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1  Discussions / Community & Volunteer Projects / Re: Epic (fail) porting - JWesnoth on: 2010-09-16 06:46:06
If some amazing idea pops up why not!
2  Discussions / Community & Volunteer Projects / Re: Epic (fail) porting - JWesnoth on: 2010-09-15 16:55:14
Port Once Run Everywhere

lol

Just because I'm more skilled in Java and it could be interesting to setup a team based on TDD. There's no significant reason, just a "code gym"...
3  Discussions / Community & Volunteer Projects / Re: Epic (fail) porting - JWesnoth on: 2010-09-12 15:05:05
This is the repository https://sourceforge.net/p/jwesnoth/home/

Created the first window with original art and music. Switch to fullscreen through F key. Next feature is to make the window resizable.
4  Discussions / Community & Volunteer Projects / Re: Epic (fail) porting - JWesnoth on: 2010-09-12 09:37:59
Basically to offer OpenGL support. Running the game on some "small" devices like N900 is not so exciting because of the not so powerful CPU. I think that the introduction of OpenGL support will be appreciated.
5  Discussions / Community & Volunteer Projects / Re: Epic (fail) porting - JWesnoth on: 2010-09-12 08:16:00
It's a little bit wide! But my idea is to rewrite the GUI toolkit (maybe 70% of code) using Slick2D (very easy to use OpenGL game oriented framework) and maybe directly use some other code related to IA and scripting through JNI. ATM I'm setting up a svn project on sourceforge.
6  Discussions / Community & Volunteer Projects / Epic (fail) porting - JWesnoth on: 2010-09-11 18:47:16
Hello. Is anyone interested in porting of the great game "The Battle for Wesnoth" http://www.wesnoth.org to Java language using Slick2D game framework? There is too much work for a single developer.
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