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1  Games Center / WIP games, tools & toy projects / Re: Android RPG with no name on: 2013-01-05 15:48:48
Looks very nice, thought about releasing it for Ouya as primary plattform? Basing your controls on a gamepad might give you more possibilities on how to make input or combat system.
2  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-26 00:57:31
Look at the code, its exactly the same as before, just that the Thread is started from your other class. I edited it because (without knowing your architecture), it just felt a little more right to me Wink
3  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-26 00:43:42
You have to pass your Runnable to the Thread as parameter

Thread thread = new Thread(this);

and start it just like this



better do like this
instead of


new Thread(new TestRender).start();
4  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-24 02:33:42
I know it's easy, but it's very OOP, that's why I was wondering...
5  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-23 15:41:24
How did you get along with Swing when your Java skills are that basic?
Just wondering
6  Java Game APIs & Engines / Android / Re: Android and the market on: 2012-11-10 14:04:26
Who of us wouldn't like to make a living on making games? Wink
I guess it's possible, but quite difficult and alot of work. I can only tell you about my own experience. I am a student and I have developed a little game that's on the android market. It's a casual game, programmed with rough edges and the graphics are not the best. It has room for improvement but still a nice game I guess. I don't know what impact quality has on download rates. It's a free game with ads on it. I think the most important thing is marketing. There are tons of games on the play store, so you have to advertise your game one way or the other. I added my game to some android gaming sites and did some forum posts. What surprised me is that I have constant download rates per month since I released it 12 months ago.
So from my experience I'd say you have to make good games and even better marketing Smiley
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2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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