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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Slick2D not drawing Images? on: 2014-08-23 04:13:52
Well what errors are you getting? Is the program compiling, but no textures show up? More details please.
2  Discussions / Business and Project Management Discussions / Re: Game Programmer looking for Team on: 2014-08-22 17:26:52
To add onto that, Swing isn't exactly the most used... Library? In the Java games field. I am part of a team and I have never seen Swing used in an actual game. Why? Its very high level, so it takes a way a lot of the abilities that other libraries have (shaders for one), and its nor designed for games. Its designed for programs centered around UIs.

I'm not trying to tell you what you know is useless, but you would be better off telling us what you know about LibGDX or LWJGL + OpenGL. Those are the libraries generally used in Java game development.
3  Discussions / Miscellaneous Topics / Re: How often do you code on: 2014-08-18 23:42:19
During summer, I generally spend my mornings coding which means ~9-12. Then I do real life related things (hanging out with friends/GF, band stuff). Then I am back home usually by 10 and I code for another couple hours until maybe 2 in the morning. There are some days when I do nothing but code and game, but those are rare and make me feel lazy so I like to keep those days few and far between.

During school I barely get any time. Usually I program at night after I hang out with friends, so maybe 3 or 4 hours. Weekends, I revert back to my summer schedule.

I would go insane if I didn't have a life besides coding, though. I need a balance between social interaction and coding or else I will end up eating someone or smashing my face into my desk.
4  Game Development / Newbie & Debugging Questions / Re: Lost my CODE! on: 2014-08-14 04:49:17
Wait, you never saved that file in 2 weeks?

I'm sorry, but that's just silly!
5  Game Development / Game Mechanics / Re: Plane physics on: 2014-08-11 19:04:44
@thedanisaur

Lift is generated from the wings, they are also stabilizers. But think about it, why would we have wings in the shape they are if it had no purpose? Your father is obviously correct, I was also saying exactly what he said. Lift is generated from the wings, thrust is generated from the engines. Drag comes from air friction and gravity pulls down on the plane. Those are the four biggest forces acting up an aircraft.

I mean, I did say I am getting my pilots license, I do know what I am talking about no offense to you Tongue
6  Game Development / Game Mechanics / Re: Plane physics on: 2014-08-11 14:35:00
Essentially yes. Because the wing cannot generate any lift. The thrust obviously will not help, it will only propel the plane to the ground faster. Thrust is only there to help the plane break the force friction, if you didn't have thrust then you would not be able to fly very far. The same thing goes for lift. If you don't have it, the plane isn't going to go very far.
7  Game Development / Game Mechanics / Re: Plane physics on: 2014-08-11 13:30:06
I'm getting my private pilot license Wink

If the plane is stalled and flying nose down to the ground, then essenentially no lift will be generated. The wing is curved on top and flat on the bottom so that when air rushes across the wing, it actually takes more time for air to travel across the top, thus creating a pressure difference between the top and bottom of the wing, which must be corrected (its how pressure works), which will then generate life. If the wing is vertical (nose down) then there may be tiny amounts of lift, but nothing serious.

Think about it this way. Essentially there are 4 forces acting upon an aircraft. Gravity, obviously in the downwards direction, thrust (generally thrust pushes the aircraft forward), friction (from the air, pushes back on the aircraft as it travels through the air) and lift (pushing up from under the aircraft). When lift and thrust are "greater" than gravity and friction, the aircraft is in flight. Hell, if thrust or lift is "greater" than the other 3, you will be flying for at least a little bit, that's why we can throw things and they actually go somewhere. The issue comes when gravity and friction are greater than thrust and lift. That's when the plane will fall out of the sky.

Your 2 arrows in your diagrams aren't enough to accurately represent plane physics, and it will only help if you draw all 4 so you can figure out what's really happening.

But to answer your question, yes, the plane will be moving a little horizontally while stalled. It has flat surfaces that air can hit against, so it will move the plane. Movies almost never accurately represent plane physics at all.
8  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [kryonet] Disconnecting? on: 2014-08-06 17:11:47
You know we really can't help unless you post code. We can't magically diagnose a problem if we have no code to work off of. Your two sentence OP provides no technical details about what happened or how your program is set up.
9  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Flow - A Java voxel engine, using LWJGL on: 2014-08-06 17:10:28
So you haven't tested your engine then...? If you have, just take a picture of what you have tested! I can tell you a picture is way better than a wall of text. Hook the reader in with interesting pictures and then get them to test your engine out.
10  Games Center / WIP games, tools & toy projects / Re: Procedra - Procedural Multiplayer Co-Op Platformer on: 2014-08-06 05:57:34
No, your game is awesome looking! The art is distinct but "friendly" looking (cute maybe?), the game play looks fast and exciting and its networked, who doesn't love sharing games with friends?

Definitely keep developing this, it could be very fun Smiley

Good luck!
11  Games Center / WIP games, tools & toy projects / Re: Procedra - Procedural Multiplayer Co-Op Platformer on: 2014-08-06 05:12:01
Wow, looks absolutely amazing! Love the art Smiley Is the gameplay really that fast or are the gifs just sped up?
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-05 18:56:12
Started working on implementing the social aspects of my latest game:

The game connects to the user database and pulls down your information, including your profile picture and your high scores. Then there is a high score table that is populated with the (highest) high scores for that specific game. The API to do all this was developed by a team member who is apart of JumpButton Studios.

Of course, this is all programmer art right now Tongue

Edit:
Yes burntpizza, I know the images are big sorry. I didn't realize.
13  Game Development / Newbie & Debugging Questions / Re: Libgdx Death animation on: 2014-08-04 16:57:57
1  
2  
3  
while(animation){
       frames++;
   }

Don't do this. Think about what you are doing here.
14  Discussions / Miscellaneous Topics / Re: Java Keyword Tutorials on: 2014-08-04 16:54:23
You shouldn't be telling people what to use and what not to use anyway. Let the viewer decide whats best because there are times when abstraction is better than an interface and vice versa, but if you tell everyone "x" is a bad way to do something, then they won't do "x" even if its the best way. Simply teach them the facts and let people figure out when to use what, don't put opinion into your teaching.
15  Java Game APIs & Engines / Java 2D / Re: my game i'm making is taking up all my RAM. on: 2014-08-04 03:53:01
Or you could through the code into the constructor for the class.
16  Java Game APIs & Engines / Java 2D / Re: my game i'm making is taking up all my RAM. on: 2014-08-04 03:34:15
What error did it create? A nullpointer?
17  Java Game APIs & Engines / Java 2D / Re: my game i'm making is taking up all my RAM. on: 2014-08-04 03:21:33
Yes, that texture_back object is being created every frame, which you do not want to do. Keep the texture object in global space and then create the texture in the create method. I also recommend you learn the basics of LibGDX and how rendering works. Also learn about objects in Java and how they are created.
18  Game Development / Newbie & Debugging Questions / Re: My game gives me a white screen when I run it with tiles moving enabled on: 2014-07-22 18:30:09
Honestly just keep watching the tutorial (theCherno) and rewrite the code. I've watched his tutorials too, they work fine. You made a mistake copying his code somewhere.
19  Games Center / Android Showcase / Re: Rocks Fall on: 2014-07-16 11:57:38
I would say you should make the game free and include ads instead. Right now you are a small developer who wants to be noticed. Unless your game is super addicting like temple run or flappy bird or any of those other games that went viral, you don't want to charge for the game. You want people to download your game and it's quite obvious that if your game is free more people will download it. Money isn't everything and you shouldn't expect to get paid until you build up your "street cred".
20  Game Development / Newbie & Debugging Questions / Re: Get the mouse x , y? on: 2014-07-16 11:53:59
Static creates one instance of the variable for the entire program at runtime. Only one instance. So whenever you change a static variable, any objects that utilize that variable will also be affected. Sounds weird so let me give you an example.

You have an Entity class with the static variables x and y. You create two instances of the Entity variable. Both entities now have the same x and y variables because they are static and so if you change the x and y in one entity, the x and y variables in the other will change also to be the exact same. Essentially you are sharing a variable between multiple objects when you use the static keyword.

Hope that actually made sense.
21  Games Center / WIP games, tools & toy projects / Re: Vox2D JGL - Easy AWT Game Wrapper on: 2014-07-16 11:50:08
When I think of your engine name, I think of voxels. As you don't seem to support 3D or voxel based rendering, I also suggest you change the name. 
22  Game Development / Newbie & Debugging Questions / Re: Get the mouse x , y? on: 2014-07-16 11:45:23
Could you please explain the relevant code and break it down? I at least don't feel like reading through ~200 lines of someone else's code to solve what is most likely a basic problem, no offense.

Edit:
Read up on static. Those static x and y variables are... Like nails on a chalkboard. I don't think you understand what you're doing there.
23  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Library | Experimental release in development; test it out! on: 2014-07-16 11:41:01
Nope, LibGDX (as far as I know) renders from the bottom left corner (which makes sense as the drawing origin is the bottom left corner) or vice versa if the drawing origin is the top left corner.
24  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Library | Experimental release in development; test it out! on: 2014-07-16 11:37:12
Just a little side note Stumpy, I think rendering the sprite at its center is just confusing. I think its far easier to render from the corner. In fact I don't think I've ever worked with a library that "auto" renders from the center.
25  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-12 13:56:54
As if my one last post will keep this thread going on for forever. Let's just forget about the couple other people who have posted.
26  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-12 13:32:21
This thread really needs to die...
27  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 16:55:03
Um yes... Its easily modable. I've made mods for it. But again, it is simply not possible to login to the official mojang servers by simply modifying a few lines of code in the launcher. Like I said, if it was possible it would have already happened. Longor meant that you can connect to unnoficial servers. As in you would have to build your own login and skin system.

And yes you can play offline without an account on LAN. Its completely 100% possible, no modifications needed.
28  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 16:35:28
Um... How can you just assume that? We have no idea what he's trying to do. I said to buy the game because even if you manage to "overwrite" the login system, you won't be able to play with other people. There's just no way to trick the login server to think you have an account and play with premium features, such as skins. If there was a way, someone would have done it by now. Minecraft is an extremely popular game, with many kids playing it. Kids that don't have the money or parents credit cards to buy the game. They would absolutely love a way to play Minecraft for free, but its not gonna happen.
29  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 15:27:47
No you can't overwrite the login system. If you could, plenty of people would have already done it. No way you're the first to think of that.

Just buy the game.
30  Game Development / Networking & Multiplayer / Re: Storing all players on: 2014-07-10 16:58:15
Don't use an arraylist actually. If you are storing by ID then there is no reason to reason to use a list of that type. A hashmap would be your best solution. Don't spawn a new thread every time you receive a packet, you receive thousands of packets every second. Think about all those threads, and you would eventually (or very soon) run into multithreading issues. Honestly, I think you need to do some research on how computers work first. It seems you think that small tasks will slow down computation, its not true at all. Receiving a packet and processing it shouldn't be a complex task.
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2014-08-01 16:19:50

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2014-07-31 16:29:50

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