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1  Game Development / Newbie & Debugging Questions / bitmap font writer on: 2006-03-18 23:06:08
hi all!

i want to create a fontwriter (dont like the system fonts), however im doubting how i should implement it.
i first created one with a memoryimagesource, i loaded a bitmap into an int array and then had a map to the offsets where each character resides in this int array. but now i want to build it so i can use it with java2d or maybe opengl too. what would be the best approach to build this fontwriter then? should i have individual images for each character? or is there a better way? and would individual images per characyter suck up more resources than having one big image?

thanks!
2  Game Development / Newbie & Debugging Questions / Creating a new AudioClip from byte[] on: 2005-04-23 15:02:23
Hi all!

I have a case where i load an .au file from a zip file. I have a wrapper class that i use for all sfx and which uses AudioClips. But it seems its only possible to load an Audioclip from an URL  Huh

I have access to the byte[] of the .au file and would like to stick using the AudioClip interface. Looking at the Applet.java implementation of getAudioclip got me nowhere, as it just forwards the call to AppletContext (which is defined per browser?)
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