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1  Games Center / Archived Projects / Re: Multiplayer Strategy RPG - Immortal Empire on: 2010-02-08 11:50:59
This game looks very fast pace and fun to play, but at the same time has that laid back, menu driven concept behind it as well. Perfect! Cheesy
2  Game Development / Articles & tutorials / Re: Basic Game on: 2010-02-07 15:38:24
I got a score over 800,000! Tongue
It just goes to show how to optimize a simple game engine with a dash of creativity and effort.  Grin
3  Game Development / Newbie & Debugging Questions / Re: request / list game servers on: 2009-12-20 14:52:01
I am not quite sure how your game works, but generally for a game that can connect to multiple game servers you should program some sort of master server. A login server could verify the users log-in as the first packet, handle character creation. Then it could handle character creation for the second packet. If the user is authenticated through the login server, it could send a list of all game servers registered under the login server. You could wrap a GUI around these values. You may want to push a queue when the user is authenticated to these game servers assuring that only those who have been authenticated can connect. Again, I am not sure if this is the kind of answer you are looking for, but I tried. Tongue
4  Games Center / Showcase / Re: Phantasy Blade - Alpha 3 on: 2009-12-20 03:42:32
The overall graphics for this game is quite easy on the eyes. The HUD is coming along nicely, but I think it can be cleaned up and evened out further to have easier readability and simplification. I like the acrobatics in the game: how you can dash, drive your sword into a enemy and much more. Keep up the good work!
5  Games Center / Archived Projects / Re: WIP: Yore Quest on: 2009-12-20 03:37:34
This looks like a very promising RPG.  Wink
I like the artwork very much along with the game play style.
6  Games Center / Archived Projects / Re: The Europa Arcology Incident (LD16, 48 hour Roguelike) on: 2009-12-20 03:32:44
Nice work Notch!
I missed the full broadcast of this project, but I was able to catch the fast-forwarded version of it on youtube.
This thing seemed to come together very steadily and nicely.
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