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1  Discussions / General Discussions / Re: Does web development count as programming experience? on: 2014-12-21 22:40:14
HTML/CSS is very easy to learn, there is really no skill involved. The hard part is knowing how to design a good looking webpage. You can't program in a markup language, anyway, so your point makes no sense.
2  Games Center / WIP games, tools & toy projects / Re: Horizon (2D Free roam game) WIP on: 2014-12-19 02:57:44
That's why you create one hell of a game and then go find an artist who is impressed enough to come make art for you. No one is going to give you anything for free, unfortunately. You have to impress those artists enough that they WANT to make art for you because then they might get something out of it.
3  Games Center / WIP games, tools & toy projects / Re: Magic's Journey on: 2014-12-19 02:55:07
I didn't mean to say it doesn't look like much, I understand that you are still generally new to this so it'll be harder to get the basics up and running like this. As you do it more and more, you'll find it gets far easier. Are you using a library like LibGDX? If not, I would definitely recommend it to you because you'll find making games is much easier when you don't have to worry about programming all the low level OpenGL stuff. I mostly gave up on learning OpenGL, and I've found my drive to program games and actually get something done has increased by an astonishing percent. It just makes life so much easier.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-19 02:48:42
Took my first round of senior finals today, tomorrow is the harder finals (economics and chemistry). When I finish those (assuming I pass), I will have graduated high school finally!
5  Games Center / WIP games, tools & toy projects / Re: Magic's Journey on: 2014-12-19 02:46:11
Couple of things.

First, no offense but the player texture is very pixellated and doesn't look very good... I would redo it and make it look a lot better.

Second, try moving diagonally. See how you move faster than when you are moving in one of the 4 cardinal directions? You can fix this by clamping the movespeed to a certain amount. I imagine you have a variable "movespeed", or something along those lines, so before you move the player just make sure that the player isn't moving farther than that movespeed variable.

Third, get more content out before you release games to people! I know this is a work in progress, but if you want people to take you seriously and come back and try your updated game then you need to impress them the FIRST time they run the game. Right now I see a bunch of grass and a poorly scaled player texture, and no offense but that doesn't impress me and make me want to follow your progress. In the future, don't pull the trigger too early and release your game after you've only been working on it for a few days. Wait for a while and get some sort of polished early version out with a bunch of the basic features you wanted to put in!
6  Discussions / Miscellaneous Topics / Re: Minecraft Java/LAN problem? on: 2014-12-15 04:07:35
What message does the Windows 8.1 machine give you when you fail to connect to the server over LAN?
7  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-12-14 21:34:42
I thinks its motivation to keep me coding. When I see someone else making something awesome, I think "I could do that, couldn't I?"
8  Games Center / WIP games, tools & toy projects / Re: SilenceEngine - A 2D/3D Game Engine on: 2014-12-08 03:31:09
But every time you create a window, you call GLContext.createFromCurrent()
Doesn't this make a new OpenGL context?
I don't know if that is engine specific code, or GLFW code, but the name implies that the OP is copying the current context, and creating a new context. Basically just a copy of the original context. Don't take my word for it, though, because I don't entirely know. It's just my best inference.
9  Discussions / Business and Project Management Discussions / Re: [PAID] BTCDraft.com is Looking for Games on: 2014-12-03 04:49:04
Can I ask why you thought it would be sensible to copy the Wikipedia summary of Pac-Man without crediting the article?

http://www.btcdraft.com/pacman/
http://en.wikipedia.org/wiki/Pac-Man#cite_note-22

On the Wiki page, read the section labeled Gameplay. It is a direct copy and paste.
10  Discussions / General Discussions / Re: my art good no? on: 2014-11-18 19:26:02
For the most part nice job. The trees look decent.

However, the UI elements look severely out of place and squashed.
11  Game Development / Newbie & Debugging Questions / Re: Scale Text3D on: 2014-11-18 02:51:32
For the love of god provide more information.

What is a text3D object? Scale in what sense?
12  Discussions / General Discussions / Re: what's up ? on: 2014-11-17 22:35:48
... News != Real life. You haven't seen a gas station in the past few, well, years?
13  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Kryonet Fails about sending packet on: 2014-11-13 23:46:56
Can you show us the full code?

Also, wrap your code in [code ][/code ] tags (without the spaces) please!
14  Game Development / Newbie & Debugging Questions / Re: LibGDX 2D Sprite Animation on: 2014-11-12 00:58:22
Your variable
1  
ANIM_DELAY
is way too high of a number. I believe 1 = 1 second, so you are delaying each frame switch by 1000 seconds right now. Try changing it to be lower, that should solve your issue!
15  Game Development / Newbie & Debugging Questions / Re: Image Effects on: 2014-11-12 00:20:32
Everyone else learned by trial and error. I seriously doubt you would find a lot of information on these topics because we already have big software that does all these image effects for us (Photoshop).

GLSL would make everything easier though, I am telling you.
16  Game Development / Game Play & Game Design / Re: Close Combat system in top down 2d rpg style game. on: 2014-11-11 15:53:36
There's no such thing as over the top. If your system works and you're satisfied with it, then use it.
17  Games Center / WIP games, tools & toy projects / Re: KeepMeBusy Java2D Game!!! + Devlogs on: 2014-11-11 05:44:14
No, I just like being able to see the source code. You can always learn new things!
18  Games Center / WIP games, tools & toy projects / Re: KeepMeBusy Java2D Game!!! + Devlogs on: 2014-11-10 21:24:58
Can I see your code?
19  Game Development / Newbie & Debugging Questions / Re: Ways of keeping track of classes... on: 2014-11-08 14:33:21
Use descriptive names for your classes so you will be able to glance at them and see what they do. The same goes for methods.

Honestly? Memorization is a big component, at least for me. I just remember what everything does. Part of that comes from the fact that I re-use a lot of my code, so I memorize what methods do what.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-05 20:11:50
I don't understand much of what you said, theagentd, but it sounds technical and impressive, so have a medal! Good luck trying to find the right people to talk to, hope you aren't kidnapped and taken to a top secret graphics research center in the middle of nowhere and kept hostage until you spill your guts on your algorithm-do bob-thingy!

Smiley
21  Discussions / General Discussions / Re: What is wrong with Jars? on: 2014-11-05 02:28:13
YOU may prefer jars, but that's because you are a Java developer. The vast majority of people don't know what a Jar is or what it's used for. People aren't going to go the extra mile to install the JRE if they don't have to, like I said before. People are telling you why not Jars, I don't know what other information you want.
22  Discussions / General Discussions / Re: What is wrong with Jars? on: 2014-11-05 01:55:33
No, HTML is purely a markup language, which means it's just a set of commands that instructs the DOM how to organize the content of a webpage. JavaScript is the actual "programming" of a webpage (or at least one of the many languages; JS is just very popular). I doubt you can actually do what you are asking about, but I just wanted to clear that up.

Edit:
http://stackoverflow.com/questions/9273892/detect-java-not-installed-and-provide-a-link-from-javascript
23  Games Center / WIP games, tools & toy projects / Re: YAGE (Yet Another Game Engine) on: 2014-11-05 01:06:21
I'm not flaming him... I don't know why everyone thinks I am trolling or trying to cause fights, I am simply stating my opinion. Just because it's harsh doesn't mean it's flaming.
24  Games Center / WIP games, tools & toy projects / Re: YAGE (Yet Another Game Engine) on: 2014-11-05 00:46:18
First off, these aren't engines. These are libraries (thank you, OP, for noting the difference).

Second, if your library isn't mature or have a lot of POLISHED features, then please don't post them here. Plenty of us use our own little libraries when developing, but we don't share them because most of the time they have specific case uses. No offense, but your library will probably never take over LibGDX or any of the major libraries simply because LibGDX is mature and has been in development for years by some very dedicated and knowledgeable people. There is absolutely no need to throw up your library on this forum after you have been programming it for a few days.

Keep it to yourself unless your library does something amazing, or fixes a problem that exists.
25  Discussions / General Discussions / Re: What is wrong with Jars? on: 2014-11-05 00:40:38
Quote
- people don't know what a jar file is
They don't need to know... All you need to say is they need Java (plus a link to the download)...

Most people won't bother downloading programs to play your game unless it's popular. Take Minecraft for example, I can guarantee you a lot of people had no idea what Java even was before Minecraft came out. A lot of them probably didn't have it installed, either, but as soon as the Minecraft craze came about, it was suddenly worth it to install the JRE. No offense, but unless your game is popular or very interesting no one will go the extra mile to install the programs needed just to make your game work. People are inherently lazy and will put out the minimum amount of effort required to get the most enjoyment out of their life. If your game won't run, then it's not a loss to them because there are plenty of other games that are just as entertaining and fun, or even more so, then your's.
26  Games Center / WIP games, tools & toy projects / Re: SJGL (Now on GitHub!) on: 2014-11-05 00:34:10
Yeah, that's not good collision detection (sorry for being blunt). It only works at 3 x values in the entire display.

CopyableCougar4

Find The Cake exists mainly to show off the library, so it's not a serious game.
This just sounds like laziness. Your game is supposed to be showing off your library, which means it should actually work. Your "collision detection" is merely seeing if the player's position equals the cake's position, which is (no offense) terrible way to do any sort of collision detection. Use hit boxes, and look up AABBs. The concept is super simple. I've also made a video on detecting AABB rectangle based collisions if you need some help: <a href="http://www.youtube.com/v/wlYkneC3iFA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/wlYkneC3iFA?version=3&amp;hl=en_US&amp;start=</a>

Remember that this game will be showing off the library's features, so it should be polished and full of gameplay. Generally a demo should not be something you can whip up in less than an hour, it should be far more polished and feature rich.
27  Games Center / WIP games, tools & toy projects / Re: SJGL (Simple Java Game Library) on: 2014-11-04 05:09:14
Jesus this thread is full of so much cringe. All of you need to take a step back and let the OP figure it out, we have given him the advice. There are no sides, this is a thread about a small library that for some reason spiraled into insulting each other and useless comments. Don't take over threads with your silly bantering, this is a place to discuss the library. Maturity is a nice quality to have sometimes.
28  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX] MeshBuilder "Too many vertices used" on: 2014-11-03 23:33:29
Thank you all. I was just looking for an explanation as to why the LibGDX team capped the vertex buffer at such a *low* value. I'm sure there's some technical detail I am overlooking, so I'm just curious.
29  Games Center / WIP games, tools & toy projects / Re: Hunting/Fishing game in opengl on: 2014-11-03 18:30:23
Running a project is compiling the files. I would provide a better description for your project, or at least embed some images.
30  Games Center / WIP games, tools & toy projects / Re: Hunting/Fishing game in opengl on: 2014-11-03 18:00:29
Err... Great? Maybe a description of some sort? What scout a Jar? Nobody wants to download your project files and compile them.
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2014-12-23 03:34:11

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Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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