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1  Discussions / Miscellaneous Topics / Re: Anyone Keen for CoD: Advanced Warfare? on: 2014-10-25 03:06:00
Let's be honest; All of these games are pretty much just polished DLCs of the last  Roll Eyes
The game isn't worth all the little kids screaming at you that they had sex with your mother.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-25 03:04:57
Got good results on my report card, so I get to keep my awesome programming job over the school year. What's better than sitting at home, programming, and for money?!
I also am working on reverse engineering this PDF program that's pretty big name (not Adobe). It's a difficult challenge, but a fun one.
3  Discussions / General Discussions / Re: How to make an experience, not a game. on: 2014-10-24 02:19:42
You need to give the player something to relate to. Once they can relate to the game they start thinking of the characters as real, living creatures instead of little pixels on the screen. The player will start to sympathize with the character, maybe think about "Hey what if this happened to me?". This gives them more of an in depth experience. Also, characters should not be linear in the least, and need to be as unique and dynamic as possible, changing throughout the game.

Take, for example, Thomas Was Alone. You're playing with simple rectangles, but you hear their thoughts. The angry little red one (red, right? Or was it orange?), the somewhat confused but excited main characte, as well as all the others. The characters create opinions of each other and it changes over the course of the gameplay. This really sucks a player in.

When I played Bioshock:Infinite I got completely enveloped into the game. I wasn't just the player on the other side of the screen; I was Booker. I cared for Elizabeth, and once the game ended I was actually sad that I wouldn't be able to play more and interact with the world.
4  Games Center / WIP games, tools & toy projects / Re: Star Four on: 2014-10-19 19:00:45
Love the artwork you've got going on! And Jimmt was right, Box2DLights is a fantastic library. Don't worry about your English too much, we won't kill you for a missed apostrophe or whatever.
5  Discussions / General Discussions / SMF Password Reset Vuln on: 2014-10-18 21:46:50
I was browsing the one other forum I am a part of and ran into this topic, which I thought you guys might find interesting. One of our members discovered a very basic vulnerability with SMF which allows pretty much anyone with half a brain to reset anyone else's password, so long as they have their user ID. Apparently the password reset code is a hash which is always 10 chars long (yes I tested on JGO too) which translates into 1,099,511,627,776 possible reset URLs. That's actually relatively small compared to if the system produced reset codes of varying lengths. I'm sure it would be very simple to write a script to try them all. Kinda scary to me.

Here's a link to the original post on EZ:

Hopefully one of JGO's admins can disable the password resetting for now until either you guys or SMF's devs fix it. This can't be the first time it's come up.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-17 03:34:17
Learning more and more about ASM and RE every day. Fun stuff, and very interesting to see how it could relate to those Minecraft processing units I made a bit ago.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-12 17:09:25
I think they lose most of their money because ST3 is not really good and Atom is the better and free replacement ^^

Never heard of Atom, I've always used the trial version of sublime. I'll go check Atom out, thanks.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-12 04:06:51
Level 111 in Battlefield 4, and had a really great skate session (landed a bunch of double heelflips and a few other tricks I don't normally land). Boy do I need a life.

On the programming side, I reverse engineered Sublime Text 3 so I don't need a license. I'm not using the crack though, and plan to e-mail the devs to show them how ridiculously easy it was for a simple teenager to crack their program. Sublime Text 2 was just as easy, literally exact same method. I'm sure they're losing quite a bit of money from other people doing it.
9  Game Development / Newbie & Debugging Questions / Re: I'm desperate on: 2014-10-09 02:27:00
There's really no secret to it Smiley

I learned by first making a small tower defense game with java2D which I believe is still on this forum. Then I went on to LWJGL and jMonkeyEngine, and then I programmed my own engine w/ LWJGL. If I were you, I'd look this up on the forum using the search bar in the top right, we've accumulated dozens of these threads over time. Good luck!

By the way, your name is possibly the best online alias I have ever seen.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-07 21:41:53
Well yesterday was my birthday. I got a chair, a nice comfy one too.
11  Discussions / Miscellaneous Topics / Re: [news] Windows 10 (9) on: 2014-10-05 05:48:06
As far as I'm concerned, Linux > Windows. On every single account. The only reason I use windows on my main PC is because games are made for windows almost exclusively.
12  Game Development / Newbie & Debugging Questions / Re: (LWJGL) A new aproach on: 2014-10-04 19:22:10
I'm assuming you're following his 3D engine tutorials? Don't, that will just confuse you at this point. Just make a simple game and look up basic LWJGL tutorials.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-02 04:12:52
Got Catalyst drivers working on my laptop! (Linux)
Then spent most of the day playing games that didn't work or didn't work very well before.

Still would not recommend AMD. Get an NVidia card and save yourself all the pain.

Congrats! I remember what a pain it was to get my old laptop to work with my AMD card in Arch. However, keep in mind that you would still have to go through a painful process with nvidia. Besides, if you're going to play games don't do it on Linux. It sucks, but games and drivers are simply made for Windows nowadays. Hopefully that'll change....

Anyways I just got finished writing one of my science fair essays, this year I'm comparing different artificial neural network training algorithms. I think I'm the only person in my class excited for the science fair. It's super late, I need to go to bed. G'night forums.
14  Discussions / General Discussions / Re: How do you come up with ideas for games? on: 2014-10-01 02:55:06
I come up with ideas randomly. I find it very hard to just brainstorm an idea for a game. Imagine a game that you would want to play. It doesn't matter how hard to make or how complicated it is, just think of that and write down the specifics, then go from there.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-29 21:58:42
Reverse engineered another commercial product. Once again, not releasing or using. It's really really funny though, how insecure paid applications can be.
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-28 03:42:53
Nothing. I haven't done jack shit today and I need to get off my lazy ass.
17  Game Development / Newbie & Debugging Questions / Re: Android Studio or that sexy LibGDX? on: 2014-09-27 20:26:30
I agree with longarm. Make use of LibGDX, it's a great tool, and definitely check out dermetfan's tutorials. I kinda know him personally and he's a very smart and talented guy.
18  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-24 22:05:08

Oh awesome, it's neat that they've done that. If I ever work with Unity I can feel at home now Cheesy
19  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-24 20:36:31
You should spend some money and use visual studio + resharper. It'll probably boast your productivity by an order of magnitude.  You may even import an Eclipse Keymap (havent tried)

Even though it may not be possible to use with Unity, at least have it integrated, I totally agree. If Unity is fine with you just editing the source files in a different IDE definitely use VS and Resharper. I use that at my job and it boosts my efficiency to twice of what it would be without Resharper.
20  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > KICKSTARTER, GREENLIGHT AND NEW BUILD LAUNCHED < on: 2014-09-23 01:40:14
Guud luck! You make me want to deviate away from reverse engineering and get back into game design..
21  Discussions / Miscellaneous Topics / Re: Whays the story behind your name on: 2014-09-21 02:03:15
My father used to play an online role playing game when I was about 7 years old where he named his character 'Slypela'. When I was about 10 I got interested in the game Runescape and named my character 'Slythela' because I forgot what my dad named his, and thought it was that. Later I just shortened it to Slyth for any online accounts I used. I'm not sure why I named my profile with the 2727 after it; I really wish I hadn't or could remove it somehow. Ah me from 2 years ago, what a fool.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-19 21:12:46
Learn some OS programming

Nice, how far are you into it?
23  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-17 00:55:29
I like to think I have just the right amount of not giving a f**k to handle the kind of "pressure" that Notch and Flappy Birds guy can't handle. Bring it on! Smiley

Ah we all do until it actually happens.
24  Game Development / Newbie & Debugging Questions / Re: [solved] Finding the distance between 2 rectangles on: 2014-09-16 00:48:45
You have a point, but in code euclidean looks better, no? In the end it doesn't really matter anyways Tongue
25  Game Development / Newbie & Debugging Questions / Re: [solved] Finding the distance between 2 rectangles on: 2014-09-15 21:57:20
I like the Euclidean method better because it looks really tidy. Not much going on, and it's easily expandable to different dimensions. But whatever works Smiley
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-14 16:52:01
Figured out how to render a pseudo-3D box in a 2D projection using min and max values of a player. I'm rendering with DirectX over a C# form which is set up to basically acting as an overlay to a 3D game. Using my reverse engineering "skills" to mess with Battlefield 4.
27  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-10 01:40:50
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
28  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-07 22:55:39

The facepalms. Whatever.

Okay that was a bit harsh. Sorry.
29  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-07 20:45:34
I don't know what my GPU is... It's whatever GPU came with my computer, so...

Look up how to see what your graphics card is. Not that complicated, Google is magical.
If you don't want to that's fine but I think kev would like to know.
30  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-07 20:17:41
Average: 310 - Max 357 Smiley

Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz
8GB Ram
Windows 8


Post your gpu too, that's a big part.

Same specs as I posted before, max 610 FPS, but I'd say the average was around 450.
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theagentd (16 views)
2014-10-25 15:46:29

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2014-10-17 03:59:02

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2014-10-16 15:22:06

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2014-10-16 15:20:20

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2014-10-15 16:18:58

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2014-10-14 00:39:48

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2014-10-14 00:35:47

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2014-10-14 00:32:37

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2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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