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Games Center / WIP games, tools & toy projects / Re: Open Source Metroid M based Java (using JOGL) game
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on: 2012-12-15 09:15:35
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Why did you switch to LWJGL? Just curious.
The API suits my style of programming more and is better IMHO. In JOGL you have to have a drawable or an animator before you can start using GL functionality, in LWJGL everything is very finely layered. Plus things for games such as vertex groups and so on. I think it's a neater lib than JOGL. Android supports it too IIRC.
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Game Development / Newbie & Debugging Questions / Re: how to draw Sprites that turned to the left.
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on: 2012-12-08 04:55:41
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If you save/set a direction variable each time you move (e.g. with a key release/press left arrow key), your direction stays put when you stop. It still is set to the last direction you were moving in. Then check your direction variable when painting/drawing your char, if it is, say "left" (in Java: if (direction == "left") { drawleftplayer image(x-20,...) }, then you can draw -20 to the left for the right shooting/clubbing image. As simple as that 
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Game Development / Shared Code / Very easy to learn and to extend 2D platform shooter game system, no extra libs
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on: 2012-12-07 00:40:02
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There's a BoundingBox class which extends gateways (doors) and bullets. You have collision checks for bullets with enemies, bullets remove themselves offscreen, then you have a level map with falling off a list of boundingboxes with easy collision detection, no jumping (just make a list of coords to implement it if you like) and then have a look at StateImageLibrary.java which gets an image from a list of images one after the other placed in that very same list at level startup time. There's midi music support and everything is GPLed. Oh, and the Metroid dude images have been paid for for this game. Here's the latest tarballs : http://code.google.com/p/asteris/downloads/listEnjoy.
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19
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Game Development / Shared Code / Re: Open source Java blender3d file format reader (vertex extractor e.g. for JOGL)
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on: 2012-12-05 10:39:08
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Thanks it's better now. On which version of Blender do you perform your test?
It would be fine to be able to use your source code to convert MD3 models into Blender models and then into Collada (by using Blender build-in Collada exporter). I cannot edit some of my models because old versions (< 2.50) of Blender have some major limitations when exporting models to Collada and lots of "old" importers and exporters are quite broken and unmaintained since its version 2.50.
After it works, I'll try to speed it up e.g. the String filebuffer->char[], I'm using the monkeys.blend file, version 2.61.
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Games Center / WIP games, tools & toy projects / Re: Open Source Metroid Fusion based Java game
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on: 2012-11-30 19:54:32
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Hi
Thank you for releasing the source code. There is no need to put .class files into the repository. Of course, as usual, I don't advise you to use copyrighted contents without the prior consent of the copyright owners even for non commercial projects, rather use free artworks under open licences or create your own ones.
I've bought the full metroid fusion sprites from Nintendo BTW. I will try to use as much open artwork as I can. The Samus (player character) graphics for example is copyrighted so you can play my game with it but unfortunately I cannot pay for all of you. The dimensions of the graphics files are however set in their respective filenames, e.g. player-left-40x40-1.png, see the pics/ directory. Thanks for commenting.
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Games Center / WIP games, tools & toy projects / Re: Angel's Destiny WIP - Open Source Java Final Fantasy 2 based RPG - another story
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on: 2012-11-30 17:23:55
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The controls were a little sticky for me and the animations are waaaay too fast. Needs a lot of work and it would be good to see some original graphics instead of stolen/place holder ones.
The graphics are Open Content except for the houses. I have however bought the house graphics as I have bought the full sprite set of A Link to the past (zelda) from nintendo. I hope you continue working on it, I'm a fan of RPGs like this but yeah, the engine needs a bit of work :p I wish you good luck with it and looking forward to more!
I might need to rework the engine but for a complete codebase it's OK though. The timer should be fine but your Java version does not calibrate well apparently.
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30
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Games Center / WIP games, tools & toy projects / Re: Angel's Destiny WIP - Open Source Java Final Fantasy 2 based RPG - another story
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on: 2012-11-29 09:11:54
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Level 1, the start town, is almost finished. You can enter the priest and herbist buildings. You can exit the map to level 2 (overworld) and there's 3 party members now. There's midi music support in SimpleMidiPlayer.java and 3 music files. You can get into combat on the overworld. Then I am working on a thief lair, which is accessible through a dungeon hole on the overland map. For making non player characters you best look at ElfGreen.java as an example and Slime classes for monsters in battle mode. You have to fill in all possible answers of your non player characters and set which one replies to each possible learn-ask-item variable. Here are some pictures :     The game is open source, java code is in. You can fetch the latest tarball here : http://code.google.com/p/angels-destiny-rpg/downloads/listEnjoy!
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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