Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / Re: Deathsiege on: 2013-05-18 10:12:08
Looking great! (as usual by these mini-projects here on JGO)
Would be cool to see a download or something like that.
2  Games Center / WIP games, tools & toy projects / Re: Hexagon/Triangle Prism Engine (Game in development) on: 2013-01-23 16:30:05
Y u no release applet/download?!
3  Games Center / WIP games, tools & toy projects / Re: State of Landscape on: 2013-01-23 13:54:04
Runs awfully smooth!
4  Games Center / WIP games, tools & toy projects / Re: Terrain something on: 2013-01-22 12:44:22
Would be awesome to see an applet or a download soon! This looks amazing.
5  Games Center / WIP games, tools & toy projects / Re: Hexagon/Triangle Prism Engine (Game in development) on: 2013-01-20 15:33:00
I mean, How do you render the terrain that way?
I can only seem to do normal voxels..
6  Games Center / WIP games, tools & toy projects / Re: Hexagon/Triangle Prism Engine (Game in development) on: 2013-01-19 15:33:44
what is your trick to render Hexagons like that?
7  Games Center / WIP games, tools & toy projects / Re: Blue Saga on: 2013-01-09 13:54:01
Oh, Sorry for not "reading and understanding" The rules.
But I did mean "Once it actually gets released someday.
8  Games Center / WIP games, tools & toy projects / Re: Blue Saga on: 2013-01-04 16:43:58
Somebody put this into featured Tongue
This is just rather amazing.
9  Games Center / WIP games, tools & toy projects / Re: 3D Rendering Demo (Game coming soon) on: 2013-01-04 16:16:21
Well, This is certainly nice.
I like the way it all fits so nicely, Not that this really is a game or anything yet.
But very nice! Any chance for a little early test ride just for the lolz?
10  Games Center / WIP games, tools & toy projects / Re: Heroes' Keep on: 2012-11-27 16:18:59
Well taking into consideration I dont know shit about JavaSCRIPT it isnt very useful.
But anyway..
11  Games Center / WIP games, tools & toy projects / Re: Heroes' Keep on: 2012-11-26 22:50:27
How do you draw hexagonal maps like that? I mean.. With different heights... Etc.
I would love to see the playtest exactly as it is in java Cheesy
12  Games Center / WIP games, tools & toy projects / Re: Heroes' Keep on: 2012-11-26 18:49:37
You should port the game to LWJGL Cheesy
13  Games Center / WIP games, tools & toy projects / Re: Heroes' Keep on: 2012-11-26 16:51:03
Mate, I can host your .jar and .html for free at my high- quality host, Just PM me and we might get to talk.
Just incase you want a problem-free host.

Sorry if I sound like a freaking advertising bot. But this "Offer" is only for you Smiley
14  Games Center / WIP games, tools & toy projects / Re: Heroes' Keep on: 2012-11-25 20:57:34
Do you know when the issue will be "fixed" ?
15  Games Center / WIP games, tools & toy projects / Re: Heroes' Keep on: 2012-11-25 18:52:06
Very nice!

I like how the maps are set up.
Tough your website says Service Unavailable.
Frustrating!
16  Games Center / Featured Games / Re: Overbind on: 2012-11-16 09:41:10
I have a suggestion, Add a gun model infront of the camera Smiley
It would look much nicer
17  Games Center / Featured Games / Re: Overbind on: 2012-11-13 00:07:29
Well then tim, I hope you dont mind if I keep some of it in my eclipse to see how it is made and learn from it.
18  Games Center / Featured Games / Re: Overbind on: 2012-11-12 14:55:46

Obfuscation isn't going to stop the dedicated.

Well, It helps. But ofcourse, its up to tim.


Longor, By the way, There is a boolean in the code like mapeditorEnabled=false which basicly disables all kinds of map editing.
As tim said, he also have a freecam thing.
19  Games Center / Featured Games / Re: Overbind on: 2012-11-11 21:48:15
Well, By the way, I recommend obufuscating that source code. Anyone could happen to steal it without problems, A program like DJ could easily make a compile-able version of it.

Also, Thats some damn nice lighting engine.
20  Games Center / Featured Games / Re: Overbind on: 2012-11-10 19:45:08
Tim, How to you make the levels of yours? I've opened your jar and I've found .SAV files making the levels up, But exactly how do you design the levels?
21  Game Development / Newbie & Debugging Questions / Re: Syntax error on token ">", invalid AssignmentOperator help. on: 2012-11-09 23:00:43
I didnt read your signature, I just knew the name.
Cheesy
I have a suggestion: Jetpacks.
22  Game Development / Newbie & Debugging Questions / Re: Syntax error on token ">", invalid AssignmentOperator help. on: 2012-11-09 22:56:17
By the way, I admire your World Of Cube Smiley
Its nice.
23  Game Development / Newbie & Debugging Questions / Re: Syntax error on token ">", invalid AssignmentOperator help. on: 2012-11-09 22:48:22
Thank you!

You are so nice. Works now Smiley
Was working on a LWJGL project.
24  Game Development / Newbie & Debugging Questions / Re: Syntax error on token ">", invalid AssignmentOperator help. on: 2012-11-09 22:43:16
Well, I've tried, but then the line tick(); gets unreachable code.  Roll Eyes
Quite new to java :I
25  Game Development / Newbie & Debugging Questions / Syntax error on token ">", invalid AssignmentOperator help. on: 2012-11-09 22:32:36
Okay sorry if this is the wrong category or whatever but I really need help, considering this simply wont solve itself.

It says Syntax error on token ">", invalid AssignmentOperator on :

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
100  
101  
102  
103  
104  
public class Main
{
  public static String dir = "";
  public static boolean isApplet = false;

  public static int WIDTH = 900;
  public static int HEIGHT = 600;
  public static double FOVY = 70.0D;
  public static double ASPECT = WIDTH / HEIGHT;

  public static boolean mapEditor = false;
  public static boolean freeCamera = false;
  public static int nbLevel = 9;
  public static int nbChalLevel = 3;
  private Controls controls;
  private Render render;
  public static Avatar avatar;
  public static Shaders shaders;
  public static Sounds sounds;
  private long previousTime;
  private double unprocessedSeconds = 0.0D;
  private double secondsPerTick = 0.02D;
  private int tickCount = 0;
  private int frames = 0;
  public static int FPS = 0;
  public static boolean menu = false;
  public static boolean menuInit = true;
  public static boolean dead = false;
  public static long time;
  public static Map map;
  public static String mode = "Story";

  public static String user = "Tim";
  public static int levelSaved = 5;

  public void start() {
    Font.init();

    Shaders.load();
    Shaders.use();

    MapTexture.load();
    BuildList.load();
    this.render = new Render();

    avatar = new Avatar(0.3D, 1.3D, 0.3D);

    this.controls = new Controls();
    sounds = new Sounds();
    Gui.init();
    Menu.init();
    menu = true;
    Menu.menuOpening = true;
    time = 0L;
    sounds.play("back");

    gameloop();
  }

  public void gameloop()
  {
    this.previousTime = System.nanoTime();
    for (; !Display.isCloseRequested();
     this.unprocessedSeconds > this.secondsPerTick) <<- - - THIS LINE GIVES OUR BASTARDIOUS ERROR.
    {
      long currentTime = System.nanoTime();
      long passedTime = currentTime - this.previousTime;
      this.previousTime = currentTime;
      this.unprocessedSeconds += passedTime / 1000000000.0D;

      continue;

      tick();
      if ((menu) || (Menu.menuRunning) || (Map.just_loaded)) this.previousTime = System.nanoTime();
      this.unprocessedSeconds -= this.secondsPerTick;
      this.tickCount += 1;
      if (this.tickCount % 50 == 0) {
        FPS = this.frames;
        this.frames = 0;
        this.previousTime += 1000L;
      }
      this.render.draw();
      Display.update();
      this.frames += 1;
    }

    sounds.destroy();
    Display.destroy();
  }

  public void tick() {
    sounds.tick();
    if ((!menu) && (!Menu.menuRunning)) this.controls.tick();

    Gui.tick();

    if ((!menu) && (!Menu.menuRunning)) {
      time += 1L;
      if (Shaders.currentShader == Shaders.shader) Shaders.set("time", time);
      Map.tick();
      avatar.tick();
      if (dead) Timer.restart();
    }
  }

Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (33 views)
2013-05-17 21:29:12

alaslipknot (42 views)
2013-05-16 21:24:48

gouessej (72 views)
2013-05-16 00:53:38

gouessej (71 views)
2013-05-16 00:17:58

theagentd (79 views)
2013-05-15 15:01:13

theagentd (74 views)
2013-05-15 15:00:54

StreetDoggy (114 views)
2013-05-14 15:56:26

kutucuk (138 views)
2013-05-12 17:10:36

kutucuk (138 views)
2013-05-12 15:36:09

UnluckyDevil (146 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.219 seconds with 21 queries.