Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Re: fullscreen. Which method? on: 2012-12-15 13:04:03
Okay, thx guys for the tips!
At first I will start with the JFrame and then I will take a look on LWJGL.
That's a good way I think. Smiley

Wish me luck!  Cool
2  Game Development / Newbie & Debugging Questions / Re: fullscreen. Which method? on: 2012-12-14 15:09:07
Ough, much information.

Does it make sense to learn how the API of Java works if I learn OpenGL programing soon?
Or is this a good beginning for a newbie?
3  Game Development / Newbie & Debugging Questions / Re: fullscreen. Which method? on: 2012-12-14 14:39:02
Either way, I will learn OpenGL programing in my study.
So I can hit two birds with one stone Smiley
4  Game Development / Newbie & Debugging Questions / Re: fullscreen. Which method? on: 2012-12-14 14:27:05
The most reliable exclusive full screen mode is in the native windowing systems of JogAmp (NEWT) and LWJGL.

Well I think I will use LWJGL if its true that this is much less susceptible as JFrame.

That was because the computers that they had in school had insanely old Intel cards (+ possibly permission problems) that made any attempt to go to fullscreen crash. That was with LWJGL though, but the JFrame trick works no matter what you draw to it of course.

What is the reason if you dont have permission to your graphic card?
I think it's a special case if you are at a school where the computers has old Intel cards.


So thats the difference?
JFrame is stable if you could have permision problems and LWJGL is stable for all other cases?

Here a little "fullscreen" makeshift class.
Not very clean, but should be a good start.

Thx for this but at first I want to look around, what's better.
5  Game Development / Newbie & Debugging Questions / fullscreen. Which method? on: 2012-12-14 12:13:20
Hey java programer,

I just started for a few days to 'programming' a game in Java. Well I only watched two tutorials.
In this two tutorials the guys used two different ways to create a screen.
One use frames (JFrame), and the other use Displaymode + Window.

My quetion is, what is the better method to create a full screen window?
Or exist also another method?

(btw: I'm from germany. I hope u can handle my syntax! Smiley )

 
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (37 views)
2014-12-15 09:26:44

Mr.CodeIt (31 views)
2014-12-14 19:50:38

BurntPizza (62 views)
2014-12-09 22:41:13

BurntPizza (99 views)
2014-12-08 04:46:31

JscottyBieshaar (60 views)
2014-12-05 12:39:02

SHC (74 views)
2014-12-03 16:27:13

CopyableCougar4 (77 views)
2014-11-29 21:32:03

toopeicgaming1999 (138 views)
2014-11-26 15:22:04

toopeicgaming1999 (127 views)
2014-11-26 15:20:36

toopeicgaming1999 (38 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!