Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Discussions / Community & Volunteer Projects / Re: The Alien Flux Development Diary (aka XAP) on: 2003-03-20 05:45:49
Waow! Tried, works fine and look really nice on my XP 1700+ with GF4 MX440 (which is basically a GF2), running Win XP.
2  Game Development / Game Mechanics / Re: Looking for simple bird flight physics model on: 2003-03-18 06:29:21
Not much, and probably not useful.....:
3  Java Game APIs & Engines / Java 3D / Re: Java and OGL-textures - Why the need to flip i on: 2003-02-02 12:37:34
Ah, NOW I understand, that  didn't cross my mind. But I tell you, even after I read your answer I needed to draw some arrows using pen and paper to fully understand Smiley I guess my brain isn't gl-accelerated yet Wink

Thanx!   Kalle Smiley
4  Java Game APIs & Engines / Java 3D / Java and OGL-textures - Why the need to flip img? on: 2003-02-02 08:55:30
In all the code I've seen written in java for loading textures the image is flipped (byte-reversed?)  before loading the BufferedImage's data into the direct buffer.

Is this because of different byteorder in the array returned by the Raster and the byteorder preferred by OGL? In the C versions of the tutorials there seem to be no need for this conversion. It doesn't seem to depend on imageformat. Chman's ImageLib perform this operation on all images loaded, even from bmp-source.

I would be very happy if someone could explain exactly why this is necessary in the java code!

Kalle  Smiley

This post is a cross-post from the forums.
Pages: [1]
Dwinin (60 views)
2015-11-07 13:29:08

Rems19 (73 views)
2015-10-31 01:36:56

Rems19 (65 views)
2015-10-31 01:32:37

williamwoles (102 views)
2015-10-23 10:42:59

williamwoles (89 views)
2015-10-23 10:42:45

Jervac_ (102 views)
2015-10-18 23:29:12

DarkCart (130 views)
2015-10-16 00:58:11

KaiHH (112 views)
2015-10-11 14:10:14

KaiHH (151 views)
2015-10-11 13:26:18

BurntPizza (164 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!