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1  Game Development / Newbie & Debugging Questions / Re: libGDX: how to set path to the android sdk ? on: 2015-04-30 03:22:29
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-26 19:29:47
Going for my first round of interviews for my internship on Tuesday, so I've been studying and trying really hard to focus on what I actually need to learn, instead of working on my Android app which I'm really excited about!
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-22 03:38:01
@opiop65 Pssst... Android Studio  Pointing
I'm already using it Wink The preview renderer doesn't play nice with custom views though, so I can't do much with the drag and drop editor :/

The rest of it is very cool though! Love the Gradle integration.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-21 19:39:38
Started a new job doing fairly repetitive work, but making very nice money and it's not even that hard! I've learned to always have connections, my girlfriend's step-father offered me this job and now I'm doing really well.

Also started on an Android app, having lots of fun in XML!
5  Discussions / General Discussions / Re: Need halp (help) testing native binaries on Mac and Linux on: 2015-04-21 19:35:02
I have a 2010 Mac, but no Skype. If you need any testing feel free to PM me!
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-17 13:58:38
Accidentally hit a curb going ~5mph and had to run to the nearby hardware store to get a saw so I could take off a black plastic piece hanging off my bumper... it's not a good feeling to hack apart your car. Luckily it's ok though, nothing is damaged!
7  Game Development / Newbie & Debugging Questions / Re: Animation issues on: 2015-04-16 02:52:46
You're going to need to debug your code more, and then post a more specific portion of that class along with an example of what you mean (a gif or something of the sort). Try adding in some print statements here and there to get an idea of what's going on, and go from there! I bet you could figure it out on your own, it's most likely just a simple logic error.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-16 02:49:33
BurntPizza that looks really cool!

Over the past couple days I've redesigned my personal website (again), started to set up my site on my uncle's VPS, wrote the first draft of my resume and almost quit my dishwashing job because it's just bad. Just have to stick it out until my internship... Sad
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-02 03:02:25
I've been busy the past few weeks.

 - Got free unity pro accounts for my entire school
 - Made a website for my school's art club (prototype @
 - Installed Gnome Shell, Ubuntu and I3 on my desktop (why haven't I heard of this before?)
 - Made an arduino beep on button presses, and print the letter "A" on an LCD screen
 - Made a linux network with 3 other PCs in my house that are woken up through LAN for general purpose
 - Made floppy drive music w/ a 5v power supply & an arduino
I like the website! Only thing I don't entirely like/looks weird to me is the really wide green contact button. I think it should be narrower!

Good job Smiley
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-31 19:04:09
Delved into Apache Tomcat, and the wide world of Servlets. I feel a little lost, but I'm making headway!

If anyone has any good blogposts or explanations of Servlets or Tomcat, I would definitely throw you a medal Wink
11  Game Development / Networking & Multiplayer / Re: KryoNet weird bug on: 2015-03-31 16:30:35
You're going to need to show more code and explain more of your problem. As it stands, I have no idea what could go wrong because your code looks fine.

I would like to see your GameServer class please, maybe the issue lies in there.
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-30 16:29:23
Finally have a nice grasp on Gradle, started rebuilding my personal website and tried harder to learn JavaScript's different version of OOP. It's... quite different than anything I've ever seen, I hope I'll have that 'click!' moment soon when JavaScript actually makes sense.

Also, finally drove my 'new' car because I have insurance on it now. That was really fun, I'm impressed how well kept it was and how smooth it feels for a used old car! Insurance actually turned out to be not too terrible, it's $100/month, but my parents are helping me out a little still until I can get a better job and can actually afford all these things. Hopefully my internship wil pay well!
13  Game Development / Newbie & Debugging Questions / Re: Collision Advice on: 2015-03-29 06:15:03
Just to let you know, I did receive your messages and I might be willing to put some time into making some new videos about collision detection/response, but I won't tie them into the old voxel series because it was a less than stellar series... I can make a separate video just for the theory and math behind it, if that would help at all?
14  Game Development / Newbie & Debugging Questions / Re: Using a single array for enemy and friendly entities? on: 2015-03-24 19:36:37
Alright, so what exactly is the issue? It seems like your code should work fine.

Sorry, I just read the part where you say what your issue is. I'll edit this post if I figure out what's wrong!

I can't tell without seeing the rest of your code, but are your variables "TargetShip" and "Faction" static?
15  Game Development / Newbie & Debugging Questions / Re: Using a single array for enemy and friendly entities? on: 2015-03-24 19:31:02
Maybe you could store a boolean in the Ship class to determine whether it is an enemy or not?

public class Ship {
   private boolean isEnemy;

   public Ship(boolean isEnemy) {
      this.isEnemy = isEnemy;

   public boolean isEnemy() {
      return isEnemy;

(Pardon my bad formatting, that was written in my text editor.)

Or do what craftm outlined!
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-23 02:55:26
Bought my first car, a 1999 Plymouth Breeze with around 100k miles for the low price of $2,000! Now I just have to find insurance for it. Can't wait to be raped financially by insurance companies. Being a teenage boy definitely has it's drawbacks sometimes...
17  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-17 14:28:19
Then why not create an enticing first post? Link all your previous work there, link some YouTube videos (or other video hosting service), state your plan and outline for your game etc... People come into your thread and see yet another person with an "engine" who wants free labor. Take the time to build a good opening post complete with everything a person would need to get to know your project. You, the employer, are advertising your work. You are hoping that someone will see your project, and want to help you. So why would you add the extra step of making your potential employee drag all that information about your project out of you? Why not just include that in your initial post? If you would have just presented all the information in a clean and organized manor in your first post, this would all have never happened. Forcing a potential employee to seek out information about YOUR project is a death sentence for your endeavor.

Not to mention your demo literally is just two objects. No offense, but what does that show anyone? Create a game plan. Design the basics of a level, create a rough draft of the game mechanics. As it currently stands, you have a car and a building and a "camera". Well... alright... some 12 year olds on this forum could do that (again, not trying to be offensive), so you need to show something more. You NEED to show a demo of your GAME, not your engine.

Being an employer requires you to learn how to advertise things. It seems you don't know how to do that, and on top of that you are just kind of rude. Calling people names is not professional, and is an instant red flag to anyone who might want to work with you. Learn how to take criticism and advice, and learn to know when you need to re-do your plan.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-17 14:19:57
Renewed my temporary permit so I can take my driving test in 10 days and get my drivers license! I've also continued to learn more about the libraries and things I need to know for my internship, including JUnit and Tomcat. Not the most interesting, but also kind of fun to learn all the little support libraries that you can use.

I've also discovered I do NOT like front end web development. It's just not fun to me at all!
19  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-17 14:07:45
1: Communities "HELP" eachother.

Exactly. So, ask yourself, what are you giving back to the community? Or are you just trying to find some free labor? Communities aren't here for people to come use other people for their dream projects. Communities are here for people to come seek advice and information about their issues. Stealing labor isn't helping anyone besides yourself. I would say that's greed.
20  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-17 14:02:29
You're missing the entire point of what everyone is saying because you didn't get what you wanted. If you would listen instead of trying desperately to not change anything about your initial request, then you would see that most of us are trying to help you out and tell you that the way you are doing things right now is not going to get you anywhere. NO ONE wants to work for free. NO ONE will come work for you without a portfolio of their potential employer to be present, NO ONE wants to work on a project which has no design documents, or plan. What you gave us is this, basically:

I have an engine, I want to make a game. I need free labor, you have to be this old, and you must do this.

Now, if you would step back a minute and calm down you would understand that your "plan" is exactly the opposite of that; you don't have a plan. Or, you have no presented us with a plan.

Come back with a solid goal, a portfolio, a demo, and compensation, and then you might have a chance for a team to work out. Currently, as it stands, you will not be getting anywhere. Especially not calling everyone in this forum a smartass because you didn't get what you wanted.
21  Game Development / Newbie & Debugging Questions / Re: Where to start for something like this on: 2015-03-13 16:16:38
Without looking at the link you provided, I can already see your problem.

Don't get stuck on the details, just make the game. Do you want it to be procedurally generated, or hand drawn? Pick one, and go with it. Both will provide a great learning experience, but you will never learn anything if you don't commit to one or the other and just do it. Whatever you think it is, just go with it. Other people's opinions matter, but in the end it's up to you to actually decide and create it. So why wait for other people to respond (if they even do)? Just go make it, do whatever you see fit!
22  Game Development / Newbie & Debugging Questions / Re: 2d libgdx - drawing only what camera sees on: 2015-03-06 15:20:45
Yes, you could use the setColor function in the SpriteBatch. I believe there is also a 'setTint' function, but I don't know how they are different. Do you want the lighting to have a smooth transition over the edges of tiles, or do you want a more "blocky" tile by tile lighting? (think early Minecraft, that's the only comparison I can think of).
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-06 14:31:41
I've been learning about all kinds of build and unit test tools because of an internship where my uncle works that I am hoping to get. I never realized how little of Cradle documentation exists! Or more the lack of complete tutorials and getting started guides. Also have to learn about JMeter and another unit test tool that I forgot the name of. And I'm still building my personal about me site (I am definitely not a designer)!

Learning is fun, I just wish I had time to mess around in code.
24  Discussions / General Discussions / Re: GDC 2015 - various stuff on: 2015-03-06 14:20:39
I would love to have a computer that could actually run that kite demo smoothly. Damn, that looks really nice!
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-05 04:35:09
I think the bottom button fits more with your "theme". I like it!
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-05 04:24:47
It needs something else, maybe some kind of lighting on the actual button? Or maybe use a bolder version of the font? Maybe you could try changing the background color of the button to a dark maroon-ish purple or another very dark color.
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-03 04:03:11
I bought a used Macbook a couple weeks ago which came with 2GB of RAM, which was definitely not enough! So last week I purchased 4GB of RAM, and now it runs so much better. Also am building a resume site for myself to brush up on my web development skills and to prepare myself for my (hopefully) future programming internship at my uncle's work doing backend work.
28  Games Center / Cube World Projects / Re: Technetium - A realistic voxel game on: 2015-03-02 15:08:23
Your team name really threw me off there for a second. Maybe you should consider a name change, the popular Minecraft mod pack (mod? can't remember) Technic is likely to confuse people and think that the people who made the Technic pack are now making a voxel game.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-27 21:29:43
Opiop, you ARE a real game developer.

On the subject of design documents, my worst work in my enterprise environment has always started with a fat design document, maybe even written by me. The more effort spent on the design document, the worse the end result.

My best work has been seat-of-pants stuff where I code in a frenzy of intuition, racing to finish the project before management notice and stops me.
Thank you!

I haven't had a programming job, so I wouldn't know how it all works but I know that I'm terrible at finishing projects without planning EVERYTHING first. In fact, my track record reflects that, I've finished 0 games (besides maybe Pong or small clones like that). Filling out this document sort of makes me realize what I need to do, and where to allocate my time and resources. I'm excited to get to work!
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-27 18:24:46
I was joking guys, see the winky face at the end? I don't literally mean I'm a real game developer now.
Pages: [1] 2 3 ... 76
ClaasJG (37 views)
2015-04-30 20:33:25

Riven (23 views)
2015-04-30 13:25:12

ClaasJG (42 views)
2015-04-27 13:36:51

BurntPizza (49 views)
2015-04-23 03:42:11

theagentd (51 views)
2015-04-22 16:23:07

Riven (61 views)
2015-04-16 10:48:47

Duke0200 (74 views)
2015-04-16 01:59:01

Fairy Tailz (56 views)
2015-04-14 20:13:12

Riven (61 views)
2015-04-12 21:36:37

bus hotdog (85 views)
2015-04-10 02:39:32
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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