Hi !
Featured games (87)
games approved by the League of Dukes
Games in Showcase (669)
Games in Android Showcase (194)
games submitted by our members
Games in WIP (727)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Networking & Multiplayer / Java webcam ( hardware ) access on: 2003-10-27 00:00:49
Is there a way in java to access a webcam?

- More precisely, is there a generic way to capture video using the JMF?
- I've seen tutorial for specific logitech webcams, but I'm looking for a method that capture video in a generic way.
2  Game Development / Networking & Multiplayer / Re: File transfer through a socket stream on: 2003-09-13 20:16:05
wow... all I can say is I really appreciate the time and effort you have put into explaining all this Smiley
3  Game Development / Networking & Multiplayer / Re: File transfer through a socket stream on: 2003-09-13 16:46:09

And several good ways of sending files in java you don't actually get to choose a number to send at once anyway....

Elaborate on this please Smiley
4  Game Development / Networking & Multiplayer / Re: File transfer through a socket stream on: 2003-09-13 16:44:52
Allright Smiley

The typical file sizes can be of variable degree. Anything from 1kb to 5mb ( that's about a good range ).

There won't be any processes other than the file transfer happening at the same time, I don't see a need to thread the Server/ Client at this time.

By "best" I mean the best non error prone, logical, efficient way to send the files.

Also, i chose 3000 bytes out of my hat. I am not aware in what partitions transfer is most efficient that's why I'm asking Smiley
5  Game Development / Networking & Multiplayer / File transfer through a socket stream on: 2003-09-13 15:00:36
I'm trying to find the best possible way to transfer a file from the server to the client. I am hoping to use this method:

- Client sends request for a file ( in the Server dir )
- Server locates the file
- File is buffered and sent through a stream one section ( ~3000 bytes ) at a time
- Client reads the stream and writes the file

My question is, what is the best existing way to do the process of sending. Reader -> Stream (server) Stream -> Writer (client) ? ObjectInputStream and then a socket stream? I'm very confused about this issue and if someone would be kind enough to shed some light on it, I would be very thankful. Smiley
6  Java Game APIs & Engines / Java 2D / Re: gl4java vs Java3d on: 2003-08-13 00:56:51
I went to the LWJGL website. THe version is:

pre alpha 0.7? I can imagine the bugs.

Does anyone have any info about what was used out of all those beautiful 3d APIs for java to create Alien Flux, or even that older game Roboforge.

What would be the best choice for a 2d game - simple tile engine, texture loading ( perhaps tga ), not too slow. Smiley
7  Java Game APIs & Engines / Java 2D / gl4java vs Java3d on: 2003-08-12 19:13:24
My friend and I have started to work on a simple java game and we are hoping to use some sort of 3d implementation. We are not too sure what would be a better course of action with respect to gl4java or Java3d. Is there a learning curve difference between these two, and is there a significant performance difference as well? Which is the best one to use overall?
Pages: [1]
IanParcs (34 views)
2016-04-18 14:18:53

KaiHH (34 views)
2016-04-18 08:35:41

KaiHH (66 views)
2016-04-15 12:43:58

theagentd (63 views)
2016-04-14 02:16:17

theagentd (70 views)
2016-04-14 02:15:43

IanParcs (63 views)
2016-04-12 03:51:16

IanParcs (35 views)
2016-04-12 03:50:03

IanParcs (31 views)
2016-04-12 03:49:54

IanParcs (27 views)
2016-04-12 03:49:52

IanParcs (36 views)
2016-04-12 03:49:52
List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!