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1  Game Development / Newbie & Debugging Questions / Standard GLut object problem on: 2012-12-21 12:08:36
Hey guys,

We are trying to make use of glutSolidCylinder:

float keyColour[] = { 1.0f, 1.0f, 0.0f, 1.0f };
gl.glMaterialfv( GL.GL_FRONT, GL.GL_DIFFUSE, keyColour, 0);

Our problem is that only the front shows of the object, the back is see-through Sad

We can't get it to work proper... can someone help us?


2  Game Development / Newbie & Debugging Questions / Re: Texture Image Mapping on: 2012-12-21 08:45:57
PS.: 3D JOGL Environment. Cheesy
3  Game Development / Newbie & Debugging Questions / Texture Image Mapping on: 2012-12-21 08:45:00
Hey guys,

We had a question about texture mapping

we'd like to map an image on a basic Quads(made) cube in basis JOGL

but we don't no where to start, googled alot, but couldnt find (easy enough) information

Could somebody explain us how we can do this is JAVA OpenGL?


4  Game Development / Newbie & Debugging Questions / Re: Light/LightBulb Basic Java on: 2012-12-06 19:43:28

We mean an actual lightsource, not just a picture XD sorry about that!

For now we just want to figure out how to make a LightSource somewhere in an 3D environment.
A point that emits light (like a lightbulb! XD)

we now how to make 'environmental' lighting with glLight, but we can't make a lightpoint which you can walk by.. or around.. or whatever.

(we are still newbies)

You said something about lighting engine? could you tell us some more about it, maybe some examples?

5  Game Development / Newbie & Debugging Questions / Light/LightBulb Basic Java on: 2012-12-05 10:59:44
Hey all!,

We (my group and I) have a assignment for school and we'd like to ask a question:

Is there a way to make a light(bulb) with JOGL without adding a new library... so using only the basic operations?
(Why no extra library? We have to use basic JAVA and JOGL operation.)

Can anybody help us with this?

Tom ("Team22")

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