Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (685)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2012-12-24 12:55:52
Hope I didn't break anything!

Famous last words!  Grin
2  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2012-12-09 20:34:51
I've just tested this, and I believe it has to do with the way lwjgl handles key input, if you use the switcher and not the shortcut keys for it, it doesn't cause any problems, ctrl seems to get stuck, so hit ctrl again after switching if you use shortcut keys to make it resume playback.

Yup, that seems to do the trick! When I reported this previously the whole OS freezed because of this, but I believe that is an Ubuntu problem, not a problem with Spine. I'll just stick with pressing ctrl now and then Smiley

Something weird happened just now when I loaded a project; I suddenly had moved to a position at around 200000,-50000. Dunno what happened, but it took some scrolling to get back to 0,0. Maybe a button "zoom to center" might be handy?

Btw, do you have an ETA for Spine? Is it more likely to be January instead of April for instance?
3  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2012-12-03 20:37:50
Thanks for the info, seems pretty easy to use.

I noticed a thing while playing around; if I switch desktop while Spine is open and then back to the desktop with Spine it is not possible to run animations anymore. It is on Ubuntu 64 bits. I guess this shouldn't be a top priority, but now you guys know! This happens whether an animation is already running or not.
4  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2012-12-03 18:37:15
Thanks, didn't check for an update today, so that'll be me then! Grin I'll remember to check for updates from now on.

I guess I kinda started in the wrong end by importing the images first. Makes sense to create the skeleton first and then import images for the bones.
5  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2012-12-03 18:12:01
I have just started testing Spine and it looks great, but I am having some troubles getting started. My OS is Ubuntu 64-bit and I run the *.jar file by "java -jar java -jar ~/Downloads/spine-0.81beta-linux.jar" and Spineboy appears. I go to the folder where I have my images for the limbs and import them, but I can't really find out how to create spines to make animations. Each image has a slot and when I select a slot I can click on "Set Bone" at the bottom right, but nothing happens. Isn't this the proper way to create a bone? I have tried clicking and dragging as well, but nothing happens then either.

I also had some troubles with Spine chrashing when deleting images under slots, but I can't really reproduce those errors. The stack traces are sent through the great web though Smiley
Pages: [1]
Dwinin (58 views)
2015-11-07 13:29:08

Rems19 (72 views)
2015-10-31 01:36:56

Rems19 (63 views)
2015-10-31 01:32:37

williamwoles (101 views)
2015-10-23 10:42:59

williamwoles (87 views)
2015-10-23 10:42:45

Jervac_ (102 views)
2015-10-18 23:29:12

DarkCart (128 views)
2015-10-16 00:58:11

KaiHH (112 views)
2015-10-11 14:10:14

KaiHH (148 views)
2015-10-11 13:26:18

BurntPizza (162 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!