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1  Game Development / Newbie & Debugging Questions / Re: My game gives me a white screen when I run it with tiles moving enabled on: 2014-07-22 20:30:09
Honestly just keep watching the tutorial (theCherno) and rewrite the code. I've watched his tutorials too, they work fine. You made a mistake copying his code somewhere.
2  Games Center / Android Showcase / Re: Rocks Fall on: 2014-07-16 13:57:38
I would say you should make the game free and include ads instead. Right now you are a small developer who wants to be noticed. Unless your game is super addicting like temple run or flappy bird or any of those other games that went viral, you don't want to charge for the game. You want people to download your game and it's quite obvious that if your game is free more people will download it. Money isn't everything and you shouldn't expect to get paid until you build up your "street cred".
3  Game Development / Newbie & Debugging Questions / Re: Get the mouse x , y? on: 2014-07-16 13:53:59
Static creates one instance of the variable for the entire program at runtime. Only one instance. So whenever you change a static variable, any objects that utilize that variable will also be affected. Sounds weird so let me give you an example.

You have an Entity class with the static variables x and y. You create two instances of the Entity variable. Both entities now have the same x and y variables because they are static and so if you change the x and y in one entity, the x and y variables in the other will change also to be the exact same. Essentially you are sharing a variable between multiple objects when you use the static keyword.

Hope that actually made sense.
4  Games Center / WIP games, tools & toy projects / Re: Vox2D JGL - Easy AWT Game Wrapper on: 2014-07-16 13:50:08
When I think of your engine name, I think of voxels. As you don't seem to support 3D or voxel based rendering, I also suggest you change the name. 
5  Game Development / Newbie & Debugging Questions / Re: Get the mouse x , y? on: 2014-07-16 13:45:23
Could you please explain the relevant code and break it down? I at least don't feel like reading through ~200 lines of someone else's code to solve what is most likely a basic problem, no offense.

Edit:
Read up on static. Those static x and y variables are... Like nails on a chalkboard. I don't think you understand what you're doing there.
6  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Library | Experimental release in development; test it out! on: 2014-07-16 13:41:01
Nope, LibGDX (as far as I know) renders from the bottom left corner (which makes sense as the drawing origin is the bottom left corner) or vice versa if the drawing origin is the top left corner.
7  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Library | Experimental release in development; test it out! on: 2014-07-16 13:37:12
Just a little side note Stumpy, I think rendering the sprite at its center is just confusing. I think its far easier to render from the corner. In fact I don't think I've ever worked with a library that "auto" renders from the center.
8  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-12 15:56:54
As if my one last post will keep this thread going on for forever. Let's just forget about the couple other people who have posted.
9  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-12 15:32:21
This thread really needs to die...
10  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 18:55:03
Um yes... Its easily modable. I've made mods for it. But again, it is simply not possible to login to the official mojang servers by simply modifying a few lines of code in the launcher. Like I said, if it was possible it would have already happened. Longor meant that you can connect to unnoficial servers. As in you would have to build your own login and skin system.

And yes you can play offline without an account on LAN. Its completely 100% possible, no modifications needed.
11  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 18:35:28
Um... How can you just assume that? We have no idea what he's trying to do. I said to buy the game because even if you manage to "overwrite" the login system, you won't be able to play with other people. There's just no way to trick the login server to think you have an account and play with premium features, such as skins. If there was a way, someone would have done it by now. Minecraft is an extremely popular game, with many kids playing it. Kids that don't have the money or parents credit cards to buy the game. They would absolutely love a way to play Minecraft for free, but its not gonna happen.
12  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 17:27:47
No you can't overwrite the login system. If you could, plenty of people would have already done it. No way you're the first to think of that.

Just buy the game.
13  Game Development / Networking & Multiplayer / Re: Storing all players on: 2014-07-10 18:58:15
Don't use an arraylist actually. If you are storing by ID then there is no reason to reason to use a list of that type. A hashmap would be your best solution. Don't spawn a new thread every time you receive a packet, you receive thousands of packets every second. Think about all those threads, and you would eventually (or very soon) run into multithreading issues. Honestly, I think you need to do some research on how computers work first. It seems you think that small tasks will slow down computation, its not true at all. Receiving a packet and processing it shouldn't be a complex task.
14  Game Development / Networking & Multiplayer / Re: Storing all players on: 2014-07-10 18:34:41
I would suggest you use an array list.
15  Game Development / Networking & Multiplayer / Re: Storing all players on: 2014-07-10 18:22:11
First off, stop using that linked list. There is absolutely no point in using one. The only advantage linked lists have over array lists is the complexity of its remove operation. What you should do in the packet is store an id that corresponds to a player. When the packet is received, look up the id and call upon the correct player. Then perform whatever action you need to do.

Looping through your player list is not a complex operation at all, modern day computers have no issue looping through anything. Don't worry about that.
16  Game Development / Shared Code / Re: XML Reader Classes on: 2014-07-10 05:23:38
No offense but... its kind of easier to just use someone else's wrapper. There is no point in rolling your own. Its very much a newbie perspective on things, to do everything yourself. I'm not saying you shouldn't, you really will learn a lot, but avoid rolling everything yourself whenever possible!
17  Games Center / Showcase / Re: Tess on: 2014-07-08 15:27:59
That's great! I love the art and the retro feel to it.

My girlfriend's name is Tessa and I call her Tess sometimes Cheesy
18  Game Development / Newbie & Debugging Questions / Re: Drawing Graphics on: 2014-07-05 15:19:44
Don't you have a couple of games already made...? How are you making them without knowing how to draw basic graphics?
19  Game Development / Newbie & Debugging Questions / Re: Null Pointer from LibGDX Setup on: 2014-07-03 23:43:49
No... Why would it do that? You have to program them yourself.
20  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-07-02 16:51:31
I have sent out emails to everyone who emailed me! Hope to hear back from you all soon.
21  Game Development / Game Play & Game Design / Re: The ultimate sandbox game on: 2014-07-01 22:57:57
Just as a side not,  JBox2D is only for 2D games... Hence the 2D in the name. And you don't need any sort of physics library, he can do it himself.
22  Game Development / Game Mechanics / Re: Tile Mapping on: 2014-07-01 07:34:22
... Java is OO. There is no such thing as an extra class and not having a separate class is confusing the OP. The only way to learn is by doing, and clearly OP needs to learn. An extra class isn't going to make things more confusing, in fact it will simplify. If he can't deal with creating one class then he shouldn't be trying game dev yet.
23  Game Development / Game Mechanics / Re: Tile Mapping on: 2014-07-01 07:00:36
Ok you need to take a step back.
Define a tile class which holds an image. The tile class will also have a render method, which will obviously handle the rendering of the tile. Then, in your world or game or whatever class, create a two dimensional array of the Tile class. To render, you just loop through the array and call tile.render(). You need to have your classes handle themselves, which youre not doing right now and its messing you up.
24  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-30 22:49:59
@about, sent you an email! Please tell me if you have received it Smiley
25  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-30 22:03:13
We have been swamped with work, we will get to the interviews though. Sorry for the wait.

Edit:
If you would like, you can resend your applications to nishu@jumpbuttonstudio.com, I can reply to the emails and handle all of that while saucymeatman is working on projects. Sorry for the inconvenience!
26  Game Development / Game Mechanics / Re: Tile Mapping on: 2014-06-30 06:15:04
I can't tell you what a basic setup should look like. You need to figure it out so you learn, or I mean really you already have a whole thread dedicated to tile systems that Rayvolution linked, I think that's a good place to start.

And if you want help with your lagging tiles or jiggling tiles or whatever, then please link the pastebin here. I don't want to go searching for it.
27  Game Development / Game Mechanics / Re: Tile Mapping on: 2014-06-30 05:52:38
There is no normal way to do most things in games. You, the developer, have to pick a suitable way and go with it. Do you understand how to implement the algorithms in the pages you linked? Then implement them and use them. And I have no idea what you mean by "are each and every tile for some games told where to go?". I think you need to think more about the algorithms behind the game and how they should work because it's quite apparent you don't, no offense. The "Tile" can be anything, there is no standard for rendering tiles. You'll need to ask more specific questions if you want answers!
28  Games Center / Archived Projects / Re: Legend Quest beta on: 2014-06-30 03:51:45
Why would you care if people edit the assets folder? That's pointless. It's not like we are going to steal your art.
29  Games Center / WIP games, tools & toy projects / Re: Defend It! - prototype on: 2014-06-28 19:47:28
Erm... it seems like he's ok with the modeling part.
30  Discussions / General Discussions / Re: Programmer jokes on: 2014-06-28 18:02:51
The E-- confused me for a minute until I realized that was a grade Tongue In the US the lowest letter grade you can receive in primary education is a F.
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