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1  Discussions / General Discussions / Re: Posting to not-so-old topics on: 2017-08-06 21:05:03
Given that everybody+dog uses the [unread posts since epoch] link in the header, it would regularly point to a lot of noise.

I just realized in my five years of being a JGO member I have never once clicked that link until you mentioned it. Always just scrolled down to the feed at the bottom. Not feeling particularly intelligent today.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-20 23:09:19
Just moved into my first dorm room. Going to court in a couple weeks to try to get a couple possession charges dropped and if that succeeds I'll have completely moved on to my new life. Things are going great right now!
3  Discussions / General Discussions / Re: RuneScape going mobil on: 2017-07-20 23:07:50
Wait the whole game is a software renderer? Holy shit, that's nuts. Who came up with this terrible/brave idea?
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-18 04:53:13
Whipped up a little orbit trap shader after reading up on it. I'm also trying to figure out how I can get a linearly increasing value in pure GLSL, or at least a somewhat smooth sine function that doesn't speed up a ridiculous amount. I was thinking that I could use sin + cos (ya know a circle) and step across a circle instead of the exponential endpoints that just sin produces but I can't seem to get that working. Any ideas?

Orbit shader for those interested:
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-16 03:11:07
Incredible @theagentd. The combination of the blur passes is a really neat concept, I'm definitely going to play around with that (if you don't mind!). As always, amazing work.
As a side note, learned about and played with metaballs yesterday. Currently working on a DE formula for them so I can raytrace 3D ones. Trying to work it out myself for the practice and fun.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-12 02:48:30
Wrote a super slow mandelbulb ray tracer! It works (kinda)
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-04 02:22:57
Made another thing. Sorry for spamming, this is just so neat. I love math! Also got confirmation that I'm attending George Mason this fall with a very high likelihood of transferring to Carnegie Mellon come next year.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-02 19:01:36
Rendered the field lines of the mandlebrot set in GLSL (in only 18 lines!). Here's the code:


Just accidentally made this unholy abomination.
apparently youtube link isn't working so her:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

And  remembered this thing I created a couple years ago:
I'm glad to get back into programming, it's fun Smiley
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-01 20:34:42
Working on a 3d rendering of the mandlebulb right now. Going to vary some variables with time to get a neat animation. In the meantime I produced this:
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-06-30 06:12:30
Been working with fractals. Can anyone explain to me why this code isn't producing a very interesting image? It seems to be correct mathematically.

What do you know I just had to remove the * -1 from the imaginary number part of the computation. My first deduction was correct. Lookee!

11  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-19 18:33:29
Finally got access to internet with my laptop. For the last five months I've been in and out of jails and institutions. I am now a recovering addict and life is really looking up - I hate to drop such a bombshell on the community, but I'm accepting who I am and what I've done and now I need to move on. I'll probably contribute on JGO a little bit but not nearly as much as in the past. I love you guys.
12  Games Center / WIP games, tools & toy projects / Re: Robot Farm on: 2017-01-25 22:08:45
Awesome! What happened to We Shall Wake? Just being put on the back burner for now I presume.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-12 00:26:09
Cast my first ever vote the other day.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-16 04:53:42
Submitted my very first college application - Early Admission to Georgia Tech. 15 minutes before the deadline. Here's to a smoother and more timely process for future apps. Cheers.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-03 23:34:50
I also started doing freelance programming for some pocket money and wow does it pay well.
Simple interesting what freelance sites you using?)
(never try freelance Sad )

Well I started by simply looking up freelance programming forums, there are lots of forums that provide spaces for you to either apply for a one time job or list yourself and your skills as available. I can't say I use any particular one, honestly just look up freelance programming on google and you'll find plenty of sites, subreddits, and forums for it. It also depends on your skillset and what you want to do.
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-01 03:23:27
I've been messing around with fractals on shadertoy. Accidentally made a frozen over lake or something.

Please check it out, it looks much better with movement Cheesy

EDIT: Slyth2727, did you just randomly medal my 10 month old post? lol

Yes I did, it's good stuff. Idk why I didn't when I first saw it
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-30 02:35:14
Been studying my ass off for the THIRD time I'm taking the SAT. This time the 'new' one though. Jesus I hope it goes well this time. I need the equivalent score of >700 for math to really qualify for the comp sci schools I'm looking at.

I also started doing freelance programming for some pocket money and wow does it pay well.
18th bday in exactly a week.
first sub-10 average of 12 on rubik's cube

Mental breakdown incoming in 5, 4, 3....

As a side note, F is a really neat language for statistics and stuff, it has very interesting syntax. I've been playing around with it recently and am impressed by its versatility. I used it to generate some julia fractals, fun stuff.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-25 04:11:11
I think I forgot to mention that I made my battlefield 4 hack open source on my github. A few people here were interested in it while I was developing it, here's the link to the file where most of the stuff happens:

The code may be really strange in some places. This is because there was a time when I had the file open and my computer crashed, corrupting the file. I managed to get it back by decompiling an old version, but it left a lot of strange code. I stopped working on it shortly after that and I'm not sure if I ever fully went through and fixed everything to be human readable - there's a lot.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-11 21:11:02
Oh that site is awesome! I could never get past the 2.3 Poseidon level. Maybe it's because I've never found myself playing that game while sober.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-05 23:36:57

The satisfaction of opening your eyes and seeing it fully solved is incredible!
I'm also working on finalizing my FAT32, FAT16, SFS, and EXT3-4 drivers for my OS.
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-03 02:05:57
New personal best on the Rubiks Cube - 6.97. First sub 7! Joy Smiley
I'm working on college admissions, it's.. stressful to say the least. Lots to do.
22  Discussions / General Discussions / Re: Ludum Dare 36 on: 2016-08-27 02:03:45
kill me. I'm wrapped up on these dates. Again. I think the ludum dare organizers are holding some sort of terrible grudge against me.

Have fun if you're participating Smiley
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-26 20:51:56
Yes. The standard "java way" is to use javax.sound.sampled.Clip or javax.sound.SourceDataLine for output of .wav files. But with SourceDataLine, you don't have to use a wav as the source, but can feed it your own sound data.

I'm happy to get into specifics or answer questions, but they are probably best put on the Sound/Audio thread. Or feel free to message me.

Ah, I thought it would be something like that. I'll do a bit of my own research and maybe start a new little project. Thanks! Smiley
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-26 00:11:27
I got some good debugging done for something I'm calling an "Allanspace Sound Generator". It makes a continuous, spacey collection of sine waves, with some controls for the generation rate, ...

That sounds really neat, I've been wanting to get into audio for a little while now. I've always wondered, how do you take the audio data you generate and actually use it and output a sound? Is there something in the Java SDK that allows you to create sound from custom data?
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-23 22:09:25

Ahah I'm not surprised, it's terribly inefficient code! All for the learning
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-23 02:40:30
Learning raymarching again as when I first messed with it I didn't bother to go through and understand the math - it's really fun. I like math. I managed to implement hard shadows and reflections by myself (although they're both a little off and not exactly correct). It looks decent at least imo. But I doubt the lighting is anywhere near accurate.

And I've got to share this, I think my therapist and I found good meds for me and I'm feeling really really great, haven't felt this happy in years. Life is going really well now. I feel happy and good about things, being really optimistic which was becoming too irregular. Smiley
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-31 00:14:20
Ok so I bombed my 3x3 one handed and 2x2 events.. not even gonna post the averages, they're that embarrassing. However I did do decent in 5x5 and I'm not disappointed with 3x3. Got a 13 second average (compared to my regular 10-11 at home) so it's not horrible. Probably not going to round 2. US Nationals was fun though! Got to meet a lot of really interesting people.

I'm also about half way finished porting my 8080 emulator to C. I'm doing this because I have to be able to use unsigned types and Java doesn't really support that. I mean I can do a (a_var & 0xFF) mask but that's a pain in the ass to keep track of. Plus coding it in C is a bit more of a challenge.
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-27 00:18:01
Finally got my 3rd 8 second solve. Heading out to the US cubing nationals in a couple days! I'll be competing in 3x3, 3x3 one hand, 2x2, and 5x5. Should be a blast. Also about to start my senior year of high school. It's been a long time coming.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-26 04:57:23
C#, java, Lua (sort of). anything with managed memory, the myrid range of scripting langs. Yep even java script before C++. C++ is even worse than not managed, it is a very hard language to write fast code in. And even harder to write multi threaded code in. I have done it, and can be done. But at huge upfront dev cost. But i will say nothing more as this will just descend into another religious language flame war. You use whatever you want. Just don't forget all those C++ games that have horrendous performance problems.... Just because everyone does it. Doesn't make it a good idea.

Ah I get where you're coming from. And I'd hope we're mature enough here to not descend to that level. Good points! However I think it's a bit much to say all the games have horrendous performance issues. I think no matter what language a game is written in it has the potential to have terrible performance; it's more reflective of the programmer rather than the language. However you obviously have much more experience than I do, so I'll take your word for it. But you're right, let's not get into this. I'm sure the two of us could have a perfectly civil conversation, but we're on a public board.
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-26 03:37:29
QFT, at the NZ kiwi jam we just had that argument with a few of the people there. They still think C/C++ is a good idea. I am sure there is some case somewhere where is could be. But not for games IMO. Really not for games. The performance thing doesn't even hold water with just how bloody fast even our phones are now.

What language do you suggest then? Practically every modern engine is written in C++ and while I'm not 'devoted' to the language, I respect it.
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List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
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SF/X Libraries
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2017-03-02 06:37:51 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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