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1  Games Center / 4K Game Competition - 2013 / Re: B4llBasher - Zuma style game on: 2012-12-19 17:45:12
Anyone else have performance issues?  I'd really love some feedback, negative or positive..  Right now I'm assuming my game totally sucks for gameplay and burns everyones machines to the grounds!
2  Games Center / 4K Game Competition - 2013 / Re: B4llBasher - Zuma style game on: 2012-12-16 23:10:03
I love this game...remember playing this for 13 hours on the plane ride to Taiwan.
Good to see that the b4lls are lighted and not just purely g.fillOval().

Thanks! Zuma also soaked up large amounts of my life on long train journeys Tongue

I did have nicer looking balls but ran out of bytes  (not something to say to females  persecutioncomplex)

 Grin
3  Games Center / 4K Game Competition - 2013 / Re: F4R KRY on: 2012-12-16 23:05:06
Awesome game.  Love the scenery and gfx.  Wished there was a little bit more ammo but I'm getting there slowly..
4  Games Center / 4K Game Competition - 2013 / Re: Demolition Derby 4K on: 2012-12-16 23:01:58
This is great fun.  The tyre marks are a nice polished touch.

Maybe I just need more practice, but I think it would be great if the turning circle could get much tighter when you slow down?   

Also I had the same problem with being deadlocked into the grass by a slow moving car.

I had lots of fun bashing dead cars into the path of live cars Smiley.  So there is a bit of strategy involved.

Love the handbrake turns!
5  Games Center / 4K Game Competition - 2013 / Re: ApoImp4k on: 2012-12-16 22:51:35
I think this is my favourite one of your 2013 games so far but I'm sure I haven't played them all yet!

I like the christmas colour scheme and the puzzle mechanics.

Only a couple of ideas:

Playing the game using a laptop means right hand on touchpad and left hand on cursor keys, which is crossed over and awkward. WSAD would be easier in this case.

Also, when a new level starts, you have the cursor keys held down from the last level and so you keep moving. So I usually have to restart right away as I've put myself into a trap. A little 1 second delay would help.
6  Games Center / 4K Game Competition - 2013 / Re: B4llBasher - Zuma style game on: 2012-12-16 15:49:49
Thanks for playing.   I haven't been able to try it on many different configs, but I suspect the scanline-effect is slowing the game down too much for Java2D on certain machines.

I will make another version without it and see if it plays better.

Edit:  Ok, I uploaded a version with a cap on the deltatime - balls shouldn't jump through others regardless of how slow the system gets.  Also removed the scanline effect and it seems a lot smoother.
7  Games Center / 4K Game Competition - 2013 / B4llBasher - Zuma style game on: 2012-12-16 14:56:32
So, this is my first 4k attempt, and the second Java game I've produced;  B4llBasher



It's a Zuma's Revenge / Puzz Loop style game.  

I'd love feedback on how it plays, difficulty, smoothness etc.  

Play it here :  Ballbasher on J4k

The idea is simple, clear the balls before they go down the hole at the end.  Three or more of the same colour will explode.  Like colours attract. Chain reactions multiply your score.  Powerups can rewind or destroy balls.  

There are 15 levels, and your progress is saved every 5.

Enjoy!
8  Games Center / 4K Game Competition - 2013 / Re: ApoBeam4k on: 2012-12-05 14:41:35
Clever and addictive, really like it!
9  Games Center / 4K Game Competition - 2013 / Re: More than one game entry per user to j4k? on: 2012-11-28 11:45:11
Suppose I can now fire up the TARDIS and finish the other 83 ideas I have before December.
10  Discussions / Miscellaneous Topics / Re: What music do you listen to while you code? on: 2012-11-28 10:39:31
Normally I listen to metal such as Fear Factory and Strapping Young Lad, but when coding I just can't stand it, it's like being constantly reminded I should be out drinking and headbanging

While coding my 4k entry I've been listening to an album by Wardruna called Runaljod - Gap Var Ginnunga.  It's like living on a viking longship, all horns, shouts and throaty noises.  And I can't understand a word of it. The sound of lone horns drifting on the wind gets my hackles up.

Sound quality is a bit poor on this one, but the woman's voice is incredible (and she is rather hot)
http://www.youtube.com/watch?v=bKMDcTnezvU




11  Games Center / 4K Game Competition - 2013 / More than one game entry per user to j4k? on: 2012-11-24 11:34:26
Subject says it all I suppose, I didn't find this on the site rules.  Can one registered user post more than one game entry to java 4k?

D
12  Game Development / Newbie & Debugging Questions / Unexpected mouse behaviour in Appletviewer on: 2012-11-15 14:42:28
Ok, so I'm attempting a game for the 4k, but having a bit of a strange bug reading the mouse co-ords. 

At the moment I'm just drawing a sprite at the mouse coords and noticing that in Appletviewer the location is way off, by as much as 200-300 pixels. It's not constant either, as if I move or resize the window, the offset changes.

It works as expected when viewing in a browser.. the sprite sits nicely under the mouse pointer.

Like many of the 4k games I'm just overriding handleEvent and getting the mousex,mousey that way

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 public boolean handleEvent(Event e) 
    {
        switch (e.id)
        {
          ...keyboard and other stuff here...

            case Event.MOUSE_MOVE:
            case Event.MOUSE_DRAG:
                mousex = e.x;
                mousey = e.y;
                break;
        }
        return false;
    }

 
I also noticed that quite a few of the 4k games which use mouse control also are way off when opened using AppletViewer.

This is annoying mainly because it's quicker to fire up AppletViewer when debugging than to open a browser and wait for the JRE plugin to init.
 
Should I be modifying mousex and mousey to take anything else into account (like window position)?

D

13  Games Center / 4K Game Competition - 2013 / Re: Rogue 4k on: 2012-11-15 14:07:38
Hmm, I just got a white screen and an AOOBE Sad

Edit :  I reloaded the applet 4 or 5 times and it worked.. something with the random level generation?  Anyway, it looks good Smiley I look forward to a more balanced version.
14  Discussions / Miscellaneous Topics / Re: Age is just a number.... on: 2012-11-14 17:31:16
Hello, first post here.  I'm glad to see I'm not the only one in their thirties! (I just turned 30).  I can relate to the OP since I work in a school, and the other day a 13 year old asked me to help him out with his 3D GTA clone.  Kind of gave me a shock..

On the subject of BASIC, I started when I was 7 years old on the Spectrum 48k, writing text adventures and at one point I even attempted to make Desert Strike using redrawn font characters and loud beeps for explosions.. it wasn't particularly good.   

I really cut my teeth on the Amiga where I learned Amos and then C++, made a few little 2 player competitive games and an RTS. Amos was a great thing for getting people into coding, but it also gave birth to a lot of utter nonsense!

Learned Java at Uni and did a side scrolling shooter for my dissertation. Started working on a few OpenGL games when I left uni, but somehow the game coding interest just died away and I ended up spending my time getting experience of life itself. Got a job. Travelled. Climbed a lot of mountains, met girls, drank a lot of whisky. Then realised I was 30.

I ended up downloading an amiga emulator and playing some old games the other night.. which actually led me here since I fancied taking part in this year's 4K competition.  Wonder if it'll rekindle the flame?
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