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1  Games Center / WIP games, tools & toy projects / Re: [Android] Blu’s Travel (Testers wanted!) on: 2015-08-02 07:33:10
When I dismiss the die-dialog by pressing "Again" the game also reads that click as a jump, and on level 9 this means I always jump into the traps at the start.

Will there be an end to Blu's travel? Are you planning a finite number of levels or to just keep releasing more as players progress?
2  Games Center / WIP games, tools & toy projects / Re: [Android] Blu’s Travel (Testers wanted!) on: 2015-08-01 15:54:09
Well done on completing your first game!

I tried this and completed the first 8 levels.

I liked the environment, the changing nature of it added to the feeling that Blu is indeed travelling somewhere instead of just jumping around in the same forest. I think the animation of Blu should be sped up so that his feet move at a pace that corresponds better to his running velocity.

The picture showing what is was that killed me when I died was cool. The controls where responsive but I wished I could have adjusted how high I was jumping by pressing longer or shorter.

The only real negative was the UI, both the menu and the HUD feels too much like place-holder graphics. The font was weirdly anti-aliased and the buttons were plain and did not indicate that they were pressed.

I liked that the ads were non-intrusive and did not interfere with the game-play.

Overall; I liked it and will continue to play the next levels when you release them, I can't wait to find out what Blu's destination is Smiley
3  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (finally released to Google Play) on: 2015-07-28 20:47:15
I posted my game on /r/playmygame and someone created fan art for it Smiley

First fan art ever.
Best day as hobby game developer ever.

4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-28 12:23:45
Finally released an open beta of my latest project to Google Play.
5  Java Game APIs & Engines / Android / Re: AndEngine Documentation? on: 2015-07-28 10:05:42
Download the Examples project (, it will build you and app where you can try out most of the features of AndEngine. Also, if you download the andengine source you can generate JavaDocs from that.

In addition to that, I found these links useful when working on Hovercraft:

I liked AndEngine, but I prefer libGDX as the cross-platform aspect will make developing so much easier.
6  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (finally released to Google Play) on: 2015-07-28 09:36:53
Finally released this as an open beta, thanks to everyone who commented on this topic and gave me both good suggestions as well as the motivation to keep going.

Get Grapple for Android on Google Play:
7  Games Center / Android Showcase / Re: Stickman Shooter on: 2015-07-20 21:58:25
This is really rather enjoyable. I like the graphics style and the pace of it.
I think the enemies can take too many hits, as it stands there's never a reason not to fire your gun  continously. Also, the menus/hud cod do with a little more attention.

Good work on the game, keep it up.
8  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (new attempt at launch trailer) on: 2015-07-19 15:25:54
I've made a new attempt at a launch trailer where I've tried to fix the old one up according to the comments I got on it:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

If you have any comments on it, I'd love to hear them.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-19 11:59:57
Added a button to the main menu of Grapple that will open Google Play for my other game Hovercraft.
Shameless plug, made somewhat less annoying by the fact that the button only appears with a 10% probability.   persecutioncomplex
10  Games Center / Showcase / Re: Bananagans on: 2015-07-17 07:03:36
btw, the gorilla is throwing lollipops, not maracas
I like to believe they're maracas.
11  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-16 20:22:54
I finally killed the impostor  Cool Cool Cool Cool Grin
He died to easily, he's supposed to be hurt just once by each blade you manage to hit him with. I've fixed that now.

  • After the player killed the impostor, the "real" king (so the player) should get the impostor's clothes (because the king with his crown looks very nice)
  • The heart of the impostor is above the pause-button
  • you can throw the hook when you enter doors
Now you have to walk up to the dead impostor and then you'll steal his clothes, then the game will end.
I moved the heart of the impostor, and changed it's color to be the inverse of the players.
The grappling hook is now disabled when entering doors.

I also added really weird confetti rain when you kill the impostor. I am not sure why.

New version, 0.84, is now filtering through Google Play.
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-16 19:46:02
Implemented stealing a dead guy's clothes and leaving him naked on the ground, with a back-drop of falling confetti.

It got weird  persecutioncomplex
13  Games Center / Showcase / Re: Bananagans on: 2015-07-16 19:13:42
Yes. Just Yes.
The name and the promo-image are perfect.

I never knew I needed a game where I play as a gorilla chucking maraccas at flying snakes that tries to steal my bananas, but I do. I so do.

This was surprisingly enjoyable for it's simplicity, turn it into a mobile game so I can play it on my way to work.
Well done!

My high score is 39500.
14  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-16 07:43:39
Probably time to go through all the TODOs in the code  persecutioncomplex

Good idea!  Smiley

BTW, why static?
At work my classes are a vast hierarchy of dependencies that are dynamically injected for flexibility and testability. Static is considered bad in most cases.

At home my code is full of shortcuts, all geared towards actually finishing a game rather than just chasing code-perfection. Static is greeted with open arms as the saviour of many late design decisions.
15  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-16 07:16:54
In this game the player is supposed to assemble a broken key, and after all pieces are put together the door to the final boss can be unlocked. After some testing by @PlainBug it was discovered that even after the key was assembled the last door wouldn't unlock, I tracked it down to this brilliant piece of code;
public static boolean isKeyAssembled() {
    //return aquiredFragments.size() == TOTAL_NUMBER_OF_FRAGMENTS;
    return false; // TODO; Replace this false with check above before testing

Probably time to go through all the TODOs in the code  persecutioncomplex
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-14 06:54:07
@basil: nice!

Today my g/f and I went to grab a coffee at the café where I will celebrate my 30th birthday next week and cleared up any open questions. End of youth I guess  Wink or maybe not  Cool

I'm making games after all - I will never grow up  Grin Grin

You don't stop playing/making games when you get old, you get old when you stop playing/making games.
17  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-12 19:40:17
Now with hyper-realistic water splash:
Click to Play

  • If you're dead, you'll still be able to throw the hook  persecutioncomplex

  • If you open a chest and get a key-fragment and then the key disappears, the new key-fragment will still be visible (cf. email)
The one fragment you just collected is supposed to stay a little bit longer to show which one you just got, but if you say that's just confusing/annoying I'll get rid of it.

  • If you stand before a chest, the particles will be rendered on a higher layer than the player (cf. email)

  • I'm not sure, but maybe 2 hearts instead of one could solve the problem with the clothes.
I could do several hearts instead of filling one heart up, it does make sense. I think I'll implement that change next.

Any way, version 0.79 is uploaded.
18  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-11 20:12:25
  • I have send you an email -  Now I hope you understand what I mean
Right, you mean when the player gets a bit stuck on the corner?
I am trying to sort that. I think you should still be able to jump away though, right?

Adressing your latest comments;
I am glad you liked the new door-sound, walking speed, menu button-sound, and new killing wheel (excellent name, by the way).

  • I've added the click sound to the in-game buttons.
  • I've fixed the bug that broke most levels with boxes in.
  • I've fixed a bug with the Boss that made his stop all of a sudden.
  • I've fixed level V-SYNC to only have one chest.
  • I've made the water semi-transparent, and added a slapsh effect and sound to hightlight that the player actually falls in water.

I am uploading version 0.78_ALPHA to Google Play now, if you're not fed up with testing this yet I'd appreciate any comments you may have on the changes.
Also, would you like to be credited in game for the testing as "Plain Bug", "PlainBug" or not at all?

Thank you for helping me with the testing.
19  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-09 21:05:53
I have taken care of a few of your comments, they should be in version 0.77 (when that filters through the Google Play store).

  • sounds are well done, but the sound  “attend to the door”  is too loud
The volume for the door opening sound is now turned down a bit.

  • [android] the introduction to your game appears always you come to the main menu - very annoying
The introductionary narrative is not played anymore if you've managed to collect at least one key-fragment.

  • you don’t have enough time to read every sign in the level
I've extended the time available in the levels I suspect you're referring to.

  • after a certain time the game gets boring because the only sense of the game is collecting parts of a key - nothing a player really wants to do without rewards
I need to think about what to do about this.

  • Every beginner firstly can run to the level with the hook, but why should a player get a nice tool at the beginning of the game? this “cheating” (it’s not cheating at all but very similar) destroys the fun
You are right, the player can "cheat" in this way and that's intended. I want it to be non-linear in a sense and for people to realize that they can go back and do levels again or in a different order. But I'll think about your comment and see if I can figure out a way to limit this.

  • Controls of the player are much better (easier) than in your game “Hovercraft”. But in case of an advanced player (who plays your game for hours) the king in the game moves too slowly. The player gets used to the movement and then he realize that e.g. jumping works very slowly
What!? Are you saying controls in Hovercraft are difficult? After all, that game has gotten such excellent reviews as "Impossible to drive", "Flies like a drunken fish" and "Like QWOP, but with two buttons" Smiley

In all seriousness though, I've sped up the walking/jumping speed of the player a bit to fix this.

  • the player often sticks on the corner of the bottom, then he can’t move forward, falls down and dies - this is very annoying 2 meters before the end of a level
I am not sure what you mean by this.

  • bodily injury after a huge jump is exaggerated - also small jumps to a lower platform will kill you
It's to prevent people from taking short-cuts but falling down rather than climbing or otherwise traverse a level the way it was intended.

  • I can’t find a real advantage of the clothes you get. the player should feel a big advantage for this item
They double the amount of damage you can take. I'll see if I can make that more obvious.

  • on Android the movement (left/right) on stairs is annoying and difficult
Agreed, I am working on coming up with a fix for this.

  • sounds for the menu would be great
I have added button clicks to the menu buttons.

  • More Items! and Items should have advantages for the player
  • In general you could add some more speed into your game (not at the beginning but at a certain time after the player got used to the controls) - boost-shoes would be great!
  • The player could unlock doors with a part of the ‘Master’-key.  When he finds a part of a key he unlocks the next 2 levels (or something like that). Without this function the player will never finish this game because searching only one ‘Master’-key is boring
  • disable the right/left movement on stairs on android
  • Give the player the feeling of getting back the king-power (e.g. through increasing speed or a greater hook). (“From dishwasher to king”)
  • Every level should be more useful than finding a part of a key, because the key is not very useful for the player (yes, the key unlocks the castle but the player can play 99% of the game without using the key - so why should he collect the parts of the key?)
I've think about these and see if I can figure out a way to improve it along the lines you suggest.

This is only my personal view, but I hope that some points are interesting for your further game-development. All in all I really like your concept and the way you make a game with foreign graphics - but you can also improve your game to create more fun for the players.
Your personal view was exactly what I was hoping to get! Thank you again so much for taking the time to test my game and compile this report. And thanks for the compliments about it as well, it really makes my day to hear someone say they like my game.
20  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-09 12:50:11
Sorry for the delay but now I have some feedback for you to present:
Wow! Thank you so much for that, I'll go through it in detail tonight and get working on as many of these as possible.
I am very grateful for you taking the time to do this.

If you don't mind me asking, how far did you get on the Android version? Did you get all the way to and kill the Impostor?

21  Games Center / WIP games, tools & toy projects / Re: Exiled Kingdoms -Android RPG- Testers Wanted!!! on: 2015-07-06 14:18:22
-Adventurers for hire are now stronger, and their hiring fee scales with level, making them cheaper at game start.
This is a welcome change Smiley
22  Games Center / WIP games, tools & toy projects / Re: Cosmic Menace on: 2015-07-06 05:54:29
This is looking very cool, I am looking forward to trying it after work today.
23  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-03 21:43:30
Good to see you have kept the cartoony effects on death, although I would to see similar over-the-top effects for all deaths. Sometimes the sprite explodes in red, and other times there is just a quiet message saying DIED. Maybe for incinerations you could have a mushroom cloud animation?

There's supposed to be excessive blood spray when dying from falling, being crushed, cut by saw blade or bitten by a snake. If you get burned there's an excessive amount of smoke, if that wasn't obvious in the video I'll fix it in the next attempt at a trailer.

Thank you for your comment and suggestion.
24  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-03 09:15:44
Feels more like a gameplay teaser than a trailer. I think it could be easily condensed to one minute, I doubt most people that browse through games on the market will watch a 2 1/2 minute video.

That's a fair point, I'll make another one where there's less pointless walking around.
I'll also do a build where the texts on the signs aren't showing up because it's just confusing in the trailer when there's not enough time to read it anyway.

Thank you for your suggestion, it's appreciated.
25  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-02 20:07:30
I am getting very close to finally finishing this off and releasing it into the wild (which will be nice because to be honest I want to get onto other projects).

I have created a short trailer that will go with the Google Play store listing, any comments you guys might have are very much appreciated;

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

(Also, for those of you that prefer gifs, here's an imgur album showing some recent game-play;
26  Games Center / Featured Games / Re: Gunslugs 2 - completed on: 2015-07-01 08:25:54
I spotted Gunslugs 2 listed under Editors Choice on Google Play, well done and well deserved!
27  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (now with achievements) on: 2015-06-26 07:16:51
I think I have now gotten this game feature complete (there's still a little bit of content missing), and if anyone with an Android device would be willing to help me test it I'd very much appreciate it.

Send me a message with your gmail address (needs to be the one from your android device so you can download it from Google Play), and I'll add you to the alpha testers group.

28  Games Center / WIP games, tools & toy projects / Re: Exiled Kingdoms -Android RPG- Testers Wanted!!! on: 2015-06-22 16:28:30
I'd like to know your opinion on the combat log.

I am not a big fan of the combat log, it doesn't add much in terms of things I need to know (the damage number that appears when receiving or dishing out damage is enough), and it draws my eyes away when it updates.

I think the latter can be fixed by letting it scroll in smoothly rather than doing ig by fixed lines.

Also, I'd prefer it if it referred to my character as "You" rather than by first name.
29  Games Center / WIP games, tools & toy projects / Re: Exiled Kingdoms - RPG for Android mobiles. on: 2015-06-14 14:07:26
Right, I have aquired a newer device and will pick up testing of this again. A minor comment is to make the hired hands stronger. I hired someone for 100 gold in the first town only to see hI'm slaughtered by the first goblin we ran into Smiley
30  Games Center / WIP games, tools & toy projects / Re: Java 2D Multiplayer Coop Rpg on: 2015-06-09 08:24:50
This looks cool and it seems like you've gotten a lot of the core mechanics in place already. Well done!

I like how the shop keepers are animated with a walk-loop even though they're standing still Smiley
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