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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-08 13:10:39
Wow! I know nothing about bikes, but it looks pretty awesome if that means anything.
The jacket is a nice addition Smiley
Thank you! She's surprisingly clean and nice looking for a bike that's almost as old as me, and a sportbike nonetheless! The jacket is actually just some leather jacket I bought a while ago, it isn't made for biking haha. I couldn't help myself, I had to go for a ride around the neighborhood even without most of my gear Smiley
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-08 04:55:33

I finally did it, 1999 CBR600f4. This thing is either going to kill me or take me to the moon!
3  Games Center / WIP games, tools & toy projects / Re: Shard Master Classic - WIP on: 2016-02-03 12:44:37
Seconding EgonOlsen, there's no reason you can't spend time optimizing to bring your frame rate up.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-30 14:52:47
In other news, the UK is experiencing a power shortage...
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-28 15:18:00
Created a Morse code interpreter for my new Arduino Uno last night, I forgot to create a gif of the blinking light spelling out 'JavaGaming' though Sad

In other news, Sketche's lack of native structs really disappoints me!
6  Game Development / Newbie & Debugging Questions / Re: AABB collision detection as a filter for SAT collision detection on: 2016-01-26 20:14:10
In theory you could add a flag to collidable objects that indicates whether you can perform AABB collision detection on them (probably don't want to use a very basic primitive shape to represent the collision box for a curvy polygon for instance), and then perform a check to make sure that object meets the requirements of AABB (obviously aligned on both axis (no rotation relative to the origin of the world)). But you should benchmark your SAT calls to see if this is even worth it for a 2D game; so long as you don't have thousands of collidable objects on the screen at one time I don't think this will save you much.
7  Game Development / Newbie & Debugging Questions / Re: Screen not rendering before separating into multiple classes on: 2016-01-20 18:39:01
Those last two lines in your post seem to be apart of a stacktrace. Post everything that is output to the console please. I see a few other issues but I'm feeling lazy and would just like to see the stacktrace because I'm interested.
8  Game Development / Game Mechanics / Re: Gradle game modding system? on: 2016-01-19 15:57:36
Why would you need to provide the source code for OpenJDK? As far as I can tell you only have to provide a link to get the source for OpenJDK, you don't actually have to include it in your package. Someone correct me if I'm wrong!
9  Game Development / Game Mechanics / Re: Gradle game modding system? on: 2016-01-19 15:05:29
Oh, I figured you just meant the JRE! I've never done it so I wouldn't be the one to ask, hopefully someone else comes along with more information. I would ship it with OpenJDK (or JRE) solely because Oracle is an ass, but of course you should only ship the implementation you developed the game on.
10  Game Development / Game Mechanics / Re: Gradle game modding system? on: 2016-01-19 14:52:13
Well first off, shipping a JDK with your game isn't crazy. Lots of developers are doing it now, I'd say it's definitely something to look into.

Regarding your Gradle stuff, what I would do is have your Gradle build file actually download and execute another build file that is stored on the server (and is updated by a human, or whoever dictates which mods belong on which server). Basically you can tell Gradle to download a build file from a server and execute it, obviously this downloaded file would contain all the mods (or dependencies if we are going to use correct terminology!). I'm not extremely fluent in Gradle, but AFAIK if a build fails then I think it will keep the last successful build. So that would solve your "never crashing" problem.
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-12 18:56:15
Bought 5 tickets for the Powerball... if I win, JGO is getting a nice donation so that it can be cared for properly by Riven (or whoever). I need to stop daydreaming and get back to work... *sigh*
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-11 01:44:26
Me... it sounds quite unsafe  Pointing
Actually rated to be pretty damn safe in the event of a crash because it has to withstand accidentally rolling it while off roading, or any of the other things that can go wrong.

Also, Meshuggah whoo! Do any of you like Gojira too?
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-10 14:25:53
@Opiop it looks so damn cool! Shocked
I encourage you to get a Wrangler for your first vehicle, they're (relatively) cheap, super reliable, easy to work on and fix, lots of fun and its a Jeep Wink Plus, who doesn't love off roading with the top and doors off?
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-10 00:18:13
Took part of the top and the doors off my Wrangler today:

I got a lot of weird looks when it just had to start raining a little bit, but it's just a Jeep thing, they don't understand!
15  Discussions / Miscellaneous Topics / Re: Happy 2016 on: 2016-01-01 21:13:50
2016 is weird to say, but that's how it always is!

- Get motorcycle and license
- Do not crash motorcycle or lose license
- Gain weight and put on more muscle (been doing alright so far!)
- Have fun in my 6th gear of software development
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-31 20:51:53
Oh and I've had two crashes with my brand new Wrangler instead of my 16 year old car... yeah the universe has a way of balancing things out. Got a good job, here spend all your money on fixing cars or bathrooms Sad

Happy new year!
17  Game Development / Newbie & Debugging Questions / Re: Level movement with Tile array? on: 2015-12-30 20:44:14
Off topic, but:

I see how that may be more readable to some, but to me that many variables looks unclean.

Never go into any kind of professional programming field then...
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-30 18:26:27
Last night my friend threw up for a minute straight all over my bathroom, maybe the Earth was so disgusted that it caused an earthquake. I'll be sure to tell my friend what he did.
19  Game Development / Newbie & Debugging Questions / Re: NPCS and Textboxes? on: 2015-12-30 14:17:12
The textboxes would probably be custom classes (or how I would do it).
Do not give every text box it's own separate class. Make a text box class, and then load the dialog from an external file.
20  Game Development / Newbie & Debugging Questions / Re: Level movement with Tile array? on: 2015-12-30 14:15:21
I'll give you a hint, look at your for loops and think about why only parts of the map around the player are being rendered. Instead of immediately throwing us the problem, sit and think about it for a little bit.
21  Game Development / Networking & Multiplayer / Re: KryoNet + obfuscation on: 2015-12-30 03:41:31
Cause if someone decompiles the client and changes the minimap to render all players instead of team mates only, it would give him massive advantage.
And it would be easy to write an aimbot or something in it.
I understand your concern, but this is nothing to worry about until you have an actual user base. I don't think you should just give up and not figure this out, but if it were me I wouldn't spend more than a couple hours on it until it becomes essential. Worrying about hacking/cheaters can eat up a lot of your development time and isn't worth it until you actually need it.
22  Game Development / Networking & Multiplayer / Re: KryoNet + obfuscation on: 2015-12-29 22:04:29
I don't understand why you want to obfuscate your code in the first point, it's pretty much useless unless you have a large fanbase that wants to steal your code...?
23  Games Center / Showcase / Re: Simple Android game - Farm Chicken Run on: 2015-12-29 19:06:56

i have created a game without any engine Smiley

do u like it ? Roll Eyes
This should be it's own thread, hijacking someone else's isn't very nice! Tongue
24  Game Development / Newbie & Debugging Questions / Re: Updating tiles individually (of the same kind)? on: 2015-12-28 21:44:14
Make Tile an abstract class with an abstract method 'onUpdate' so that you know that each tile instance (and therefore each type) inherits that method.


public abstract class Tile extends Rectangle {
   public abstract void onUpdate(List<Tile> neighbours);

Also consider rewriting that tile class, it has some strange design issues. The tile class should really just be a generic skeleton that each tile subclass extends to ensure each tile has the same general structure. Like thedanisaur said, you should create a new instance of a tile each time you want to actually create a new tile in game. Each tile subclass should extend the abstract Tile class. Your Tile class is almost there, but you need to remove those static tiles, and figure out an alternative to passing in the Tile 'type' to the Tile constructor.

Edit: True, you actually do not need to make it abstract. I definitely do recommend a rewrite though!
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-28 21:41:57
Did you track any of those bikes? So much power just for the street! But congrats on the Duke, that is one nice bike. Supermoto isn't entirely my style right now, but I definitely wouldn't mind one sitting in the garage to take out every now and then Smiley
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-28 15:46:06
Princec, I never took you for the sports bike/supermoto kind of guy! The Duke is an awesome bike, I'll be starting much smaller on a 2013 Ninja 300.

@KudoDEV, what bike are you looking to get? I'm actually just going to use work boots as my riding boots, but I'm starting to look into getting some nice gloves, a jacket and definitely at least kevlar pants if I don't spring for some armored ones. I'm a little scared of going down and losing all the skin on my legs Tongue
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-28 13:37:47
Sprayed an inordinate amount of dry shampoo in my hair last week and now it's really hard to get out... my hair feels a little rubbery Sad

I also ordered my motorcycle helmet! How was everyone else's holiday?
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-14 20:48:11
Today I finally managed to push out some "portal" site, that hasn't been updated in two years, out into prestaging after two days of fighting with it. Today was the first time I actually wanted to go home because it was just so damn frustrating, but now it's over and all I have to do is find someone who actually has access to the tool because everyone forgot their damn passwords, so no one can actually access the site right now! Cheesy Yay for organization and actually maintaining software!

29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-11 16:35:07
Everyone here is talking about getting into various universities. I feel like a black sheep; I'm still stuck in my second year of high school.
I didn't even go to college, all my friends are there right now so I go visit them almost every weekend but that's the height of experience Tongue Don't worry about it, enjoy where you are now. It's going to go by fast, my four years of high school disappeared seemingly overnight...
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-10 16:51:16
I have been learning the basics of 3D games in LWJGL (Only ever made 2D game) and wow....there is so much to learn and so....soooo much maths xD

Same here. Been tinkering with LWJGL for a few weeks now, and it's really fun! I do keep bumping in to little mistakes I made earlier and then having to figure out what the problem is. Usually it's my own stupidness xD. However the maths is really something to wrap your head around, I'm no genius on that level...

Just finished getting a complex model loaded with some lighting, it is so complex using shaders

Did you follow the tutorial from that one guy on YouTube? Believe his name is Oskar.
Pages: [1] 2 3 ... 85
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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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