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1  Game Development / Newbie & Debugging Questions / Re: How do online pool/billard games have 3D balls? on: 2010-02-09 18:46:17
Hey guys, weve chosen to go the openGL, java way.

Im stuck for choice with these two, has anybody used either of them ? or know about them?

www.lwjgl.org

www.jpct.net

http://kenai.com/projects/jogl/pages/Home
2  Game Development / Newbie & Debugging Questions / Re: How do online pool/billard games have 3D balls? on: 2010-02-09 17:16:01
Ok thanks for the replies ill look into all methods does anybody have an example of a pool ball sprite sheet with all the diff angles of a ball on ?

Thanks
3  Game Development / Newbie & Debugging Questions / Re: How do online pool/billard games have 3D balls? on: 2010-02-09 16:06:05
Yea thats my only problem its impossible to get EVERY angle of a pool ball using a sprite sheet and probably wouldnt be worth it. Funkypool must use something which allows them to import their 3D balls from photoshop or other 3D problems. Its just a case of finding out what.
4  Game Development / Newbie & Debugging Questions / Re: How do online pool/billard games have 3D balls? on: 2010-02-09 11:56:56
Thanks for the replies. Basically im trying to create something like this http://www.funkypool.com/ If you just click play it loads up. Its a 2D pool game with rotating balls i doubt them use sprite sheet because they are perfect.

Would Java3D be the best way to achieve this if this is the way? Getting 3D balls is not the problem its just the method behind it because ive never seen anything like it before.

Thanks!
5  Game Development / Newbie & Debugging Questions / Re: How do online pool/billard games have 3D balls? on: 2010-02-08 21:43:20
Sorry about double post, i thought both categorys fitted.

What do you mean just use 3D balls? can they be used in 2D pool games because thats what were looking to make but with rolling balls obviously

Cheers.
6  Game Development / Newbie & Debugging Questions / How do online pool/billard games have 3D balls? on: 2010-02-08 19:50:37
I know they must have like 50 different angles of the ball for its position but does anybody know EXACTLY how they do it ? im looking to do something similar.

Here is an example of what i mean.
http://www.youtube.com/watch?v=fZA9z6V5cI8

Its only a 2D game but when the balls are hit they dont just move flat they roll asif they would in real life/3D

Thanks!
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