Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Re: Ok Lets Get Started --- Where to Begin on: 2012-12-17 23:47:18
I think maybe starting with a tower defence game would be perfect for me.
Start that at 2d then work with it and make it 3d which would be awesome.
2  Game Development / Newbie & Debugging Questions / Ok Lets Get Started --- Where to Begin on: 2012-12-17 23:11:59
Hey Guys,

Ok now Ive read a little bit of the openGL books that I have been given in my previous threads.
However reading is one things and putting into practice is another.

What Im here to ask is how shall I begin.
At the moment I have done the basic LWJGL tutorials that are listed in the wiki.

How should I progress to be most beneficial to my learning.
From what Ive been told it would seem better to start with 2D before progressing into 3D, but my ultimate goal is to become good at 3D games.

From experienced people how did one start to learn?
3  Game Development / Newbie & Debugging Questions / Re: Whats stopping people from changing code in the client application on: 2012-12-17 04:07:59
Aimbots are undetectable as far as I can see.
Speed hacks etc are easily preventable by only sending player input to the server. That way the server still handles the movement.

EDIT: I am assuming you are still trying to make an MMORPG with hardly any experience? I hope you read the articles I posted in that other thread.
You really should use Google more.

It was a question, atm Im currently working with openGL and LWJGL.

As such if I have a question, id rather know the answer as soon as possible than just leave it back.

Sorry for asking a question seems like Im being continuously pushed away by this community.
4  Game Development / Newbie & Debugging Questions / Whats stopping people from changing code in the client application on: 2012-12-17 01:38:21
My question is:

Whats stopping people from changing code in the client application as if people wanted to, they could easily just unpack all the class files and repackage them.

If I was to write a server/client system, how would i go about checking that the client hasn't been changed...
5  Game Development / Newbie & Debugging Questions / Re: OpenGL 1.1 and LWJGL to newer version on: 2012-12-12 12:05:34
Thanks for that, great source of knowledge you are.

At least Im getting some help in this topic compared to my other one.
6  Game Development / Newbie & Debugging Questions / Re: LWJGL and Rendering Objects based on co-ordinates on: 2012-12-12 12:01:28
Did I ask for code, I came to this forum because it is a forum that is both a combination of experienced java game developers and newbies, if your telling me to not bother Java-gaming.org with my questions then in all honesty why has anyone come to this forum.

As such, any program is a multi step piece of application, you build class after class and then at the end you join them all together, as as you go through you can learn how things work and ask questions along the way.

A MMORPG is not a big task and as such I wouldnt expect something sellable after my 5 YEARS of developing it.
Did Mark Zuckerberg get told to just make a messaging app as making a whole social network is too hard... NO so really why are you putting your claws in my back saying its not possible.

Anything is possible and those that think otherwise will get left behind.

"If you really are capable of making an MMORPG, you would not have asked for help here."

So tell me, are people who develop such things as MMORPG's shouldn't come here because they know too much.
No one in this world who has created a MMORPG as none have been perfect and they all have flaws.

Im not asking you specifically to code out all my solutions, if anything I ask for guidance as to where to go for information or what to read to help me get where I wanna go.

If I ask a question as to how would I go about getting 10'000 items to render out on a client based application, I wouldnt expect you to just hand me code.

I would expect someone to push me in the right direction of thinking. As such a brain is a powerful thing and if your just gonna give code to people then you are not helping them, I don't like copying and pasting code, never have never will because at the end all you end up with is a multi sourced application that you do no code on your own, and to be honest probably dont know what each method does.

If I ask "What is the fastest way of handling objects in memory" I dont expect 1 solid answer, I expect an explanation on how to get to that answer.

As such if you choose not to help me then that's your choice. But just think you where once at a stage of asking questions and did anyone deny you that privilege.


As such, I dont expect to make an MMORPG for an extremely long time, but I do plan on getting there. I did not state I wanna make an MMORPG in 1 month or even 1 year. I said 5 years, which should give me plenty of time to learn. This project Im doing is not to sell commercially, or even try to make money off it. It is a learning project and even after 5 years I end up with 5 classes and a head full of knowledge Ill be happy. But if I keep on getting pushed back by the community saying Im not experienced, or that I need to do 2D single player game.
7  Game Development / Newbie & Debugging Questions / Re: LWJGL and Rendering Objects based on co-ordinates on: 2012-12-12 05:22:52
I don't have much experiance in game development, however Im a fast learning and have been reading about OpenGL for quite a while now.
As I said It doesn't matter as much if it take me 5 years to get everything working this is a learning experience.
As such I have watched all TheCodingUniverse tutorials on youtube, have read davedes shading tutorials, and have begun reading Learning Modern 3D Graphics Programming tutorials to Java using LWJGL which is of great help.
Not only that but I have magnitudes of Java Books and have nearly finished my Associate Programming Certificate for Oracle on Java SE 6(Cant wait for the test).
I have many years of Java experience working with Swing Elements and as such Programming has inspired me exponentially in terms of I just cant stop thinking about it. Over the last 2 months I cant seem to get Java out of my head and it has overtaken my life when thinking of events and games.

When playing games I have begun to think logically of how the computer generates objects and handles them which is something that has been causing me to think long and hard about.

Please don't judge me on my inexperience or think for one second Im incapable as nothing in this world is impossible, and as I said in my Open Post. As long as I'm learning there is nothing wasted.

Any information on how to achieve the question I have posed or atleast point me in a direction that I can learn to get to the possible outcome would be extremely helpful.
Think of the concept of Paying it Forward.
If you help me with guidance, I can help others with guidance which could help other and others and others.
8  Game Development / Newbie & Debugging Questions / Re: LWJGL and Rendering Objects based on co-ordinates on: 2012-12-12 04:35:01
This will be a 3d based game, and as I said, doesn't need to be easy, just want to learn and at the end of my learning have something I can say that I did based off my learning.

Good starting point though, is there a way in OpenGL to determine vector points on a 3d model that will be used to apple a different texture.
And how would one go about this for physcial objects in the 3d world. Obviously I would need to import an object that has a certain OpenGL render pattern and texture it.

Any guidance would be awesome.
9  Game Development / Newbie & Debugging Questions / Re: OpenGL 1.1 and LWJGL to newer version on: 2012-12-12 04:31:46
Ah thanks for that, seems like there are some tutorials after all.
10  Game Development / Newbie & Debugging Questions / OpenGL 1.1 and LWJGL to newer version on: 2012-12-12 03:49:17
Hello,

As Ive been learning how to use the LWJGL framework, its become apparent to me that all the tutorials or basic display setup to drawing polygons are extremely outdated using the old deprecated OpenGL libraries.
Can anyone point me to any newer based Books/Tutorials or guides to help with with learning OpenGL.

I know this question has been asked multiple times but all the answers have been the old deprecated tutorials.

Thanks Termination.
11  Game Development / Newbie & Debugging Questions / LWJGL and Rendering Objects based on co-ordinates on: 2012-12-12 01:34:52
Hello,

I have been reading these threads for quite some time, and have finally come across a question that I dont believe has been asked.
But how would one, bear in mind that Im working on a MMORPG based game as a personal project that could potentially take me years(Do note that I know it may be a waste of time, but hey Im learning and as long as Im still learning then time will never be wasted in my eyes).
But how would I get the client application to render a basic human body at a given co-ordinate then render items like weapons and armour based on the information that the server will send the the client.

Any guidance would be greatly appreciated. As I plan on become an active member of this forum and plan on asking loads more questions.

Thanks Termination.
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (11 views)
2014-07-24 01:59:36

Riven (10 views)
2014-07-23 21:16:32

Riven (11 views)
2014-07-23 21:07:15

Riven (12 views)
2014-07-23 20:56:16

ctomni231 (42 views)
2014-07-18 06:55:21

Zero Volt (38 views)
2014-07-17 23:47:54

danieldean (32 views)
2014-07-17 23:41:23

MustardPeter (34 views)
2014-07-16 23:30:00

Cero (50 views)
2014-07-16 00:42:17

Riven (50 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!