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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
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1  Discussions / Community & Volunteer Projects / I'm interested on: 2002-12-07 06:13:22
I'd kind of be interested in helping out. but more in learning.  I'm developing a Real-time Strategy with my High School Tech class, but I'm the only real programmer in the class, the teacher doesn't even program.  I won't influence the story at all because I might reveal some of the story of our game, but I might be able to help with code.
2  Java Game APIs & Engines / Java 2D / Tile based background in Real-Time Strategy on: 2002-12-06 22:23:54
My real-time strategy runs way slower than it whould for as simple as it is.  All I have so far is a scrolling background with 400 tiles.  Each tile has a random Image so every map is different.  Even if you load a preset game map it has a random tileset to choose images from and a random background soil pattern.

I was wondering if it was better to create 400 Tile objects with an image each or to put 400 Images through a filter that makes one image out of all 400 images and create 1 BitmapSprite with that Image.  Right now I am using 400 Tile objects and they run verrrrry slowly on a 333 MHz system.  This isn't a huge problem since the game is intended to be played by hardcore gamers, who will almost always have a 1 GHz or higher processor, I just wanted to see if there was a way to significantly cut processor requirements on the game.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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The invasion has landed! On Mars! And you're there to beat 'em!
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