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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-19 13:10:32
Yay! I got a spot as a summer intern software dev. There was only one position available and at least 10 other people applied, so I'm very happy about this. Plus it's good money too.
Hopefully I'll learn a bunch Smiley
Can I ask where you're interning and what you're working on? That's great though! Have fun, ask questions if you need to and impress everyone Smiley
2  Game Development / Newbie & Debugging Questions / Re: Adding multi-player on: 2016-04-15 15:25:59
Check out Kryonet. Easiest way I know to get networking up and running in the shortest amount of time. It's high level enough so that you're only dealing with which clients to send packets to, which does mean you'll have to write a small server but it's nothing hard to do.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-07 18:33:02
<Completely unrelated to programming>
My band just finished recording our first professionally recorded song (mix & mastered!) and now we are working on our first music video.
</Completely unrelated to programming>

What's your band called?  Do you have a website?
Getting our social media in order, then I'll share out a link and the name of the band! Want everything to be perfect before I advertise anything. Thanks for the interest Smiley
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-07 13:32:38

When the masterpiece is done! In good time Smiley
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-06 23:57:19
<Completely unrelated to programming>
My band just finished recording our first professionally recorded song (mix & mastered!) and now we are working on our first music video. One of our friends is huge into cinematography and has some very nice equipment, so we paid him to do it for us. And WOW, the first little demo he showed us is amazing! I'm very excited to finally have some of my work recorded and soon to be distributed to lots of music sharing platforms.
</Completely unrelated to programming>
6  Games Center / WIP games, tools & toy projects / Re: The Legend of Jorda - 2D Java MMO on: 2016-03-24 18:55:21
XML is fine if you have a good reader/writer library to accompany it. Writing your own is never fun (IMO), but that does not mean you should roll your own custom file format. There is a point where you should look at a scripting language to integrate into your game, but for simple configuration files XML is no big deal at all. Keep doing what you're doing!
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-21 13:13:55
I get to implement, and test, an SDK one of our mobile developers created for a major service just for fun! I told my boss I'm interested in mobile but don't know much about it, so he said this project is just a way for me to get to know mobile, and my company benefits because I'll have also tested the SDK and we'll have one more mobile dev to work with! Yay, getting paid to learn is great.
8  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library written IN Java on: 2016-03-21 13:11:34
Here's the thing.
As a programmer, I can't fiddle around with the native code. I don't understand how it works. And if there's some bug in the native code, there's nothing I can do about it. Nothing.
And how many times do you run into this in major graphics libraries? I'm going to guess very rarely as these libraries are tested extensively before being released. And if you do encounter a bug, it will most likely be fixed swiftly.
9  Java Game APIs & Engines / OpenGL Development / Re: Culling faces on: 2016-03-10 04:39:32
Christ. You know man, good luck. And in 20 years when you've hopefully snapped out of your teenage angst I will be willing to bet money you'll look back at this and laugh at yourself.

At least I can say I tried to help you. Just float through life and feel sorry for yourself, no other possibilities amirite?

Honestly, my last advice to you; find a god damn counselor or therapist. Normally I don't care about internet people but you need help based on your responses.
10  Java Game APIs & Engines / OpenGL Development / Re: Culling faces on: 2016-03-10 03:58:15
I'm going to say something and you're not going to like it. Grow up and get over your problems.

I had a shit childhood because of my young parents and my abusive father. I was the poor kid in a rich school and was bullied my entire life every day until 8th grade when I switched schools and was amazed people actually genuinely wanted to be my friend and talk to me. I was a nerd throughout high school and never had any kind of social life until the end when I met a wonderful girl. I left home at 17 without any money, my parents didn't talk to me and I still had to finish school and make a living for myself on minimum wage. I'm still pretty skinny, kind of awkward but I've turned my life around and now I have friends and I love my life. I have  a great job, and new outlook on life and people I love.

But none of this happened until I decided to grow up and stop living in my sorrow. Yeah, my life sucked for a long time and there were plenty of days when I wanted to just die and end the embarrassment I constantly felt. I would go to school, get made fun of all day, and then come home and get yelled at or beaten by my father. It f**king was terrible. Until I decided enough was enough. Your life is what you make it, and if you decide to wallow in self-pity then that's your choice but you're not going to have fun. I get it, you weren't dealt a good set of cards so far in life. Neither did I. I understand that it's not easy to just change your life, I was scared to change until 11th grade (16 years old).

Take responsibility for your own actions, realize that hard work is invaluable in life. Other people are not here to guide you, you will have to figure out your own way at some point. Get a grip on your social life and find friends. You say you're a social person or whatever, but it sounds like you're extremely judgmental too. 

hates the idiots (redneck farmer a-holes, etc)

I was also the kid that thought other people from different ways of life were stupid. I used to think rednecks were dicks and who cares about cars right? I used to think people that like to listen to mainstream music are just idiot followers. Stop that. Stop thinking like that. It's toxic and terrible and people will pick up on it. You think you don't have friends because everyone else is mean, right? Take a look at how yourself and how others might view you. You're missing out on cool people just because you're generalizing and categorizing people. You're judging books by their covers. Some of my best friends are people that are just into "redneck" stuff. I used to be all into computers all the time; now I love working on my Jeep and my motorcycle. 5 years ago I never would have thought about that kind of stuff.

I have no idea where I'm going with this, and some people are probably going to roll their eyes and say "oh, there goes Opiop again". But I honestly want to help. I'm not trying to be mean. I'm trying to pass on the hard lessons I had to learn. I lost most of my childhood because I limited myself and had a pretty terrible family situation. Be bigger than that. Aspire to do things, and actually go out and achieve them. Stop judging people so harshly before you know them. Put some real work into the things you like and don't dismiss what others have been working on for years just because you don't feel like learning about it. Life is amazing because you CAN shape it to be whatever you want it to be. I learned that when I left home and expanded my interests.

I hope you actually understand this and take it to heart. I'd like to help people through the shit I had to go through if I can.
11  Java Game APIs & Engines / OpenGL Development / Re: Culling faces on: 2016-03-09 22:39:58
Maybe don't be so provocative? Honestly, and don't take offense to this, you seem like you're pretty headstrong and are not going to really listen to anyone here. This is just a forum, and we are just trying to give you information. There's nothing deep about it, and you don't need to be "accepted". If you think you need to prove something to strangers you'll never meet then I think you need to take a look at yourself and how you're communicating with others. It seems like all the discussions on this site with you in them end up like this, again don't take offense to that. Just an observation.
12  Java Game APIs & Engines / OpenGL Development / Re: Culling faces on: 2016-03-07 20:12:59
Adding onto what everyone has said, utilizing knowledge from others is a huge thing everyone should be comfortable with. People spend their entire lives researching and working in some of these fields, that is some incredibly valuable information they have. Saying screw it, I won't use it does not mean you are "conforming". It means you are leveraging the resources available to you in a smart fashion. At work I would love it if I could just use pre-made libraries/solutions for most of our systems because that means less code that I have to actively develop and maintain. I already have enough on my plate, why would I want to take it upon myself to re-invent the wheel when someone has already went out of their way to provide everyone with a good solution already?

Like thedanisaur said, there definitely seems to a trend of new developers wanting to re-invent everything. I went through it, and honestly I learned a lot but none of the information I learned really went to good use. I tried on multiple occasions to create a graphics library to base my games off of; it went terribly each time because it's hard stuff to get right. The stuff I learned was cool, but I don't use any of it now. I could have had a game made with LibGDX or some other graphics library if I had just decided to utilize what's available to me. But being a newbie, I was very headstrong.

There just comes a point where you realize no one cares what you used to create the end result, so long as it's functional and conforms to their wants/needs. The only person who will care what standards were used to produce the application is you, and why would you want more work for the same profit? Maintaining efficiency while still outputting high quality work is key, and paramount, in any work you'll do in life. It's a good idea to start hammering that into your head so you understand when to take a step back and re-think your solution.
13  Java Game APIs & Engines / OpenGL Development / Re: Culling faces on: 2016-03-07 15:37:09
No one is attacking you. And if you think people are, maybe you should look at the root of the problem instead of throwing blame on everyone else automatically.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-04 21:44:05
Gjallar; You're pretty decent at singing! Way better than I am, and you have a cool accent on top of a nice vocal range. I would be proud of that!
15  Discussions / General Discussions / Re: Unity3D/2D on: 2016-02-26 02:10:01
I didn't ask a question...
16  Discussions / Miscellaneous Topics / Re: I hate hi-res graphics on voxel based games on: 2016-02-25 19:24:49
Where did Riven go?
17  Discussions / General Discussions / Re: Unity3D/2D on: 2016-02-25 19:24:12
If someone wanna 3D engine, why you do not use JMonkeyEngine? Why do you want to switch to C# or so if you have engine in Java? Shocked
Many people don't just know one language, "switching" usually isn't a problem because languages are fairly easy to pick up if you know what you're doing. Not to mention C# has some sweet syntactical sugar that I love using.

And I've never used JME, but if I had to guess it's probably not as powerful/complete as Unity.
18  Discussions / General Discussions / Re: Grass Texture on: 2016-02-25 14:51:03
The General Discussions section is meant for constructive or productive or relevant discussions. If you wish to turn this thread into a discussion thread, please raise a point for discussion and other JGO members shall discuss, but General Discussions is not for sharing assets or showing any kind of game progress. Thanks for understanding Cheesy
Or we could not worry about it and just let the content flow so long as it's not a blatant disregard of the rules!
19  Discussions / Miscellaneous Topics / Re: I hate hi-res graphics on voxel based games on: 2016-02-25 14:14:22
I must say I agree with you. I don't find it appealing at all. In fact I find it harder to see anything to due to enhanced detail, and this is directly in opposition to the simplistic nature of these games. It's also a hit to the player base as I suspect the majority of players of these games aren't running the highest end of PC's.

I really like the style of the game Block N Load. While it does have high quality textures with high quality options on, it's primary effect is from the manipulation of the block shape. It's not a cube, it's distorted on each side, and it looks rather good.

That art style reminds me of Ratchet and Clank. I loved those games as a kid.
20  Java Game APIs & Engines / Java 2D / Re: Light blocks up on: 2016-02-10 19:23:11
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-08 13:10:39
Wow! I know nothing about bikes, but it looks pretty awesome if that means anything.
The jacket is a nice addition Smiley
Thank you! She's surprisingly clean and nice looking for a bike that's almost as old as me, and a sportbike nonetheless! The jacket is actually just some leather jacket I bought a while ago, it isn't made for biking haha. I couldn't help myself, I had to go for a ride around the neighborhood even without most of my gear Smiley
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-08 04:55:33

I finally did it, 1999 CBR600f4. This thing is either going to kill me or take me to the moon!
23  Games Center / WIP games, tools & toy projects / Re: Shard Master Classic - WIP on: 2016-02-03 12:44:37
Seconding EgonOlsen, there's no reason you can't spend time optimizing to bring your frame rate up.
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-30 14:52:47
In other news, the UK is experiencing a power shortage...
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-28 15:18:00
Created a Morse code interpreter for my new Arduino Uno last night, I forgot to create a gif of the blinking light spelling out 'JavaGaming' though Sad

In other news, Sketche's lack of native structs really disappoints me!
26  Game Development / Newbie & Debugging Questions / Re: AABB collision detection as a filter for SAT collision detection on: 2016-01-26 20:14:10
In theory you could add a flag to collidable objects that indicates whether you can perform AABB collision detection on them (probably don't want to use a very basic primitive shape to represent the collision box for a curvy polygon for instance), and then perform a check to make sure that object meets the requirements of AABB (obviously aligned on both axis (no rotation relative to the origin of the world)). But you should benchmark your SAT calls to see if this is even worth it for a 2D game; so long as you don't have thousands of collidable objects on the screen at one time I don't think this will save you much.
27  Game Development / Newbie & Debugging Questions / Re: Screen not rendering before separating into multiple classes on: 2016-01-20 18:39:01
Those last two lines in your post seem to be apart of a stacktrace. Post everything that is output to the console please. I see a few other issues but I'm feeling lazy and would just like to see the stacktrace because I'm interested.
28  Game Development / Game Mechanics / Re: Gradle game modding system? on: 2016-01-19 15:57:36
Why would you need to provide the source code for OpenJDK? As far as I can tell you only have to provide a link to get the source for OpenJDK, you don't actually have to include it in your package. Someone correct me if I'm wrong!
29  Game Development / Game Mechanics / Re: Gradle game modding system? on: 2016-01-19 15:05:29
Oh, I figured you just meant the JRE! I've never done it so I wouldn't be the one to ask, hopefully someone else comes along with more information. I would ship it with OpenJDK (or JRE) solely because Oracle is an ass, but of course you should only ship the implementation you developed the game on.
30  Game Development / Game Mechanics / Re: Gradle game modding system? on: 2016-01-19 14:52:13
Well first off, shipping a JDK with your game isn't crazy. Lots of developers are doing it now, I'd say it's definitely something to look into.

Regarding your Gradle stuff, what I would do is have your Gradle build file actually download and execute another build file that is stored on the server (and is updated by a human, or whoever dictates which mods belong on which server). Basically you can tell Gradle to download a build file from a server and execute it, obviously this downloaded file would contain all the mods (or dependencies if we are going to use correct terminology!). I'm not extremely fluent in Gradle, but AFAIK if a build fails then I think it will keep the last successful build. So that would solve your "never crashing" problem.
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