i want to create a fontwriter (dont like the system fonts), however im doubting how i should implement it.
i first created one with a memoryimagesource, i loaded a bitmap into an int array and then had a map to the offsets where each character resides in this int array. but now i want to build it so i can use it with java2d or maybe opengl too. what would be the best approach to build this fontwriter then? should i have individual images for each character? or is there a better way? and would individual images per characyter suck up more resources than having one big image?