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1  Java Game APIs & Engines / Xith3D Forums / Re: what shading language? on: 2005-01-10 06:19:47
Hello Yuri

any news on the GLSL support?

This would be a great feature to use in a future project I'm currently planning...
Let me know if you need help and /or there's already existing work that needs to be improved.

2  Java Game APIs & Engines / Xith3D Forums / Re: TriangleArray Newbie Question on: 2004-06-25 06:31:27
Hey Yuri,

i have uploaded my test code and some .swf sample files to:

there are basically 2 applications in it:
(both can be started by passing the location of the swf to be loaded via a command line argument)

* DumpSWF2D
loads a swf shape and displays its shape & vertices numbered in the order in which they are passed to the trianglearray (keys 0-9 control subdivisions)

* DumpSWF3D
loads a swf and displays it as a shape3d using xith
(keys 0-9 control subdivisions, spacebar controls appearance, arrow keys rotation, arrow keys + alt move)

it is far away from being a general swf importer, quite tailored to my specific needs.
still i'd like to have a look at your code if possible, but i believe we might have both about the same problem with concave polygons...

what solution to this problem could you imagine?

3  Java Game APIs & Engines / Xith3D Forums / TriangleArray Newbie Question on: 2004-06-23 07:15:40
Hello Xith folks!

I'm quite new to Xith and 3D programming in general so hopefully this is an easy problem - i'm begin to have headaches from it... =/

i have written a simple .SWF importer that reads all vector shape data from a macromedia flash file and creates shape3d objects from it that are then displayed.

it works quite flawless except this one problem:
the resulting trianglestrips dont look at all like the vectorshapes they originate from.

i know this is a triangulation problem and has something to do with the order in which the vertex-points are passed to the trianglestriparray
- but that is exactly what i cant figure out =/
in the macromedia flash file the vertex points are simply sorted by their chronological creation.

you have an idea how to sort a vertexlist so it matches the shape of the original vector data?
do i need to write my own triangulation implementation for this?

i hope here's some clever guy that could help with this?! Wink

thanks a lot!

4  Java Game APIs & Engines / Xith3D Forums / Re: Triangulator on: 2004-06-23 06:55:40

Are there any news on this topic?
Or did you find a solution to your triangulation problem?


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