%+=#_&~*");
   }
   
   private static BitmapFont buildFont(String filename, int size, float borderWidth, Color borderColor, String characters) {
      FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal(filename));
      FreeTypeFontParameter parameter = new FreeTypeFontParameter();
      parameter.size = size;
      parameter.borderColor = borderColor;
      parameter.borderWidth = borderWidth;
      parameter.characters = characters;
      parameter.kerning = true;
      parameter.magFilter = TextureFilter.Linear;
      parameter.minFilter = TextureFilter.Linear;
      BitmapFont font = generator.generateFont(parameter);
      font.getData().markupEnabled = true;
      generator.dispose();
      return font;
   }

   @Override
   public void dispose() {
      dialog.dispose();
   }
}


When using the font I first set the GlyphLayout to the text I want;

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   public void openDialog(String text) {
      dialogEnabled = true;
      float dw = vWidth * 0.8f;
      dialogGlyphLayout.setText(Assets.instance.fonts.dialog, text, Color.WHITE, dw, Align.topLeft, true);      
   }


Here vWidth is the virtual or logical width of the screen, and I am telling the GlyphLayout to render at 80% of the width of the screen and wrap if longer.

Then, when rendering the Stage the text and it's background is rendered like this;
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      if (dialogEnabled) {
         spriteBatch.setProjectionMatrix(stage.getCamera().combined);
         spriteBatch.begin();
         
         float tw = dialogGlyphLayout.width;
         float th = dialogGlyphLayout.height;
               
         float dw = tw + 0.05f * vWidth;
         float dh = th + 0.05f * vWidth;
         
         float bx = (vWidth - dw) / 2.0f;
         float by = vHeight - dh * 1.2f;
         
         Assets.instance.hud.panel_metal.draw(spriteBatch, bx, by, dw, dh);
         Assets.instance.fonts.dialog.draw(spriteBatch, dialogGlyphLayout, bx + (dw-tw) / 2.0f, by + dh - (dh-th) / 2.0f);
         
         spriteBatch.end();
      }


This sets up a nine-patch which is the background to have a 5% padding, and then draws the message.

To get the different words highlighted requires no special code as the input string can be marked-up to change color;
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[WHITE]DRAG THE WOODEN BOX TO THE [BLUE]GAP[WHITE] TO LET THE [GREEN]ALIEN[WHITE] CROSS.


Super simple.
26  Games Center / WIP games, tools & toy projects / Re: Lala - Android bridge building game for young kids on: 2016-06-14 06:49:06
Oooh neat.
Thank you!

Nice job on this, but I want to add that 3-6 year olds don't care about unlocking things

They just want to feel accomplished in what they have so when they say, "hey daddy look" daddy could be proud of the youngin.

I am a reliable source of information. I have experience being that young  Pointing
I sort of disagree with you point about kids not caring about unlocking things, at least the older part of my target age group does, I think.

Either way, I take your point and the unlocking mechanism won't be the traditional "finish level N unlocks level N+1" approach. To make sure players don't get stuck on one level most levels will unlock several others, so the should always be an ample supply of unlocked levels and chapters for them to try.

Possibly with the exception of the first 6 levels, where I want to make sure they go through all parts of the game play.

Thanks for the feedback!
27  Games Center / WIP games, tools & toy projects / Re: Lala - Android bridge building game for young kids on: 2016-06-12 08:47:08
To make the screens more visually appealing I have been adding more things that move, clouds now drift across the sky and leaves blow off of bushes. And on some levels there are flies or bees that fly away when the player gets too close to them.

I am using the libGDX particle editor almost exclusively to create these effects, it's somewhat limited but it allows me to quickly tweak and adjust the various effects.

Click to Play


The "smoke" from the UFO and the stars falling are also particle systems.
28  Games Center / Showcase / Re: Retronix - a Xonix clone in Java (cross-platform, open source) on: 2016-06-07 06:35:10
EDIT:  played for about an hour at work. 
Played games for an hour at work?
Two questions;
  • Where are you working?
  • Are you currently hiring?
Smiley
29  Games Center / WIP games, tools & toy projects / Re: Pathway on: 2016-06-01 12:19:34
This looks cool, well done.

When you say "turn-based", is that as in X-Com or more like in Final Fantasy (i.e. is the movement turn-based or just the battles)?
30  Games Center / WIP games, tools & toy projects / Re: Questica -- 62.5% Quest, 37.5% Ica on: 2016-05-26 10:23:02
And you get this nice effect when walking under the trees
That is gorgeous. Well done!
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