Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / Re: Android RPG with no name on: 2013-01-05 16:48:48
Looks very nice, thought about releasing it for Ouya as primary plattform? Basing your controls on a gamepad might give you more possibilities on how to make input or combat system.
2  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-26 01:57:31
Look at the code, its exactly the same as before, just that the Thread is started from your other class. I edited it because (without knowing your architecture), it just felt a little more right to me Wink
3  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-26 01:43:42
You have to pass your Runnable to the Thread as parameter

Thread thread = new Thread(this);

and start it just like this

gameWindow.startThread();

without:

gameWindow.run();

EDIT:
better do like this
instead of
1  
2  
 gameWindow.startThread();
               gameWindow.run();


put

1  
new Thread(new TestRender).start();
4  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-24 03:33:42
I know it's easy, but it's very OOP, that's why I was wondering...
5  Games Center / WIP games, tools & toy projects / Re: Unnamed SRPG on: 2012-12-23 16:41:24
How did you get along with Swing when your Java skills are that basic?
Just wondering
6  Java Game APIs & Engines / Android / Re: Android and the market on: 2012-11-10 15:04:26
Who of us wouldn't like to make a living on making games? Wink
I guess it's possible, but quite difficult and alot of work. I can only tell you about my own experience. I am a student and I have developed a little game that's on the android market. It's a casual game, programmed with rough edges and the graphics are not the best. It has room for improvement but still a nice game I guess. I don't know what impact quality has on download rates. It's a free game with ads on it. I think the most important thing is marketing. There are tons of games on the play store, so you have to advertise your game one way or the other. I added my game to some android gaming sites and did some forum posts. What surprised me is that I have constant download rates per month since I released it 12 months ago.
So from my experience I'd say you have to make good games and even better marketing Smiley
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (18 views)
2014-07-24 01:59:36

Riven (17 views)
2014-07-23 21:16:32

Riven (14 views)
2014-07-23 21:07:15

Riven (17 views)
2014-07-23 20:56:16

ctomni231 (45 views)
2014-07-18 06:55:21

Zero Volt (40 views)
2014-07-17 23:47:54

danieldean (32 views)
2014-07-17 23:41:23

MustardPeter (36 views)
2014-07-16 23:30:00

Cero (51 views)
2014-07-16 00:42:17

Riven (50 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!