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1  Game Development / Newbie & Debugging Questions / Re: Gathering some Libraries on: 2013-07-05 01:57:02
Hmm thanks, I'll take a look. I've used kryonet in the past for networking, not sure if there are better alternatives though. Hmm.
2  Game Development / Newbie & Debugging Questions / Gathering some Libraries on: 2013-07-05 01:15:00
Hey,

So I've never really made serious games with Java before. I've made simple things like Pong remakes or asteroids or tetris, and other silly things like that. I've messed with slick2d a bit, so I'm kind of comfortable with the basics of that. So my question is - what other libraries should I collect to get started? What do I need and what's available out there?

Slick2d
something for gui? (other than twl, if possible)
something for physics?
something for networking?
other ideas or suggestions?

Thanks for any help.
3  Game Development / Newbie & Debugging Questions / Re: Slick steals keyboard focus from swing on: 2012-12-19 06:32:00
Mahbad Tongue Fixed it.
Hmm, not too shabby.
4  Game Development / Newbie & Debugging Questions / Re: Slick steals keyboard focus from swing on: 2012-12-19 06:21:54
Well, nevermind I just did an extremely hacked together work around. I've noticed this question being asked many places on the web with not real answer, so I'll post my code here. It basically channels the input between the swing and slick components based on a boolean "inputFocused" that changes depending on mouse clicks.

Code:
http://privatepaste.com/91f2188a70
5  Game Development / Newbie & Debugging Questions / Re: Best Database? on: 2012-12-19 05:28:28
Yeah, I was thinking about Minecraft using the chunk files. I've done a lot with relational databases (mostly at school/internship though), I just figured with so much data it'd be better to put it all in one big db file but that was pretty silly of me. Anyway, thanks for the info, I think I'm gonna use the file system approach. Seems easier anyway.
6  Game Development / Newbie & Debugging Questions / Slick steals keyboard focus from swing on: 2012-12-19 05:25:23
Now, I know slick was made for awt and that TWL is available among other things, but I want to try this with swing if it's possible to do. So, I'm trying to come up with a way around this and I haven't gotten any working solutions yet. So I'll explain the problem.

When I start my swing application all works fine. As soon as the CanvasGameContainer (the slick component) gets focus (i.e. clicking on it), I can no longer type in any text fields in the swing portion of my application. I tried adding a mouse listener for when I click on the text field to request focus but it doesn't seem to work. Does anyone know of a work around for this?

Here's my current code (though I took out a lot to simplify it).

http://privatepaste.com/bc0f37e652
7  Game Development / Newbie & Debugging Questions / Re: Best Database? on: 2012-12-19 00:08:48
Well, if you're just loading and saving player data and maps and so on, why bother with a database?

Cas Smiley

Well, by maps I mean in chunks, so say 32x32 tiles at a time. But I guess I could use flatfiles for that just as easily... hmm.
8  Game Development / Newbie & Debugging Questions / Best Database? on: 2012-12-18 18:55:54
What's the recommended database to use? I've been using sqlite for many of my applications, but I'm not sure that's appropriate for a game where the map and player-data will be frequently loaded and saved and all that. Is there a better option?
9  Game Development / Networking & Multiplayer / Re: Basic Question - Frequent Updates on: 2012-12-15 17:08:47
Ok. I just wasn't sure if that was unreasonable or not. But somebody else saying that's what they'd do puts more confidence in my methods xD
10  Game Development / Networking & Multiplayer / Basic Question - Frequent Updates on: 2012-12-15 07:11:39
Hey,

I've never created a server for something as fast paced as a game. Now that I am doing just that, I have a nooby question. Assuming I have several moving entities near a player at any given time, does one send any updates of that entity's location every time it changes? Or should I estimate where it'd be client-side then update it when info from the server arrives? Or is there some other method?

Any info is greatly appreciated.
Thanks,
Andrew
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