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1  Game Development / Performance Tuning / Re: How to render a 3D model faster? on: 2012-12-14 15:24:02
I got it from here
2  Game Development / Performance Tuning / Re: How to render a 3D model faster? on: 2012-12-14 15:15:58
long now = System.nanoTime();


System.out.println((System.nanoTime() - now) / 1000000);

Output: 1468

seems like i missed 2 zero in converting nanos -> millis
3  Game Development / Performance Tuning / Re: How to render a 3D model faster? on: 2012-12-14 14:34:33
I just rechecked, it was 50,016 vertices and 100,012 faces
4  Game Development / Performance Tuning / How to render a 3D model faster? on: 2012-12-14 06:47:05
I've been developing a 3D game using just standard JavaSE libraries for about a month now. I just got 3D model loading and rendering to work, I tested this with the Standford Dragon (.obj file, 1,000,006 vertices iirc) and it takes 0.15 ms to complete rendering. How can I render this faster?

Also, if I were to use LWJGL instead, would this be any faster?
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