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1  Java Game APIs & Engines / Java 2D / Re: Installer Difficulty on: 2013-12-17 02:33:29
2  Java Game APIs & Engines / Java 2D / Re: Installer Difficulty on: 2013-12-17 01:01:47
*shakes head* nope, just OpenGL (JOGL) and OpenAL - maybe I should
3  Java Game APIs & Engines / Java 2D / Re: Installer Difficulty on: 2013-12-16 21:44:36
May I ask where you got your OpenAL jar and DLL? I could try yours
4  Java Game APIs & Engines / Java 2D / Installer Difficulty on: 2013-12-16 20:30:55
The past few years I have been working on a 2D game in OpenGL. 

The problem I'm having is that I cannot seem to find a way to deliver the code I've made for anyone else to see.

I used to be able to:  I would package the Java into a JAR and provide the appropriate libraries (OpenGL, OpenAL.)

Now I see an error which says that the OpenAL DLL library that goes iwth joal.jar does not work on a 64-bit system.   Googling shows that OpenAL is no longer being supported.

This is very discouraging, as it would mean I'd have to do an entire re-write, but is this true?  Other games use OpenAL and they run on 64 bit systems, don't they?

It's either a problem in how I'm packaging/installing my code, or OpenAL really is no longer supported, or maybe something else?

Any help is appreciated
5  Game Development / Newbie & Debugging Questions / New to Board: Java Sound on: 2010-01-05 17:27:38
I'm a Newless Cluebie, and I've been developing a simple 2D game using OpenGL and Java (JOGL) and it's very nearly done however it lacks any sound at all.

I was wondering what was good for sound with Java?  I've read some things about JOAL but it seems to be dead, or I might be able to find something in the LWGL or another engine that I could adapt for my game

Is there a straight forward solution that folks would recommend for someone in my situation?
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