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1  Game Development / Newbie & Debugging Questions / Re: Thought process of making a game. Am I doing this right? on: 2012-12-03 21:50:55
Mhh yeah I get what you are saying. Its tough for me to say since I kind of know what to do, I just don't know how to type it. Basically the syntax is my problem and I guess it just takes time to learn that. What Im hoping for is just some feedback on the thought process. Did I forget something/where could the problems occur.
I guess what Im gonna do is search for top down 2d games and look for the parts which are similar.
2  Game Development / Newbie & Debugging Questions / Thought process of making a game. Am I doing this right? on: 2012-12-03 21:04:05
Hello everybody! First post Wink

So I just started to study computer science which got me into programming. I´ve always had a thought in the back of my head to programm a small game on my own. Im not THAT unexperienced in game making, but I have always used various editors, for example the warcraft 3 map editor or GameMaker etc... Starting from scratch is completely new to me and I hoped for some advice about my thought process.

My game idea: Its a survival game. You are a wizard in a small labyrinth (not really, but it has walls) and enemies are coming to get you. You have 4 spells, but start with only one, the others are gonna be placed on the map in form of items. The first, and key spell is creating a wall. However you can only have 1 wall up at a time. The idea is surviving by placing the wall in strategic positions to survive longer and pick up more and more spells with which you can kill the enemies.

What I think I need:
1. A map, basically tiles with x,y coordinates. A tile can be ground or a wall, so basically 2 states. ( basically my biggest problem)
2. The player, has hp and mana, is represented by a wizard which also centers the camera. Spells are casted by clicking while the spell symbol is tapped.
  2.1 The wizard can only be positioned on ground tiles.
  2.2 Spellclass need to be picked up, and have mana cost. They also need a getmousclickpos method to know where they affect.
3. Enemies who have hp and attacks and pathfinding and spawntimings + positions.

My doubts:
I feel like not knowing where to start. I mean if there wasn't for the graphic representation im planning on, I could propably program this effortless. But just the creation of the map/board brings my brain to desperation.

My hopes:
Even though it seems so difficult, Ive seen tons of cool minigames on this site which always sets me in a great mood. And the more I look into others code I feel I can master the art of programming. I hope you can tell me what Im missing in my thought process, and what simple hints could make my life a lot easier. Finally heres some concept art in case you didn't understand yet what I am planning.







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