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1  Java Game APIs & Engines / Java 3D / Re: Java 3D Web Start trial deployment on: 2004-09-10 21:27:27
Thank you very much  Grin

Can we rely on these links as permanent url's or do I have to regularly check that it's still working?

Alec Lombra
Play Cassos !
2  Java Game APIs & Engines / Java 3D / Re: FlyingGuns on 1.3.2 on: 2004-08-25 19:51:24
Hi,

quick feedback: I tried to switch the Cassos installation to loading java3d as an extension.

I got this error:
javax.sound.sampled.LineUnavailableException: Failed to allocate clip data: Requested buffer too large.
     at com.sun.media.sound.MixerClip.implOpen(Unknown Source)
     at com.sun.media.sound.MixerClip.open(Unknown Source)
     at com.sun.media.sound.MixerClip.open(Unknown Source)
     at com.sun.j3d.audioengines.javasound.JSClip.initDataLine(Unknown Source)
     at com.sun.j3d.audioengines.javasound.JSSample.load(Unknown Source)
     at com.sun.j3d.audioengines.javasound.JavaSoundMixer.prepareSound(Unknown Source)
     at javax.media.j3d.SoundScheduler.attachSoundData(Unknown Source)
     at javax.media.j3d.SoundScheduler.processSoundAtom(Unknown Source)
     at javax.media.j3d.SoundScheduler.calcSchedulingAction(Unknown Source)
     at javax.media.j3d.SoundScheduler.renderChanges(Unknown Source)
     at javax.media.j3d.SoundScheduler.processMessages(Unknown Source)
     at javax.media.j3d.StructureUpdateThread.doWork(Unknown Source)
     at javax.media.j3d.J3dThread.run(Unknown Source)

It did not show up before so I suppose this could come from the newer version of java3d 1.3.2.

I hope to see this bug corrected (why would my 30Mo wave file be too big? Naaahh... I just do what I want Smiley ) or to be able to load version 1.3.1 as an extension.

FYI I checked the java3d webstart site. Very good initiative Smiley. Thing is the links to the releases seem down.

I would have gladly prepared the 1.31 extension myself but after seeing the j3daudio.jar disappear in yours I figured it was out of my understanding :p

Thanks again, even without music Cassos! can be launched directly Smiley

Alec

Cassos! free with java3d
3  Games Center / Archived Projects / Re: Apple Collector (pretty original game) on: 2004-08-13 14:23:17
Loved the game, reminded me of the lemmings and such reflexions game.

I have three suggestions:
- the efforts on adjusting the difficulty is good and the game is much better than the first version. I would just try to make it a bit more progressive still and diversify the levels a bit more
- I think the game should be a bit less focused on precision and quickness
- the last thing is about the color, I a am a bit colorblind so this might only have affected me and those like me but the thing is I have a hard time distinguishing yellow and green. Perhaps you could put blue apples instead of yellow/green?

About the name I can't think of a better one :/


Thanks for the good time ! Smiley

Alec
4  Java Game APIs & Engines / Java 3D / Re: FlyingGuns on 1.3.2 on: 2004-07-25 00:59:44
Hi,

Great job with java3d as an extension !

However this brings back to me one of my nightmares: the webstart message "we strongly suggest you do not launch this application as it is not certified..." etc(something like that).

With Cassos! I had managed to make the game so that it wouldn't require any security rights and ran without this horrible message. However using java3d as an extension brings back this message as it supposes that the extension is ran in an all-permission way.

Of course my first question would be "Can the extension run without restricted rights?" but I suppose it cannot and some foolish tests I made confirmed it.

The next question would then be do you have any hint of sun(for example) releasing this extension with proper certificates etc...?

I also keep wondering why you did not try to restaint the security rights for flyingguns too? Am I the only one to be frightened by this message or is it something I missed?

Of course I know that any .exe downloaded from the internet could be as dangerous, however there isn't always a message suggesting you don't launch it and I feel that the common user doesn't realize that.

Finally, I'm still hesitating between the horrible message or the lousy java3d install. Considering I choose the horrible message, I am wondering about bandwith/availability problems of your server. Can I make a mirror? If yes tell me if/where you want to be mentionned.

Thanks again

Alec

5  Games Center / Archived Projects / Re: New Java3D game: Cassos! on: 2004-06-24 22:31:15
About the various games, just have a look at the links sections on the site. Cosm is not officially out (for as much as I know) and I didn't manage to get Glymp3D  to work so they're not on it.

However the out of space game is pretty neat and newdawn softwares do pretty good stuff.

About Webstart, in case you didn't have a look at the download section (seems you didn't) I offer the two ways to play the game. In other words if you already have java, java3d and webstart installed fine, you just have to click the "Start the Game" button on the right.

If you are so lazy then just click here.

The zip is mostly here for users with no java experience. My experience showed that installing java is not the same as installing webstart as some versions can come in conflict. In fact Hansdampf seems to have an installation problem too.

The music always get decompressed on startup because I wanted to keep the game as less intrusive as possible. Writing on the hard disk requires security rights which themselves require a user explicit authorization with Webstart (with a "We suggest you do not install this software..." message). So at each start up the music and sounds are decompressed from MP3 to .WAV in memory.

Once again this game is far from being perfect and we know it.

About the java3d/xith3d choice, the truth is I didn't choose. I just used the first one I saw to try it since I knew neither. I am not sure xith3d would be a better choice from the loader point of vue but I can't settle on this.

Alec
6  Java Game APIs & Engines / Java 3D / Re: New Java3D game: Cassos! on: 2004-06-24 16:55:51
You're right, sorry for the inconvenience.

By the way I've  put a link to your site on mine. Hope you don't mind.

Alec
7  Games Center / Archived Projects / New Java3D game: Cassos! on: 2004-06-24 16:54:04


Hi all,

       Though it's not like any major game you'll see, I am now happy to be able to show you the game project we developped using Java3D.

       If you want to skip the speech and just try the game then check this link: Cassos! and get guided.

       The idea of the project/game was to make a complete (or at least almost) game using java3d and several libraries. At the time I started the project I was only able to find one playable game accomplished with java3d: Flyingguns. So I was pretty much surprised and decided to try to do mine just to see what could be done. Since then, I've found other games like Out of Space, Glymp3d and Cosm but even though, these games are not very much up to date or not even playable (I wished I could've seen Cosm for example).

       So the project uses the NWNLoader for 3DObjects loading,  javalayer library for reading mp3 sound and music and several hints/pieces of code from the j3d code repository (for intersections for example, since Java3d collision system had a memory leak). I hope it will encourage people to try java3d for their next game and hopefully Sun will also do some efforts in that direction.

       The project is open-source and the related project in source-forge is available  Here. I should warn you that we are not all java experts and even less in 3D so don't blame us for the quality of the code.

       About the feedback of the project, my biggest deception is that it appeares that many testers have reported that the game ran slowly even thought they had a 2Ghz PC and a very good graphic card. I strongly feel that this is due to the graphic card drivers but it's hard to defend yourself against these bugs when other classic 3D games work on the same machines with the same configurations. I would also have liked to be able to use a loader that allowed me not only to make my character and animations but also that would allow me to use morph animation (which the NWNLoader doesn't do). The MD3 loader seems to be promising on this point but I did not have yet the time to test it fully.

       The last point I regret is that the basic users have a lot trouble installing java, java3d and webstart for the game. There are many reasons for this but the fact is that I felt I had to include a .zip with a bundled jre inside to make the installation clear and simple enough.

       Well, it's about all for the speech. I'll be glad to here your comments here or on the sourceforge forum. The last question is who will get first on the scores Smiley.

Alec Lombra
8  Java Game APIs & Engines / Java 3D / New Java3D game: Cassos! on: 2004-06-20 21:49:53
Hi all,

       Though it's not like any major game you'll see, I am now happy to be able to show you the game project we developped using Java3D.

       If you want to skip the speech and just try the game then check this link: Cassos! and get guided.

       The idea of the project/game was to make a complete (or at least almost) game using java3d and several libraries. At the time I started the project I was only able to find one playable game accomplished with java3d: Flyingguns. So I was pretty much surprised and decided to try to do mine just to see what could be done. Since then, I've found other games like Out of Space, Glymp3d and Cosm but even though, these games are not very much up to date or not even playable (I wished I could've seen Cosm for example).

       So the project uses the NWNLoader for 3DObjects loading,  javalayer library for reading mp3 sound and music and several hints/pieces of code from the j3d code repository (for intersections for example, since Java3d collision system had a memory leak). I hope it will encourage people to try java3d for their next game and hopefully Sun will also do some efforts in that direction.

       The project is open-source and the related project in source-forge is available  Here. I should warn you that we are not all java experts and even less in 3D so don't blame us for the quality of the code.

       About the feedback of the project, my biggest deception is that it appeares that many testers have reported that the game ran slowly even thought they had a 2Ghz PC and a very good graphic card. I strongly feel that this is due to the graphic card drivers but it's hard to defend yourself against these bugs when other classic 3D games work on the same machines with the same configurations. I would also have liked to be able to use a loader that allowed me not only to make my character and animations but also that would allow me to use morph animation (which the NWNLoader doesn't do). The MD3 loader seems to be promising on this point but I did not have yet the time to test it fully.

       The last point I regret is that the basic users have a lot trouble installing java, java3d and webstart for the game. There are many reasons for this but the fact is that I felt I had to include a .zip with a bundled jre inside to make the installation clear and simple enough.

       Well, it's about all for the speech. I'll be glad to here your comments here or on the sourceforge forum. The last question is who will get first on the scores Smiley.

Alec Lombra
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