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1  Discussions / Miscellaneous Topics / Re: Moving to Linux... on: 2013-05-27 23:13:54
You can get good documentation of nearly any program (at least from terminal programs) with the ' man <program>' command.
And don't be afraid of something that might look complicated at first. Once you know how they work, the most things become routine jobs.

Use some cheat sheets for commands in the first few weeks. Just google "linux command cheat sheets"
This one will work  Wink
2  Game Development / Game Mechanics / Re: Dynamically load class on: 2013-05-26 21:04:08
You also could define the blocks in a text file in which you define the attributes of each block.
This file could look like this:

name = grass;
texture = grass.png;
solid = true;

Then you just parse the attributes from the file. If you want now a grass Block you create a Block class/object and load the grass attributes in the object.

Or you could create objects which are derived from Block dynamically from their full class name.
This worked for me:
3  Games Center / WIP games, tools & toy projects / Re: Conway's Game of Life on: 2013-01-18 21:43:41
The project is now hosted on GitHub.
4  Games Center / WIP games, tools & toy projects / Re: Conway's Game of Life on: 2013-01-14 14:25:57
Yes i am working with Java 7 (OpenJDK), i think i'm going to switch to Oracle Java  Undecided
It works when started in Intelij / eclispe and as a .jar file on my machine (Fedora 17)
The error happened on a Windows 7 machine.
5  Games Center / WIP games, tools & toy projects / Conway's Game of Life on: 2013-01-14 00:11:50
I am playing around with Conways Game of Life for some days.
It is nothing special or new but i am going to implement some features which could be interesting.
The only thing which is ready now is the Distribution view with which i wanted to see if the 'cells' are getting distributed equally after some time.
Another feature i thought of is to generate some kind of music from the Game.
My goal is to get it running proper on Android, which would be cool with pinch zooming etc. .
I cant ensure that it will run, it runs on my computer but wont work on another (Could not find the main class)

The distribution view with blur (low pass).

The normal view.

Mouse dragged / Arrow keys: move around
1 : normal view
2 : distribution view
+ / - : increase / decrease speed
w / s : zoom in / out
r : reset


6  Java Game APIs & Engines / JInput / Re: logitech rumblepad2 on linux on: 2012-12-18 20:25:09
I am very sorry for writing on this veeery old thread but even if my answer is not the answer to this question it may help others.
I had an similar problem with my Rumblepad2 but on a Fedora 17 box.
The problem is that the 'joydev' kernel module is not installed by default. To get Controllers and Joysticks working just install the 'kernel-modules-extra' package.

It may be unnecessary to post this here but i have searched days to find this solution.
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2017-12-05 19:38:37

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2017-12-05 19:37:39

Java Gaming Resources
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2017-12-05 19:36:10

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2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

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2017-03-13 14:04:45

SF/X Libraries
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2017-03-02 08:45:19

SF/X Libraries
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2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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