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1  Game Development / Newbie & Debugging Questions / Re: Creating an ingame chat/console. on: 2012-11-12 21:36:26
^ Haha, nice!

I've implemented a really really bad Graphics2D chatbox.
It works but it's implemented pretty sloppy.

I'll think about it a little more, thanks for the help everyone!
2  Game Development / Newbie & Debugging Questions / Re: Creating an ingame chat/console. on: 2012-11-10 17:15:47
Not necessarily actually, I just don't want it to be visible at any given time.
3  Game Development / Newbie & Debugging Questions / Re: Creating an ingame chat/console. on: 2012-11-10 17:02:11
Yeah I kind of thought about doing it like that, it's just that I would like to be able to show/hide the chat,
and I want it to overlay the screen (read: Canvas) partially instead of stretching the screen (JFrame)

Any suggestions?
4  Game Development / Newbie & Debugging Questions / Creating an ingame chat/console. on: 2012-11-10 15:43:48
Hello JGO developers,

I have been following this website on and off since the start of my Java development career (~1 year ago),
but only recently I have started developing my own little game.

Now I'm stuck with what I guess is going to be a newbie question:
How do I create a proper ingame chat/console?

I'm using a JFrame & a Canvas at this point, but how can I render/toggle a console over/in these containers.
I have tried searching these forums but with no luck.
Any example implementations/guidance would be greatly appreciated!

Thanks in advance guys!

Sleeper.
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