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1  Discussions / Community & Volunteer Projects / Re: The Alien Flux Development Diary (aka XAP) on: 2003-03-20 06:45:49
Waow! Tried, works fine and look really nice on my XP 1700+ with GF4 MX440 (which is basically a GF2), running Win XP.
2  Game Development / Game Mechanics / Re: Looking for simple bird flight physics model on: 2003-03-18 07:29:21
Not much, and probably not useful.....:

http://www.nurseminerva.co.uk/adapt/bird.htm

http://detritus.inhs.uiuc.edu/wes/pennycuick.html

http://birding.about.com/library/weekly/aa041997.htm
3  Java Game APIs & Engines / Java 3D / Re: Java and OGL-textures - Why the need to flip i on: 2003-02-02 13:37:34
Ah, NOW I understand, that  didn't cross my mind. But I tell you, even after I read your answer I needed to draw some arrows using pen and paper to fully understand Smiley I guess my brain isn't gl-accelerated yet Wink

Thanx!   Kalle Smiley
4  Java Game APIs & Engines / Java 3D / Java and OGL-textures - Why the need to flip img? on: 2003-02-02 09:55:30
In all the code I've seen written in java for loading textures the image is flipped (byte-reversed?)  before loading the BufferedImage's data into the direct buffer.

Is this because of different byteorder in the array returned by the Raster and the byteorder preferred by OGL? In the C versions of the tutorials there seem to be no need for this conversion. It doesn't seem to depend on imageformat. Chman's ImageLib perform this operation on all images loaded, even from bmp-source.

I would be very happy if someone could explain exactly why this is necessary in the java code!

Kalle  Smiley

ps.
This post is a cross-post from the josrts.org forums.
ds.
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