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1  Game Development / Artificial Intelligence / Re: AI Scripting for Players? on: 2010-02-06 12:01:09
What's the best strategy to create AI scripting for players? Use an existing language? Which one? Or roll my own?
hi! I don't know if someone already told you, but if JavaScript is ok for your purposes you can use Java Scripting technologies: http://java.sun.com/javase/6/docs/technotes/guides/scripting/index.html

I'm making a game that uses it.

code example:
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String scriptCode = ... ; // contains JavaScript code
ScriptEngine scriptEngine = new ScriptEngineManager().getEngineByName("JavaScript");
scriptEngine.put("out", System.out);
scriptEngine.eval(scriptCode)


script example:
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out.println("Hello, world!");


very easy Smiley
2  Game Development / Newbie & Debugging Questions / Re: Saved games on Windows 7 on: 2009-12-21 17:11:51
http://en.wikipedia.org/wiki/Special_Folders seems to indicate that non-English versions have different names for all the folders.  It says something about this in the header above the table of special folders.  It doesn't explicitly say that all the folders have different names, but it seems like it would.
correct: never use hard-coded paths because well-known paths change from one version of the operating system to another and they are internationalized as well; moreover, on Windows Vista and 7 well-known paths can be redirected to other directories.
when doing Win32 programming you should use the proper API functions to retrieve the actual paths, in Java you can use system properties such as "user.home"; you can also use environment variables hard-coded in your paths, but this wouldn't be system-portable (environment variable names are different on Linux, for instance).
3  Games Center / Archived Projects / Re: Super Tetris on: 2009-12-21 16:58:21
Very funny Smiley
Why not deploy it with Java Web Start?
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