Hi !
Featured games (87)
games approved by the League of Dukes
Games in Showcase (649)
Games in Android Showcase (181)
games submitted by our members
Games in WIP (699)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 4
1  Discussions / Miscellaneous Topics / Re: How is this graphic that I made? on: 2013-06-17 19:18:02
also, having random letters and characters makes you even more iffy.
2  Discussions / General Discussions / Re: XBox One on: 2013-05-23 20:51:58
It would seem they're forgetting and/or ignoring/screwing over a large portion of gamers, in favor of "tv, tv, tv, watch sports, tv."
3  Games Center / Showcase / Re: the sunset - LD26 game on: 2013-05-21 11:12:02
I like the graphics style a lot, but haven't gotten a chance to play it yet.
4  Discussions / General Discussions / Re: Java on PS4! on: 2013-05-20 13:35:10
Really? Does Oracle know that several organizations would like to publish fully functional builds of OpenJDK with Java Web Start support this time (by porting NetX/IcedTea-web to Windows and Mac) especially since it started bundling Java with the crappy Ask malware?

Wasn't the Ask stuff from a deal made by sun before they were aquired?
5  Game Development / Game Play & Game Design / Re: NegativeZero's guide to designing an immersive story. on: 2013-05-20 11:46:05
I'm working with a multiplayer game with an all-there-in-the-manual story, but I want it to be decent, passable at least. My issue is, since it's competitive multiplayer, the other side has the same character roster as you (like many multiplayer shooters) so I'm not sure how to work with this. My main idea for the actual world was "former high-fantasy world beginning to fall apart with the addition of technology" in a dieselpunk-meets-fantasy style. How would someone go about making a story, or at bare minimum excuse plot, for a multiplayer game?
6  Discussions / General Discussions / Re: Steam Questions on: 2013-03-31 14:00:06
Steam is not exclusive, but remember all the benefits you (and your users!) are getting through steam. I would say sell it at the same price, since their cut isn't absolutely huge (or so I've heard).
7  Games Center / WIP games, tools & toy projects / Re: Particle Editor Tool on: 2013-03-15 17:08:16
When can we get our hands on this! I think I need it XD congrats, its really well done so far!
8  Games Center / Showcase / Re: Modern Shooter - a very modern FPS game on: 2013-03-09 03:44:21
Pretty sure it's sarcasm, HeroesGraveDev.
9  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-08 18:20:06
Quote from: Michael Godwin
As a usenet JGO discussion goes on, the probability of a comparison to N*tzi's Minecraft approaches one.

Unfortunate, but true.
Guys, this really needs to stop, it just causes pointless arguments and flaming.
10  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-07 17:39:55
Not everything is a copy of Minecraft, the look I'm trying to achieve is Doom/Wolfenstein

And it looks it! Awesome game so far, can't wait to actually try it out.
11  Games Center / WIP games, tools & toy projects / Re: - Space based first person shooter - Haxel on: 2013-03-03 20:18:25
love the new style, I feel it fits more to leave the voxels as 'gameplay only' rather than a defining element of the actual character's appearance, and allows for more creativity in the design of characters and enemies.
12  Game Development / Game Play & Game Design / Re: Pixel art? on: 2013-03-03 02:42:53
Use graphicsgale/PyxelEdit. That, or write your own pixel editing tool and use THAT.
13  Games Center / Cube World Projects / Re: LWJGL BlockWorld on: 2013-03-02 00:37:27
any possibility of a download link? looks good so far, but we can't do much without a download!
14  Game Development / Newbie & Debugging Questions / Re: [Derailed Thread :)] libGDX - It's so large? on: 2013-02-28 16:52:46
As far as we know. One can dream! Smiley
15  Games Center / Featured Games / Re: State of Landscape on: 2013-02-28 03:09:50
It would really be amazing to make this a survival game with more of an adventure goal in mind than settling down in one place. If you were to do this, structures would need to be temporary and staipying in one place too long should have consequences of some kind. I'd love to see this become that, and if not, you can always use the same engine for other games!
16  Games Center / WIP games, tools & toy projects / Re: Guardian II on: 2013-02-28 02:59:09
Well, for any kind of pixel art...
PyxelEdit(I personally use this)
GraphicsGale(the free edition is quite powerful, surprisingly)
SpriteSomething(iOS, also use this a lot)

These are some really handy ones, and all of them support transparent animations.
17  Games Center / 4K Game Competition - 2013 / Re: Dord on: 2013-02-21 17:43:56
It all makes sense now, haha. Anyway, awesome game with a unique mechanic! Definitely would work as a bigger game!
18  Games Center / 4K Game Competition - 2013 / Re: Dord on: 2013-02-21 17:23:42
My childhood of mario makes it hard for me to jump into the pits tp advance! I keep thinking  it's going to kill me :/
19  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-21 14:15:51
It seems like consoles are starting to become computers with controllers (i know they technically are, but there's a large number of differences too)
20  Discussions / Miscellaneous Topics / Re: The Next Game Boss on: 2013-02-21 12:38:09
Also, Eli, death boulder bones' 'genericness' can be tacled by avoiding or subverting typical clichés, such as an apathetic protagonist, common temple monsters (spiders, beetles, mummies, etc.), and an evil spciety bent on world domination though the arcane artifact at the end. simply by having a game in that style and avoiding or lampshading many common elements can add humor and uniqueness to your game to make it stand out.
21  Java Game APIs & Engines / Tools Discussion / Re: Abundant Music: An online procedural music generator on: 2013-02-21 11:59:44
Sounds like a great way to help others obtain music! Credit will be given if I do use this!
22  Java Game APIs & Engines / Tools Discussion / Re: Abundant Music: An online procedural music generator on: 2013-02-21 03:09:02
Would someone be ableto get the same song out by 'reusing' the exact same parameters? Also, what's the liscence as far as usage goes?
23  Games Center / WIP games, tools & toy projects / Re: Ünembra on: 2013-02-20 12:50:40
Also, his torso should at least move up and down quite a bit, but jerky movement definitely seems like a better idea.
24  Games Center / WIP games, tools & toy projects / Re: "Dungeon Man", A dungeon crawling adventure in Java with OpenGL (Alpha 0.1.0) on: 2013-02-18 13:53:57
Just got a chance to test it out, really nice so far! Didn't get time to test the level editor. Feels like when I used the citadel hack for goldeneye 64, you just walked all over the place Smiley for what has been implemented so far, this is looking very nice! Keep up the good work!
25  Game Development / Game Mechanics / Re: 128 bit integer on: 2013-02-15 17:08:38
Do you mean -10^15? You can't represent 10^-15 with ints. If you need 10^-15, you'll have to use floats.
26  Discussions / General Discussions / Re: Change eclipse code font? on: 2013-02-15 13:04:51
Why use the sin that is win8? (no offense, I just dislike it personally)
27  Game Development / Newbie & Debugging Questions / Re: LibGDX and tiled maps (.tmx) on: 2013-02-14 11:48:30
Thanks for the tutorial, vbrain! That is exactly what I needed.
28  Game Development / Newbie & Debugging Questions / LibGDX and tiled maps (.tmx) on: 2013-02-14 02:52:20
Hey everyone, I was wondering about using tiledmaps with libgdx, and looking on the wiki, it explained I needed the TiledMapPacker.jar to package them. My question is, Where can I find it? A google search yielded no results and I can't find it amongst the other files for the lib. Alternately, does anyone know how I could package the maps myself to achieve this effect?
29  Discussions / General Discussions / Re: New feature: picture of the day on: 2013-02-13 14:02:50
I didn't know, it was just a little odd. I guess the main problem is it's hard to tell the difference between them all.

Edit: never mind, better now Smiley
30  Discussions / General Discussions / Re: New feature: picture of the day on: 2013-02-13 13:48:18
The POTD shows up in the unread posts, I woke up to 10-12 topics titled POTD. Also, it shows as a child of chitchat.
Pages: [1] 2 3 4
KaiHH (75 views)
2016-01-31 23:15:29

sci4me (102 views)
2016-01-23 21:47:05

sci4me (88 views)
2016-01-23 21:46:58

KaiHH (122 views)
2016-01-19 13:26:42

theagentd (205 views)
2016-01-05 17:10:00

ClaasJG (223 views)
2016-01-03 16:58:36

chrisdalke (211 views)
2015-12-28 06:31:21

Guerra2442 (235 views)
2015-12-25 03:42:55

Guerra2442 (232 views)
2015-12-25 03:27:21

theagentd (286 views)
2015-12-21 14:43:24
List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!