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1  Game Development / Networking & Multiplayer / Java webcam ( hardware ) access on: 2003-10-27 01:00:49
Is there a way in java to access a webcam?

- More precisely, is there a generic way to capture video using the JMF?
- I've seen tutorial for specific logitech webcams, but I'm looking for a method that capture video in a generic way.
2  Game Development / Networking & Multiplayer / Re: File transfer through a socket stream on: 2003-09-13 22:16:05
wow... all I can say is I really appreciate the time and effort you have put into explaining all this Smiley
3  Game Development / Networking & Multiplayer / Re: File transfer through a socket stream on: 2003-09-13 18:46:09
Quote


And several good ways of sending files in java you don't actually get to choose a number to send at once anyway....


Elaborate on this please Smiley
4  Game Development / Networking & Multiplayer / Re: File transfer through a socket stream on: 2003-09-13 18:44:52
Allright Smiley

The typical file sizes can be of variable degree. Anything from 1kb to 5mb ( that's about a good range ).

There won't be any processes other than the file transfer happening at the same time, I don't see a need to thread the Server/ Client at this time.

By "best" I mean the best non error prone, logical, efficient way to send the files.

Also, i chose 3000 bytes out of my hat. I am not aware in what partitions transfer is most efficient that's why I'm asking Smiley
5  Game Development / Networking & Multiplayer / File transfer through a socket stream on: 2003-09-13 17:00:36
I'm trying to find the best possible way to transfer a file from the server to the client. I am hoping to use this method:

- Client sends request for a file ( in the Server dir )
- Server locates the file
- File is buffered and sent through a stream one section ( ~3000 bytes ) at a time
- Client reads the stream and writes the file

My question is, what is the best existing way to do the process of sending. Reader -> Stream (server) Stream -> Writer (client) ? ObjectInputStream and then a socket stream? I'm very confused about this issue and if someone would be kind enough to shed some light on it, I would be very thankful. Smiley
6  Java Game APIs & Engines / Java 2D / Re: gl4java vs Java3d on: 2003-08-13 02:56:51
I went to the LWJGL website. THe version is:

pre alpha 0.7? I can imagine the bugs.

Does anyone have any info about what was used out of all those beautiful 3d APIs for java to create Alien Flux, or even that older game Roboforge.

What would be the best choice for a 2d game - simple tile engine, texture loading ( perhaps tga ), not too slow. Smiley
7  Java Game APIs & Engines / Java 2D / gl4java vs Java3d on: 2003-08-12 21:13:24
My friend and I have started to work on a simple java game and we are hoping to use some sort of 3d implementation. We are not too sure what would be a better course of action with respect to gl4java or Java3d. Is there a learning curve difference between these two, and is there a significant performance difference as well? Which is the best one to use overall?
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