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1  Discussions / Community & Volunteer Projects / I'm interested on: 2002-12-07 05:13:22
I'd kind of be interested in helping out. but more in learning.  I'm developing a Real-time Strategy with my High School Tech class, but I'm the only real programmer in the class, the teacher doesn't even program.  I won't influence the story at all because I might reveal some of the story of our game, but I might be able to help with code.
2  Java Game APIs & Engines / Java 2D / Tile based background in Real-Time Strategy on: 2002-12-06 21:23:54
My real-time strategy runs way slower than it whould for as simple as it is.  All I have so far is a scrolling background with 400 tiles.  Each tile has a random Image so every map is different.  Even if you load a preset game map it has a random tileset to choose images from and a random background soil pattern.

I was wondering if it was better to create 400 Tile objects with an image each or to put 400 Images through a filter that makes one image out of all 400 images and create 1 BitmapSprite with that Image.  Right now I am using 400 Tile objects and they run verrrrry slowly on a 333 MHz system.  This isn't a huge problem since the game is intended to be played by hardcore gamers, who will almost always have a 1 GHz or higher processor, I just wanted to see if there was a way to significantly cut processor requirements on the game.
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2017-12-05 19:38:37

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2017-12-05 19:37:39

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2017-12-05 19:36:10

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2017-12-05 19:33:10

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SF/X Libraries
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