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1  Java Game APIs & Engines / JOGL Development / Auto-loading the correct libraries for an OS, sans applet on: 2009-11-20 18:51:36
I apologize if this is a stupid question or a re-tread of old material.  My understanding of Java as a platform is remedial at best, but I couldn't find anything that seems to deal with this issue.

Over the past few months I've been working on Penumbra, which is a wrapper for JOGL written in Clojure.  Some examples can be found here.  Everything works great, but setup for new developers is a tremendous hassle.  I've put jars and libraries for every platform in /lib, and anyone cloning the repository then has to go through a lengthy process of setting up their class and library paths, which can be fraught with typos and irritation.

As I understand it, when a JOGL applet is loaded via JNLP, the correct jars and libraries are identified and downloaded, right then and there.  Is there some reason I can't leverage this same mechanism for loading the files onto a developer's system when they initialize the library?  If not, why not?  Any responses are greatly appreciated.
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