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1  Game Development / Newbie & Debugging Questions / Re: LWJGL/OpenGL Spherical Terrain Generation on: 2012-11-28 08:40:23
search: "sphere tessellation algorithm".

Don't solved problems that have already been solved 100 billion times.

I completely blanked on that word, tessellation, thanks for the tip!
2  Game Development / Newbie & Debugging Questions / Re: LWJGL/OpenGL Spherical Terrain Generation on: 2012-11-28 03:32:42
I've managed to generate a dodecahedron (12 sided using pentagons), but I'm trying to calculate it's center position (centroid) of each face. I'm slowly melting my face trying to find a proper formula to do this with. Any ways I can do this?
3  Game Development / Newbie & Debugging Questions / Re: LWJGL/OpenGL Spherical Terrain Generation on: 2012-11-27 10:45:08
I've got a concept in mind, but I'm pretty busy these next few days and may not be able to get anything significant done. I'll try to keep this thread updated, maybe it'll help you as well.
4  Game Development / Newbie & Debugging Questions / Re: LWJGL/OpenGL Spherical Terrain Generation on: 2012-11-27 09:49:19
Hmm, the poles are still a problem, have you seen any reasonable fixes for this?
5  Game Development / Newbie & Debugging Questions / LWJGL/OpenGL Spherical Terrain Generation on: 2012-11-27 07:25:34
I'm trying to do spherical terrain generation in real-time, with multiple LODs. Have any of you tried this? Any recommendations? Useful resources? Also yes it's intended to be used as a planet, shaders for atmospheric effects/solar flares, etc, all will be done too. If you can help me anywhere, thanks!
6  Game Development / Newbie & Debugging Questions / Re: Signing Jar on Eclispe Export on: 2012-11-25 08:39:34
Figured it out. :p
7  Game Development / Newbie & Debugging Questions / Re: Signing Jar on Eclispe Export on: 2012-11-25 07:51:30
Yeah, that's what I do. When I make a batch script to do it for me, it never asks for me the password and if I keep echo on, it just floods the screen with attempts.
8  Game Development / Newbie & Debugging Questions / Re: Signing Jar on Eclispe Export on: 2012-11-25 07:42:10
Hmmm I've tried that... It just spams the commands and never signs the jar(s). Do you know of any script I can do that with?
9  Game Development / Newbie & Debugging Questions / Signing Jar on Eclispe Export on: 2012-11-25 07:24:46
I'm trying to automatically sign my jar upon export, thus saving me from having to open the command prompt and manually sign it repeatedly. Is there any methods that can be used to sign the jar upon export? For reference I'm doing this for an Applet, I need to have the elevated permissions that the certificates give you. Thanks! If you need anything else, post in a reply and I'll update this post.
10  Game Development / Newbie & Debugging Questions / Re: LWJGL Alpha + Sphere problem on: 2012-11-12 08:08:52
I found out it's caused when you cull the interior faces from the Sphere, in conjunction with using Alpha layers. I'll just find a backdoor for what I need. Smiley For the most part, solved it myself.
11  Game Development / Newbie & Debugging Questions / Re: Unbind Escape from closing the game on: 2012-11-12 08:00:55
Found it. It was hidden away in my main file. Forgot. :p
12  Game Development / Newbie & Debugging Questions / Re: Unbind Escape from closing the game on: 2012-11-12 07:42:14
I don't believe so, I'm pretty sufficient in terms of checking my code. I'll double check one more just to verify, but I'm near positive I have not. Most of the framework I made, I've created myself.
13  Game Development / Newbie & Debugging Questions / Unbind Escape from closing the game on: 2012-11-12 07:39:25
I'm using LWJGL and every time I press escape the game closes. Is there a value I need to set to stop it from doing so? Thanks for the read/response.
14  Game Development / Newbie & Debugging Questions / LWJGL Alpha + Sphere problem on: 2012-11-12 05:26:18
I've got it working, but I've got a problem that persists...

https://www.dropbox.com/s/jb3v52fnz0274tc/problem1.png

There is a sphere behind it with an alpha of 100% (1.0f), but it has an alpha of 75% (0.75f). It occurs at any alpha level. I'm using the Sphere from org.lwjgl.util.glu.Sphere

It works properly when inside of the sphere, but not when outside. Ideas? If you need any other information I'll be happy to share.
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