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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-19 18:33:29
Finally got access to internet with my laptop. For the last five months I've been in and out of jails and institutions. I am now a recovering addict and life is really looking up - I hate to drop such a bombshell on the community, but I'm accepting who I am and what I've done and now I need to move on. I'll probably contribute on JGO a little bit but not nearly as much as in the past. I love you guys.
2  Games Center / WIP games, tools & toy projects / Re: Robot Farm on: 2017-01-25 22:08:45
Awesome! What happened to We Shall Wake? Just being put on the back burner for now I presume.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-12 00:26:09
Cast my first ever vote the other day.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-16 04:53:42
Submitted my very first college application - Early Admission to Georgia Tech. 15 minutes before the deadline. Here's to a smoother and more timely process for future apps. Cheers.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-03 23:34:50
I also started doing freelance programming for some pocket money and wow does it pay well.
Simple interesting what freelance sites you using?)
(never try freelance Sad )

Well I started by simply looking up freelance programming forums, there are lots of forums that provide spaces for you to either apply for a one time job or list yourself and your skills as available. I can't say I use any particular one, honestly just look up freelance programming on google and you'll find plenty of sites, subreddits, and forums for it. It also depends on your skillset and what you want to do.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-01 03:23:27
I've been messing around with fractals on shadertoy. Accidentally made a frozen over lake or something.

Please check it out, it looks much better with movement Cheesy

EDIT: Slyth2727, did you just randomly medal my 10 month old post? lol

Yes I did, it's good stuff. Idk why I didn't when I first saw it
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-30 02:35:14
Been studying my ass off for the THIRD time I'm taking the SAT. This time the 'new' one though. Jesus I hope it goes well this time. I need the equivalent score of >700 for math to really qualify for the comp sci schools I'm looking at.

I also started doing freelance programming for some pocket money and wow does it pay well.
18th bday in exactly a week.
first sub-10 average of 12 on rubik's cube

Mental breakdown incoming in 5, 4, 3....

As a side note, F is a really neat language for statistics and stuff, it has very interesting syntax. I've been playing around with it recently and am impressed by its versatility. I used it to generate some julia fractals, fun stuff.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-25 04:11:11
I think I forgot to mention that I made my battlefield 4 hack open source on my github. A few people here were interested in it while I was developing it, here's the link to the file where most of the stuff happens:

The code may be really strange in some places. This is because there was a time when I had the file open and my computer crashed, corrupting the file. I managed to get it back by decompiling an old version, but it left a lot of strange code. I stopped working on it shortly after that and I'm not sure if I ever fully went through and fixed everything to be human readable - there's a lot.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-11 21:11:02
Oh that site is awesome! I could never get past the 2.3 Poseidon level. Maybe it's because I've never found myself playing that game while sober.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-05 23:36:57

The satisfaction of opening your eyes and seeing it fully solved is incredible!
I'm also working on finalizing my FAT32, FAT16, SFS, and EXT3-4 drivers for my OS.
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-03 02:05:57
New personal best on the Rubiks Cube - 6.97. First sub 7! Joy Smiley
I'm working on college admissions, it's.. stressful to say the least. Lots to do.
12  Discussions / General Discussions / Re: Ludum Dare 36 on: 2016-08-27 02:03:45
kill me. I'm wrapped up on these dates. Again. I think the ludum dare organizers are holding some sort of terrible grudge against me.

Have fun if you're participating Smiley
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-26 20:51:56
Yes. The standard "java way" is to use javax.sound.sampled.Clip or javax.sound.SourceDataLine for output of .wav files. But with SourceDataLine, you don't have to use a wav as the source, but can feed it your own sound data.

I'm happy to get into specifics or answer questions, but they are probably best put on the Sound/Audio thread. Or feel free to message me.

Ah, I thought it would be something like that. I'll do a bit of my own research and maybe start a new little project. Thanks! Smiley
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-26 00:11:27
I got some good debugging done for something I'm calling an "Allanspace Sound Generator". It makes a continuous, spacey collection of sine waves, with some controls for the generation rate, ...

That sounds really neat, I've been wanting to get into audio for a little while now. I've always wondered, how do you take the audio data you generate and actually use it and output a sound? Is there something in the Java SDK that allows you to create sound from custom data?
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-23 22:09:25

Ahah I'm not surprised, it's terribly inefficient code! All for the learning
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-23 02:40:30
Learning raymarching again as when I first messed with it I didn't bother to go through and understand the math - it's really fun. I like math. I managed to implement hard shadows and reflections by myself (although they're both a little off and not exactly correct). It looks decent at least imo. But I doubt the lighting is anywhere near accurate.

And I've got to share this, I think my therapist and I found good meds for me and I'm feeling really really great, haven't felt this happy in years. Life is going really well now. I feel happy and good about things, being really optimistic which was becoming too irregular. Smiley
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-31 00:14:20
Ok so I bombed my 3x3 one handed and 2x2 events.. not even gonna post the averages, they're that embarrassing. However I did do decent in 5x5 and I'm not disappointed with 3x3. Got a 13 second average (compared to my regular 10-11 at home) so it's not horrible. Probably not going to round 2. US Nationals was fun though! Got to meet a lot of really interesting people.

I'm also about half way finished porting my 8080 emulator to C. I'm doing this because I have to be able to use unsigned types and Java doesn't really support that. I mean I can do a (a_var & 0xFF) mask but that's a pain in the ass to keep track of. Plus coding it in C is a bit more of a challenge.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-27 00:18:01
Finally got my 3rd 8 second solve. Heading out to the US cubing nationals in a couple days! I'll be competing in 3x3, 3x3 one hand, 2x2, and 5x5. Should be a blast. Also about to start my senior year of high school. It's been a long time coming.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-26 04:57:23
C#, java, Lua (sort of). anything with managed memory, the myrid range of scripting langs. Yep even java script before C++. C++ is even worse than not managed, it is a very hard language to write fast code in. And even harder to write multi threaded code in. I have done it, and can be done. But at huge upfront dev cost. But i will say nothing more as this will just descend into another religious language flame war. You use whatever you want. Just don't forget all those C++ games that have horrendous performance problems.... Just because everyone does it. Doesn't make it a good idea.

Ah I get where you're coming from. And I'd hope we're mature enough here to not descend to that level. Good points! However I think it's a bit much to say all the games have horrendous performance issues. I think no matter what language a game is written in it has the potential to have terrible performance; it's more reflective of the programmer rather than the language. However you obviously have much more experience than I do, so I'll take your word for it. But you're right, let's not get into this. I'm sure the two of us could have a perfectly civil conversation, but we're on a public board.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-26 03:37:29
QFT, at the NZ kiwi jam we just had that argument with a few of the people there. They still think C/C++ is a good idea. I am sure there is some case somewhere where is could be. But not for games IMO. Really not for games. The performance thing doesn't even hold water with just how bloody fast even our phones are now.

What language do you suggest then? Practically every modern engine is written in C++ and while I'm not 'devoted' to the language, I respect it.
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-24 22:10:02
Been reverse engineering Evolve Free to Play for the past few days. It's ridiculously easy because CryEngine is open source and a LOT of stuff is client side. In a few days I was able to implement flying (with noclip), infinite ammo, primitive rendering (to render AABBs), and an aimbot with smoothing using game functions. Currently working on a bounding box update work around for infinite health. Also, since a decent portion of the actual game's logic (not engine, I can only access the engine's source) is in lua, I'm attempting to dump that as well. I mean it's like they didn't try to protect it at all. This was done using dll injection, IDA, scylla x64 to dump the game, and github to search the engine source.

The graphics portion is really fun; I'm able to hook into the direct x context and use it to draw 3D stuff in game, including textures and models. So it all looks pretty fancy Cheesy

Also programming an 8080 emulator on the side, check it out here:
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-17 02:21:45
I'm reading a ton about Nietzsche relative morality, among other things. I've done a lot of thinking and I've come to a point where I hold the belief that someone's personal definition of morality and worth completely stems from how they place their wellbeing relative to others, which in turn stems from their biologically defined affinity for remorse, or how in other words how an action that affects another person affects your state of mind. It's a really really interesting thing to think about. I find myself going around in circles in my head doing so, discovering more and more rational paths of thought related to this subject and I always come to this conclusion. Sorry that this isn't exactly related to this forum's subject material, but I had to write it out somewhere.
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-13 03:25:07
What happened to KevGlass? He always worked on super cool projects and had loads of experience...
edit: and Kappa!
24  Discussions / General Discussions / Re: JGO bounced back on: 2016-07-13 03:22:16
Why'd it go down?

Thanks Smiley
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-12 01:04:33
Was bored so decided to learn my way around PIL in python since the last time I used it was around 2 years ago. Made an image to ascii converter, it's not fancy but it works ok. Behold: ascii Obama
Source viewable here:

26  Game Development / Shared Code / Re: XM File Formats on: 2016-07-06 03:29:48
I defended the wrong side. It seems that Hydroque needs to chill now :/

As a side note it is fun to read through the drama.
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-05 08:05:46
Switched to a series of triangles for the chassis to support concave and convex. Breeding is almost finished, just working out some kinks. Randomly generates a terrain that gets more varied and difficult as it progresses.

28  Game Development / Shared Code / Re: XM File Formats on: 2016-07-03 01:02:06
You guys have to chill. He's working on a cool project that he obviously enjoys. No point in telling him nobody will ever use it, he's enjoying coding something. That should be enough for you guys.
It's like saying "Hey, don't show me or continue that art project! Nobody will ever buy it, geez." Who cares? If you don't care about the project don't post on it.

The advice that doesn't say that is great though. CoDi^r's response was great.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-30 23:43:54
Got my first paycheck for my summer internship Smiley 3rd year coding with this company.
Also randomly working on a genetic algorithm thing for cars. Randomly generates a chassis and wheels + terrain, then pits the cars against one another. I have all the simulation stuff done, now I just need to concatenate all the varying info into a "gene" to use for breeding.

Check out the code here if you want:
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-30 04:47:25
Finished the final two levels of I'm not happy with life right now.
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