The most reliable exclusive full screen mode is in the native windowing systems of JogAmp (NEWT) and LWJGL.
Well I think I will use LWJGL if its true that this is much less susceptible as JFrame.
That was because the computers that they had in school had insanely old Intel cards (+ possibly permission problems) that made any attempt to go to fullscreen crash. That was with LWJGL though, but the JFrame trick works no matter what you draw to it of course.
What is the reason if you dont have permission to your graphic card?
I think it's a special case if you are at a school where the computers has old Intel cards.
So thats the difference?
JFrame is stable if you could have permision problems and LWJGL is stable for all other cases?
Here a little "fullscreen" makeshift class.
Not very clean, but should be a good start.
Thx for this but at first I want to look around, what's better.