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1  Discussions / Jobs and Resumes / Re: Job opening - Austin, TX on: 2003-11-20 22:04:32
Yeah, sorry about that.  :-/

While we really are looking for people in the Austin area, if you feel you fulfill one or more of the criteria above, please go ahead and email me anyway.  Thanks!
2  Discussions / Jobs and Resumes / Job opening - Austin, TX on: 2003-11-19 22:55:09
I've posted the following opening on our site (http://www.onlinealchemy.com/jobs.html).  

Please respond via that page or email me.  Thanks!

--

We are currently looking for one or more experienced programmers to contribute to a ground-breaking unannounced project.

Responsibilities:
You will be part of a small, focused team creating a major next-generation online game in Java. Your contributions will extend across the project based on your skills and talents. You will be expected to participate in translating design requirements into a robust software architecture, and to balance the requirements of fast development, refactoring, and professional software engineering methods.

Requirements:
Significant professional experience in Java and thorough understanding of object-oriented principles and design patterns. Must be self-motivated and able to work in a fun, fast-changing, team-oriented, rapid development environment. Knowledge of and experience in at least one of the following areas:
- highly usable graphical user interfaces
- developmental, cognitive, and/or social psychology
- 3D engine development (JOGL preferred)
- Agent-based modeling and artificial intelligence

BS in Computer Science or related field preferred.

This is a part-time to full-time contract position with the potential to become full-time with benefis in the near future. This position has significant potential for personal and professional growth and for extending the state of the art in game design and development.

Some telecommuting from within the Austin, Texas area is possible.
3  Discussions / Jobs and Resumes / Re: *Experienced* Java 3D programmer needed on: 2003-06-07 18:42:56
Thanks to everyone who's sent me email about this.  I'm going to be out of town (backpacking -- woohoo!) next week, but will reply to your mails after I get back if not before.

Thanks again.  Good discussion going on here too.
4  Discussions / Jobs and Resumes / Re: *Experienced* Java 3D programmer needed on: 2003-06-06 13:58:33
Interesting discussion guys.  FWIW, the work I need done is for a game prototype as I said in my first message, so a lot of what's been said doesn't entirely apply.  We're using Java right now because it is a good "get things done" language, with a lower cost and  faster ramp-up (in my experience) than C++.  Whether we'll stick with this past a "first playable" is an entirely different question.  That is when the questions of buy-vs-build, time to market, engineering availability, art pipeline, target machine capabilities, etc. come directly into play.  There's a lot of things I really like about using Java for client-server game development, but I won't know about the 3D part of the puzzle until we actually try it -- or any other available solutions that would come more highly recommended.  
5  Discussions / Jobs and Resumes / Re: *Experienced* Java 3D programmer needed on: 2003-06-06 01:03:49
I'm looking at J3D mostly based on the recommendations of Java people whom I respect -- and, as much as I hate to admit this, ignorance.  I'm not familiar with jGL, but know of and a bit about J3D.  

If you have pointers to this or other viable, industrial alternative solutions, please feel free to post them here or email to me.

FWIW, the current prototype is written in Java 1.3 on top of a fairly heavily modified beanshell, which gives us both compiled and interpreted capabilities -- this is what I'm looking to graft a quasi-3D client onto.  

6  Discussions / Jobs and Resumes / *Experienced* Java 3D programmer needed on: 2003-06-05 12:35:46
I'm in need of an experienced J3D programmer for contract work on a game prototype.  This is a paid contract position with the possibility of moving to full-time.  

The location is Austin, TX, but remote work is possible.  The game is an unannounced next-gen (non-fantasy, non-science fiction) MMP game.  

In terms of experience, this position requires several years industrial experience with Java, strong software engineering skills, and the ability to demonstrate complete familiarity with Java 3D.

If interested, please contact me at  j o b s [at] onlinealchemy.com (obfuscated to try to defeat online spiders Smiley ).   Please include a resume (text, Word, or PDF) and if possible pointers to online examples of your java and J3D work.

Thanks.
7  Games Center / Archived Projects / Cave Dweller and Chrysanthemum on: 2002-12-10 13:32:46
Hey all.  I'm new to these boards, and thought I'd post about a couple of games on my site.  Both are Java 1.1 and require no log in or anything else.

http://www.onlinealchemy.com/oaprojects/chrysanthemum/mum.html is an arcade/puzzle game sort of in the Tetris lineage (but not a clone).  This game will also be coming out for the Palm OS in the near future.  

http://www.onlinealchemy.com/oaprojects/cavedweller/dweller.html is a time-based puzzle game that my kids enjoy.  It starts easy but gets more difficult as you go on.  

Comments welcome!
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