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1  Discussions / General Discussions / Re: Steam Questions on: 2013-03-31 16:00:06
Steam is not exclusive, but remember all the benefits you (and your users!) are getting through steam. I would say sell it at the same price, since their cut isn't absolutely huge (or so I've heard).
2  Games Center / WIP games, tools & toy projects / Re: Particle Editor Tool on: 2013-03-15 18:08:16
When can we get our hands on this! I think I need it XD congrats, its really well done so far!
3  Games Center / Showcase / Re: Modern Shooter - a very modern FPS game on: 2013-03-09 04:44:21
Pretty sure it's sarcasm, HeroesGraveDev.
4  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-08 19:20:06
Quote from: Michael Godwin
As a usenet JGO discussion goes on, the probability of a comparison to N*tzi's Minecraft approaches one.

Unfortunate, but true.
Guys, this really needs to stop, it just causes pointless arguments and flaming.
5  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-07 18:39:55
Not everything is a copy of Minecraft, the look I'm trying to achieve is Doom/Wolfenstein

And it looks it! Awesome game so far, can't wait to actually try it out.
6  Games Center / WIP games, tools & toy projects / Re: [WIP] - Space based first person shooter - Haxel on: 2013-03-03 21:18:25
love the new style, I feel it fits more to leave the voxels as 'gameplay only' rather than a defining element of the actual character's appearance, and allows for more creativity in the design of characters and enemies.
7  Game Development / Game Play & Game Design / Re: Pixel art? on: 2013-03-03 03:42:53
Use graphicsgale/PyxelEdit. That, or write your own pixel editing tool and use THAT.
8  Games Center / Cube World Projects / Re: LWJGL BlockWorld on: 2013-03-02 01:37:27
any possibility of a download link? looks good so far, but we can't do much without a download!
9  Game Development / Newbie & Debugging Questions / Re: [Derailed Thread :)] libGDX - It's so large? on: 2013-02-28 17:52:46
As far as we know. One can dream! Smiley
10  Games Center / WIP games, tools & toy projects / Re: State of Landscape on: 2013-02-28 04:09:50
It would really be amazing to make this a survival game with more of an adventure goal in mind than settling down in one place. If you were to do this, structures would need to be temporary and staipying in one place too long should have consequences of some kind. I'd love to see this become that, and if not, you can always use the same engine for other games!
11  Games Center / WIP games, tools & toy projects / Re: Guardian II on: 2013-02-28 03:59:09
Well, for any kind of pixel art...
PyxelEdit(I personally use this)
GraphicsGale(the free edition is quite powerful, surprisingly)
SpriteSomething(iOS, also use this a lot)
Aseprite

These are some really handy ones, and all of them support transparent animations.
12  Games Center / 4K Game Competition - 2013 / Re: Dord on: 2013-02-21 18:43:56
It all makes sense now, haha. Anyway, awesome game with a unique mechanic! Definitely would work as a bigger game!
13  Games Center / 4K Game Competition - 2013 / Re: Dord on: 2013-02-21 18:23:42
My childhood of mario makes it hard for me to jump into the pits tp advance! I keep thinking  it's going to kill me :/
14  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-21 15:15:51
It seems like consoles are starting to become computers with controllers (i know they technically are, but there's a large number of differences too)
15  Discussions / Miscellaneous Topics / Re: The Next Game Boss on: 2013-02-21 13:38:09
Also, Eli, death boulder bones' 'genericness' can be tacled by avoiding or subverting typical clichés, such as an apathetic protagonist, common temple monsters (spiders, beetles, mummies, etc.), and an evil spciety bent on world domination though the arcane artifact at the end. simply by having a game in that style and avoiding or lampshading many common elements can add humor and uniqueness to your game to make it stand out.
16  Java Game APIs & Engines / Tools Discussion / Re: Abundant Music: An online procedural music generator on: 2013-02-21 12:59:44
Sounds like a great way to help others obtain music! Credit will be given if I do use this!
17  Java Game APIs & Engines / Tools Discussion / Re: Abundant Music: An online procedural music generator on: 2013-02-21 04:09:02
Would someone be ableto get the same song out by 'reusing' the exact same parameters? Also, what's the liscence as far as usage goes?
18  Games Center / WIP games, tools & toy projects / Re: [WIP] Ünembra on: 2013-02-20 13:50:40
Also, his torso should at least move up and down quite a bit, but jerky movement definitely seems like a better idea.
19  Games Center / WIP games, tools & toy projects / Re: "Dungeon Man", A dungeon crawling adventure in Java with OpenGL (Alpha 0.1.0) on: 2013-02-18 14:53:57
Just got a chance to test it out, really nice so far! Didn't get time to test the level editor. Feels like when I used the citadel hack for goldeneye 64, you just walked all over the place Smiley for what has been implemented so far, this is looking very nice! Keep up the good work!
20  Game Development / Game Mechanics / Re: 128 bit integer on: 2013-02-15 18:08:38
Do you mean -10^15? You can't represent 10^-15 with ints. If you need 10^-15, you'll have to use floats.
21  Discussions / General Discussions / Re: Change eclipse code font? on: 2013-02-15 14:04:51
Why use the sin that is win8? (no offense, I just dislike it personally)
22  Game Development / Newbie & Debugging Questions / Re: LibGDX and tiled maps (.tmx) on: 2013-02-14 12:48:30
Thanks for the tutorial, vbrain! That is exactly what I needed.
23  Game Development / Newbie & Debugging Questions / LibGDX and tiled maps (.tmx) on: 2013-02-14 03:52:20
Hey everyone, I was wondering about using tiledmaps with libgdx, and looking on the wiki, it explained I needed the TiledMapPacker.jar to package them. My question is, Where can I find it? A google search yielded no results and I can't find it amongst the other files for the lib. Alternately, does anyone know how I could package the maps myself to achieve this effect?
24  Discussions / General Discussions / Re: New feature: picture of the day on: 2013-02-13 15:02:50
I didn't know, it was just a little odd. I guess the main problem is it's hard to tell the difference between them all.

Edit: never mind, better now Smiley
25  Discussions / General Discussions / Re: New feature: picture of the day on: 2013-02-13 14:48:18
The POTD shows up in the unread posts, I woke up to 10-12 topics titled POTD. Also, it shows as a child of chitchat.
26  Game Development / Game Play & Game Design / Re: Pixel art? on: 2013-02-13 01:37:07
As an added note to anyone viewing who has an iOS device, I use SpriteSomething, and it does exactly what I need. I still recommend using tiled for maps over the tilemap editor, however.
27  Game Development / Game Mechanics / Re: Camera zooming on specific point on: 2013-02-12 16:03:28
I'm as clueless as you, and I also need this :/
28  Game Development / Game Mechanics / Re: Easy lightning (and chunk system) on: 2013-02-11 18:41:00
For lighting, the light should be determined by relation to an above-ground air block, and if it is not adjacent to one, add 50 to the alpha for the shadow-map.

Also, why 13 px? Seems kind of random, and making a power of 2 (8,16,32,etc.) makes it easier for the computer to understand and will cause less issues in the future.

As for the chunks, I'm not too sure what you're trying to accomplish. Are you tryin to repeat the same level, over and over again, infinitely? I'm not sure how to do that :/ anyway, hope this helps a little bit.

Also, nice terraria sprite Wink
29  Games Center / WIP games, tools & toy projects / Re: Guardian II on: 2013-02-11 00:26:44
Yay, sequel! Smiley
I certainly hope it turns out like you originally planned! I'd like to see where this goes in the future.
30  Games Center / WIP games, tools & toy projects / Re: Warp Zone (Working Title) on: 2013-02-11 00:24:30
With pixel art, you never know :/ although that would add quite a but of humor XD

Penis jokes aside, this looks great. If this was possible, maybe later levels introduce a 4th dimension? I do see quite a few good levels comingnout of having multiple areas you an switch to as a puzzle game, like miegakure. Definitely need to try this out whe I get access to a real computer.
Pages: [1] 2 3 4
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
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The invasion has landed! On Mars! And you're there to beat 'em!
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