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1  Java Game APIs & Engines / JInput / Re: Using a gamepad with jinput on: 2009-12-16 00:59:03
OK, now I get the input ...what I press on the controller. I can nicely use the rumblers. (though it shows I have 5 rumblers, but afaik my controller has only 2...whatever)


My (hopefully) last problem:

I repeatedly print which controllers my Programm can see.
It looks something like this:

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while (true) {
    Controller[] controllers = ControllerEnvironment.getDefaultEnvironment().getControllers();
    for (Controller cont : controllers) {
        System.out.println(cont.getName());
    }

    //here are some lines for polling and printing out data

}


The problem is when I unplug my gamepad it still appears in the list but can't be polled anymore(of course...its not there). When I replug it, it still can't be polled. As well its not found as a new one. The only thing I can do about this so far is restarting my programm.
Is there anything I can do about this? Am I doing something wrong? I don't want to have to restart my programm to find new gamepads, or a repluged one.
2  Java Game APIs & Engines / JInput / Re: Using a gamepad with jinput on: 2009-12-15 07:51:21
Thx....this really helped.

There is one problem left (and I searched for a long time): I can find and use the rumblertest...but how do I acces the rumbler myself? Is there a topic somewhere I was too blind to find?
3  Java Game APIs & Engines / JInput / Using a gamepad with jinput on: 2009-12-12 20:17:31
Hello,

I'm trying to use my X-Box gamepad for input. I found this should be possible with the library jinput.
I can detect my gamepad with this library, but thats about it.the hole lot of example code I found won't work. I guess the problem is that the tutorials I found are to old. Jinput has changed over time.

So, how do I get startet best with this? Where do I find stuff that helps (for the current version)?


Thx Wink
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