Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (754)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (842)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / JInput / Re: jinput and ubuntu 9.1 on: 2010-01-25 21:03:22
Just for closure on this issue - I figured out why the AWT plugin wasn't working on Ubuntu 9.10. It seems that AWT (and I guess ultimately X?) was unable to gather any mouse/keyboard events for my canvas as long as the canvas's OpenGL context was active - so a minor adjustment to my code and problem solved.

The interesting thing was that I tested this little test app on Windows XP, Windows Vista, Windows 7, Fedora 12, OpenSUSE 11.1, and Ubuntu 9.10 - only Ubuntu 9.10 exhibited this problem.

Anyway, another question: I noticed that the mouse thumb wheel doesn't appear to work for the AWT plugin.  No way to get AWT events for the wheel? Maybe I'm just running an old version - but I think my version is the latest.

Anyway, thanks again for the info.  JInput is a terrific tool.

2  Java Game APIs & Engines / JInput / jinput and ubuntu 9.1 on: 2010-01-18 23:50:13

I read on the web there might be a problem with jinput and Ubuntu 9.1. Any truth to that?

I just recently installed Ubuntu 9.1 as a virtual OS using VirtualBox and my little test app that uses jinput is getting absolutely nothing from keyboard or mouse - even when I use the AWT plugin.

Just trying to track down where the problem might lie...

Thanks in advance.
3  Java Game APIs & Engines / Java Sound & OpenAL / Re: is joal dead? on: 2009-12-16 04:58:19
Thanks for the info.

Can I mix lwjgl and jogl? That is lwjgl for sound and jogl for visualization...
4  Java Game APIs & Engines / Java Sound & OpenAL / is joal dead? on: 2009-12-13 23:16:52
Don't mean to offend anyone but I'd like an honest assessment of where this project stands. I've written a jogl-based scene graph library that I'd like to add sound nodes to - and was considering using joal to do so.

For one, I'd need 64-bit binaries (Windows and Linux) and they don't appear to exist - and by what I've read on this forum, they might not ever...

5  Java Game APIs & Engines / JInput / jinput + X (solved) on: 2009-11-23 23:16:57
jinput works great if it has direct control over my keyboard and mouse, either on my Windows or Linux box.  But, say I'm running on my Linux box and displaying back to my Windows box via X, jinput doesn't work.  Anyway to make jinput work when doing remote display via X?

I forgot about the AWT plugin - it works great for remote display...
Pages: [1]
DesertCoockie (33 views)
2018-05-13 18:23:11

nelsongames (75 views)
2018-04-24 18:15:36

nelsongames (69 views)
2018-04-24 18:14:32

ivj94 (752 views)
2018-03-24 14:47:39

ivj94 (82 views)
2018-03-24 14:46:31

ivj94 (622 views)
2018-03-24 14:43:53

Solater (98 views)
2018-03-17 05:04:08

nelsongames (179 views)
2018-03-05 17:56:34

Gornova (405 views)
2018-03-02 22:15:33

buddyBro (1065 views)
2018-02-28 16:59:18
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!