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1  Game Development / Newbie & Debugging Questions / Re: BitmapFont in libGDX problem on: 2012-12-12 18:26:41
I wish it wouldnt be, sadly the camera system only works with GL10, so I have no choice but to use it anyway
2  Game Development / Newbie & Debugging Questions / Re: BitmapFont in libGDX problem on: 2012-12-12 17:46:36
Actually, switching to GL10 has solved the problem, should have thought of that earlier really ...
3  Game Development / Newbie & Debugging Questions / Re: BitmapFont in libGDX problem on: 2012-12-12 16:54:54
Hello, I have the same problem as jhallenberg.
Whenever I draw some text, it appears as black, even though its color is white or anything I want with setColor() (I checked after changing with getColor()). I made the font with BMFont. Other than that the font works fine.
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